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ThePitereq

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Everything posted by ThePitereq

  1. ThePitereq

    Waystones

    plugin have multiple checks if player won't spawn in anything, but i think i might add some offset to spawning, i think even 0.1 will do the trick.
  2. ThePitereq

    Waystones

    Hey, can you describe the problem a little bit more? The problem appears on player-placed waystones or monument ones?
  3. Changed Status from Pending to Closed Changed Fixed In to 2.0.23
  4. Changed Status from Pending to Closed Changed Fixed In to 2.0.23
  5. ThePitereq

    big bug

    Changed Status from Pending to Closed Changed Fixed In to 2.0.11
  6. ThePitereq

    purchased in error

    Changed Status from Pending to Closed
  7. ThePitereq

    virtual quarrie v 2.5.2

    Changed Status from Pending to Closed
  8. Hey, I'm so sorry, somehow missed this ticket, any error in console? Please contact me through discord as i am therem ore often and checking webiste approx 2 times a day and you've waiteed for a while if problem still happen.
  9. ThePitereq

    Null Checking

    Changed Status from Pending to Closed
  10. ThePitereq

    errors

    Changed Status from Pending to Closed
  11. ThePitereq

    support

    Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed
  13. been checking old tickets and found this one. Jsut checked how does code look like and it seems it will be too many changes to make it work, sorry.
  14. ThePitereq

    Error

    Changed Status from Pending to Closed
  15. ThePitereq

    Unable to run

    Changed Status from Pending to Closed
  16. ThePitereq

    pro

    Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. Hey, i think so. WIll add it on next update i think.
  20. ThePitereq

    no destroy

    Will investigate it further then, I am using built-in water check method for that and on ocean it shows it isn't underwater, weird but will check it again on free time, Made one change that might affect the issue on version that i posted few mins ago but i dont think it will fix the issue, but if you can please test it.
  21. ThePitereq

    no destroy

    Was checking it for water and it seems that there might be something off with rust water check method. Are you using procedural or custom map?
  22. ThePitereq

    big bug

    I assume you are talking about the big one with explosives, will push update today as i've got something like that and lost it somewhere. If you can gather from smaller ones - it's probably on realPVE side that it needs to be blocked or something.
  23. ThePitereq

    big bug

    hey, please host it somewhere else as link doesnt work.
  24. maybe will do something like if you place it with SPRINT button it keeps default properties or something
  25. ThePitereq

    no destroy

    Will take a look into that, are you using most recent version?
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