-
Posts
315 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Gt403cyl2
-
Lets say I want to add the perm "instantcraft.use" to "Expert Tinkerer": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.1, "buff_info": { "Key": "Craft_Speed", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/8ibntd9n1033dh4/Expert_Tinkerer.png?dl=1", "skin": 2873050815, "permissions": null } would I just change the permission from null to "permissions": {"instantcraft.use" : "Instant Crafting"} because I tried that and it threw an error when spending the point on the buff.
- 1,569 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,569 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,569 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,569 comments
-
- #leveling
- #progression
- (and 19 more)
-
I mean this could should have the same effect, it shouldn't give 100% protection but if it's the same as the OG the damage eats away at the "currency" lets say scrap in the TC then once there is no scrap in the TC then the damage is taken by the walls ect.... so it's sort of a dynamic version of what you're asking for....
-
Version 1.3.3
155 downloads
For Admin who want to stay on top of decayed entities, to settle disputes or dismiss accusations, or many other uses. Effortlessly keep track of player-owned decayed entities. This plugin logs the essential details and notifies players when their entities decay. ****Note: Twig is always ignored. Features and Benefits: Detailed Logging: Captures essential information about decayed entities, including the owner's SteamID, display name, entity type, grade, location and decay timestamp. Player Notifications: Enable player notifications to keep your community informed about their decaying entities. Whenever a structure owned by a player decays, Decay Logger automatically sends them a notification, ensuring they're aware of what happened. Discord Integration: Seamlessly integrate Decay Logger with your Discord server to request logs containing a player's decayed entities. Whenever a request is made from console or from in-game chat, the plugin can send the logs for a specified player to your designated Discord channel, allowing you and your team to quickly find the logs you want to examine. Easy Configuration: Minimal configuration, define your desired chat and Discord prefixes, set a Discord webhook, adjust time zone settings, and enable or disable player notifications. Efficient Logging: Optimized data storage through an efficient caching system. Stores logs in memory and seamlessly writes them to disk in JSON format when the plugin unloads or the predetermined cache limit is reached. This intelligent approach guarantees minimal performance impact, allowing you to maintain a comprehensive record of decayed entities, regardless of whether your server has 5 players or 500. Permission: decaylogger.admin - Allows the log request to be made in chat. ***Note: Permission is automatically granted to those with Auth 2 and Auth 1 when they join, no need to grant it manually unless you are in-game when you load the plugin for the first time.*** Chat Commands: /dlog <playersteamid> - Requests the logs for the specified player to Discord. /cleardlog - Clears logs manually in chat. Console Commands: dlog <playersteamid> - Requests the logs for the specified player to Discord. cleardlog - Clears logs manually in console. Default Config: { "Chat Prefix": "<color=#32CD32>Decay Logger</color>: ", "Discord Prefix": "Decay Logger: ", "Discord WebHook": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Your time zone hours from UTC (eg: -4 or 4)": -4, "Log optional entities.": true, "Send player notifications when their entity decays.": true, "Clear Logs on wipe.": true }$11.99 -
- 9 comments
-
- #whitelist
- #admin
- (and 4 more)
-
Version 1.0.3
72 downloads
Allows players with the required permission to automatically loot items from a distance from destroyable containers with the option for them to enable/disable it for themselves whenever they see fit. Permission: "autoloot.use" - Required to use the plugin Command: /aloot - Enables or disables the plugin for the individual player as they see fit. Configuration: Lets you set the maximum distance the plugin will be allowed to work. Set the command for players to use. Enable optional containers. Add/remove optional containers using the short prefab name. Default Config: { "Distance to allow Auto Loot to be used (meters): ": 15.0, "Auto Loot command for players: ": "aloot", "Enable Optional Containers": true, "Optional Containers": [ "box.wooden.large", "woodbox_deployed", "cupboard.tool.deployed", "coffinstorage", "vendingmachine.deployed", "dropbox.deployed", "fridge.deployed", "tunalight.deployed", "furnace.prefab", "furnace.large.prefab", "bbq.deployed", "mixingtable.deployed", "composter", "fireplace.deployed", "researchtable_deployed", "hitchtrough.deployed", "locker.deployed" ] }$7.99 -
I mean it was updated 4 months ago, which is after elevators... Industrial I get, I haven't tested if there are issues but afaik it's still working otherwise.
-
Afaik there isn't an all in one. Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot.
-
I want to say it was WhiteThunder, who I saw answer the same question (literally) and they gave a good answer/reason. The jist of it is that it's hard disabled, the best you could do is have someone recreate it but then having it re-draw in real-time for players would be such a resource hog on the server it would cripple it. https://umod.org/community/plugin-requests/47410-bring-vanilla-compass-to-hardcore-mode
-
Not possible.
-
Can be done with this. https://umod.org/plugins/steam-checks
-
Did you put the .cs in the plugins folder? what does console output when you do: "o.reload DefendableBases"
-
-