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RTimer

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Everything posted by RTimer

  1. RTimer

    Subway Event

    I'll be releasing an update soon to add this damage to the config before the big difficulty update. Since it's so important to you guys, I want to make sure you're as comfortable as possible.
  2. RTimer

    Subway Event

    I'll be releasing an update soon to add this damage to the config before the big difficulty update. Since it's so important to you guys, I want to make sure you're as comfortable as possible.
  3. RTimer

    Subway Event

    Damage adjustment is definitely coming in future updates, 100%.
  4. RTimer

    Subway Event

    Thanks for the suggestion! Right now, my main priority is finalizing a major update that brings full event difficulty levels. There’s still a lot of work to be done, as it will feature four distinct difficulty tiers with the option to choose a specific one or go with a random selection. Once this update is out, I'll definitely look into Notify integration and see what’s possible to implement there, along with any other feedback. Thanks for keeping the ideas coming!
  5. RTimer

    Subway Event

    Thank you for your suggestion regarding the bombers and config settings. I will actually be implementing full configuration options for damage and other settings in the next major update, together with the event difficulty levels.
  6. RTimer

    Subway Event

    Hi! The plugin wasn't originally designed to act as a standalone economy system, but it already includes API hooks for event start, event stop, and successful completion by a player: OnSubwayEventStarted OnSubwayEventStopped OnSubwayEventCompleted (passes BasePlayer player and HackableLockedCrate lootedCrate) You or any developer can easily use the OnSubwayEventCompleted hook in a custom script or event reward plugin to issue Economics currency ($) or ServerRewards points (RP) directly to the winner upon completing the event!
  7. RTimer

    Subway Event

    Hi Mortis! Thanks for the great suggestions and the kind words! I've just released Update 1.0.4 with both features included: API Hooks: Added OnSubwayEventStarted and OnSubwayEventStopped. You can now easily bind these to Server HUD or any other UI display tool. Console Command: Added the subwayevent <start | stop> console command, so you can easily manage the event using RCON, TimedExecute, or other event manager plugins. If you enjoy the update and the plugin, feel free to leave an honest review on the product page — I really appreciate the feedback!
  8. RTimer

    Subway Event

    Hi! Thank you for the support, I'm glad you love the idea! You actually already have full control over all enemy stats (including pushing HP and damage to the roof!), so there is no need for extra multipliers in the config. Since SubwayEvent uses the NpcSpawn plugin to generate guards, you can configure everything directly through its preset system. Here is how you can do it: Edit Existing Presets: You can open the preset files (e.g., SubwayLMG.json or SubwayShotgun.json) located in your oxide/data/NpcSpawn/Preset/ folder and manually increase the health, damage, and accuracy values. Use the GUI: Alternatively, you can use the in-game GUI provided by the NpcSpawn plugin to edit these presets visually. Create Custom Presets: You can even create a completely new preset from scratch with insane stats! Important Note: If you decide to create a new custom preset instead of editing the default ones, just don't forget to open the SubwayEvent config file and change the preset names to match your new ones so the plugin knows what to spawn! By the way, if you like the plugin, feel free to leave a review on the product page — I really appreciate honest feedback about my work!
  9. RTimer

    Ghost location still

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
  10. RTimer

    Subway Event

    Hi! Good news — the update has just been released! Full integration with PveMode has been added and thoroughly tested on my end. Everything is working correctly and as expected. Please update the plugin to the latest version. If you run into any errors or edge-case issues, feel free to reach out here in support — I'll be happy to help! Also, if you enjoy the plugin and the support, leaving an honest review on the product page would be greatly appreciated!
  11. RTimer

    Ghost location still

    Found the issue! In your screenshot, the folder path is double-nested: /oxide/data/data/NpcSpawn/Preset It should be: /oxide/data/NpcSpawn/Preset Simply move the NpcSpawn folder directly into /oxide/data/. That old ghost marker stuck on your map is just a leftover from the previous run when those preset errors occurred. Reloading the plugin won't clear an already bugged marker, but it will completely disappear after your scheduled server restart tonight. Once you fix the folder path, all future events will start and clean up automatically without any issues!
  12. RTimer

    Ghost location still

    Could you please check your server console or log files for any errors at the exact moment the event ended by the timer? I just tested this exact scenario on my test server (letting the event end entirely on its own by the timer without any player interaction), and I wasn't able to reproduce the issue. On my end, all NPCs, barricades, and the map marker were deleted properly. Since I can't trigger this bug locally, I suspect there might be a conflict with another plugin or a rare edge case on your server. If you could find and send me any error logs from the console, it would help me pinpoint and fix the exact issue much faster. Also, if the map marker somehow glitched and got stuck, simply reloading the plugin unfortunately won't remove it — you will need to restart the server to clear that "ghost" marker.
  13. RTimer

    Ghost location still

    Please give me a few minutes.
  14. RTimer

    Ghost location still

    Hi! Thanks for the report. Could you please clarify a few details so I can narrow this down? Version Check: Are you sure you are running version 1.0.2? How did the event end? Was it completed normally by a player fully looting the crate, stopped manually via command (/subway stop), or did the server restart / plugin unload while active? What remained at the location? Did other event elements stay as well (such as sandbags/train barricades, smoke, or the map marker), or was it ONLY the NPCs? Is it possible these were default vanilla Rust tunnel dwellers? The plugin only manages its own event guards and does not delete naturally spawning subway scientists. Thanks for your help!
  15. RTimer

    Subway Event

    Thank you for pointing out this issue! It has been successfully fixed in the latest update, so this situation will not happen again. Regarding the currently stuck markers and entities: unfortunately, loading the new version and using the stop command will not clear them. Since the event bugged out, the only way to completely remove them is a server restart (whether planned or forced). You mentioned you were waiting for the next update to reinstall the plugin. It won't take long! I am currently working on a new feature update that will expand the functionality and include all the suggestions and improvements requested by everyone in this discussion thread.
  16. RTimer

    Subway Event

    Hi there, Thanks for reaching out! To help me get this resolved for you, could you clarify a few details about what happened? How was the plugin removed/stopped? Did you unload it using the console command (o.unload), manually end the event via command, or delete the plugin file directly? Did any errors occur? Did the server crash, restart unexpectedly, or print any red errors in the console while the event was active? Under normal conditions, a standard plugin unload or reload (o.reload) automatically cleans up and removes all active map markers and prompts. Please let me know the exact steps you took leading up to this issue so we can troubleshoot it together and get it fixed for you as soon as possible!
  17. RTimer

    Subway Event

    Hi! Thanks a lot for the great feedback! I'm taking all your ideas into account, and an update with these options will be coming very soon. Stay tuned!
  18. RTimer

    Subway Event

    Hi! Thanks for the great ideas! I'll definitely take them into account. Expect an update in the next couple of days!
  19. RTimer

    Subway Event

    Hi! Thank you so much for the kind words! Integrating PVEmode for private event zones and loot protection on PvE servers is a great idea. I'll check out the PVEmode API and look into adding official support for it in one of the upcoming updates! Thanks for the suggestion!
  20. RTimer

    Subway Event

    Hi! Thank you so much for the support and kind words! You actually read my mind with the underwater theme! I've been planning an underwater event for a while now — not specifically inside the submarine laboratory, but definitely subsea/underwater. That being said, I'll definitely take your opinion into account and keep the Submarine Lab in mind too! If it's not too much trouble, could you please leave a review on the plugin page? It would mean a lot to me to see your honest opinion about my work! Thanks again for the awesome ideas!
  21. RTimer

    Subway Event

    Hi! Thanks a lot for the feedback and for adding the plugin to your wishlist! I really like the idea of adding custom Difficulty Tiers (from Easy to Nightmare) with scalable NPC waves. I'll definitely take your suggestion into account and release an update with these features in the near future.
  22. RTimer

    Subway Event

    Version 1.0.5

    62 downloads

    Subway Event Subway Event is a fully featured PvE event for the Rust subway system, transforming ordinary underground tunnels into a dangerous combat zone filled with valuable rewards. During the event, a Locked Crate randomly appears inside one of the subway tunnels, protected by armed NPC guards. Players must fight through the defenders, initiate the hack, and hold their position until the hacking process is complete. However, surviving won't be easy. While the crate is being hacked, suicide bombers periodically spawn and rush toward nearby players, attempting to explode and deal massive damage. If every player leaves the event area, a return timer begins. Failing to return before the timer expires will completely reset the event: the crate is recreated, all guards respawn, and the hacking process starts over from the beginning. This creates an intense PvE experience where players must secure and defend the area until the very end. Features Random subway tunnel location selection. Automatic Locked Crate spawning. Fully customizable crate loot. Option to remove the default crate loot. Automatic placement of barricades and environmental objects. Atmospheric smoke effects. Multiple groups of NPC guards. Dedicated suicide bomber NPCs that spawn in waves during the hack. Configurable bomber wave cooldown. Event zone monitoring. Players leaving the event area trigger a return countdown. Automatic event reset if no players return in time. Guard respawn after the event resets. Automatic event completion once the crate has been fully looted. Automatic event scheduling. Manual event control through chat commands. Map marker displaying the event location. Oxide permission support. Fully configurable through the configuration file. Commands /subway start - Chat command subwayevent start - Console command Starts the event. /subway stop - Chat command subwayevent stop - Console command Stops the currently active event. Permissions subwayevent.admin (Used only when permission checks are enabled.) API & Hooks SubwayEvent provides API hooks that allow server owners and developers to easily integrate the event with external UI plugins (like Server HUD), custom reward managers, or economy systems (Economics / ServerRewards): OnSubwayEventStarted - Called when the subway event successfully spawns. OnSubwayEventStopped - Called when the event is stopped or cleaned up. OnSubwayEventCompleted(BasePlayer player, HackableLockedCrate lootedCrate) - Called when a player successfully completes the event by looting the crate. Localization The plugin includes full localization support for: English Russian All in-game messages are fully translated and automatically displayed according to the server language. Configuration The configuration file allows you to customize almost every aspect of the event, including: Automatic event interval. Event lifetime. Crate hacking duration. Maximum allowed distance from the crate during hacking. Time allowed for players to return to the event area. Map marker radius. Enable or disable NPC spawning. Guard NPC presets. Suicide bomber NPC preset. Bomber wave spawn interval. Option to remove the default crate loot. Complete loot table including item amounts, drop chances, and skin IDs. Permission requirement for chat commands. CONFIG EXAMPLE PvE Mode Support The plugin features full built-in compatibility with PveMode. When PveMode is installed on your server, the event automatically generates a dedicated PVE zone upon spawning. You can fully customize all PVE rules, permissions, damage scaling, crate hacking restrictions, and owner status settings directly through the plugin configuration file. Dependencies Required Dependency: NPC Spawn Subway Event requires the NPC Spawn plugin to function. The event relies on it to spawn all NPC guards and bomber units. Without NPC Spawn, the plugin will not work. The plugin package includes a set of ready-to-use NPC presets located inside the Data/Presets folder. These presets are fully configured and can be used immediately after installation. Server owners can freely modify these presets using the built-in functionality provided by NPC Spawn, allowing them to customize equipment, behavior, health, weapons, and other NPC properties to better fit their server. TELEGRAM CHANNEL
    $9.99
  23. RTimer

    Chest Logger

    Version 1.0.1

    3 downloads

    ChestLogger is a simple and handy plugin that displays the interaction history of storage containers. It's a great tool for clans (to quickly find who moved resources) and for admins. How it works: When a player opens any storage, a neat History button appears on the screen. Clicking it opens the history for that specific container: Green background (+) — an item was added. Red background (-) — an item was removed. The list instantly shows the exact time, the player's name, item icon, and amount. The interface doesn't block the inventory and looks like a native part of the game. Main features: Native design: The menu perfectly blends with the standard Rust UI and doesn't look out of place. Works everywhere: Supports any storage containers in the game that have an owner (regular boxes, tool cupboards, etc.). Auto-clear: Records older than 24 hours are deleted automatically so that container logs don't pile up endlessly. Configuration RequirePermission (true / false) — if set to false, the history will be available to all players on the server. If true, only those with the granted permission can use it (e.g., for VIP players). PermissionName — the name of the permission itself (defaults to chestlogger.use). TimeToClearLogs — how often the plugin checks containers and wipes old logs inside them (in seconds). The default is 3600 — meaning the check runs once an hour. Config Example TELEGRAM CHANNEL
    $9.99
  24. RTimer

    Airstrike

    Version 1.0.0

    1 download

    Airstrike Airstrike allows players to call an airstrike on any location they choose by placing a map marker. After using the command, the player simply places a marker on the map, and a barrage of MLRS rockets is launched at the selected location. The plugin supports permissions, cooldowns, daily usage limits, and fully configurable strike settings. Features Call an airstrike by placing a map marker. Uses Rust's native MLRS rockets. Configurable rocket count. Configurable strike radius. Cooldown between uses. Daily usage limit. Permission support. English and Russian localization. Command /airstrike — Start an airstrike request. Permission airstrike.use Configuration Config Example TELEGRAM CHANNEL
    $4.99
  25. Version 1.0.0

    11 downloads

    Description Minecraft Entities replaces standard Rust deployables with fully functional Minecraft-style versions while preserving all vanilla game mechanics. Players receive special custom items that automatically transform into Minecraft blocks when placed. Although the appearance is completely changed, every object keeps its original functionality. Furnaces smelt ore, electric furnaces require power, workbenches unlock crafting, and large boxes function as normal storage containers. Currently supported entities: Minecraft Furnace Minecraft Electric Furnace Minecraft Workbench Level 1 Minecraft Workbench Level 2 Minecraft Workbench Level 3 Minecraft Large Wooden Box Features Fully functional Minecraft-style entities. Preserves all vanilla Rust mechanics. Automatically replaces custom items with Minecraft entities after placement. Dynamic front texture for active furnaces. Correct health and damage handling. Automatic restoration after server restart. Pickup support. Easy configuration. Configuration Example configuration: Config Example Chat Commands Use the following chat commands to obtain Minecraft entities: /giveminecraftitem minecraft_furnace <amount> /giveminecraftitem minecraft_electric_furnace <amount> /giveminecraftitem minecraft_first_workbench <amount> /giveminecraftitem minecraft_second_workbench <amount> /giveminecraftitem minecraft_third_workbench <amount> /giveminecraftitem minecraft_big_chest <amount> Replace <amount> with the desired quantity (for example: 1, 5, 10). TELEGRAM CHANNEL
    $9.99

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