Jump to content

iMAGe

Member
  • Posts

    3
  • Joined

  • Last visited

Everything posted by iMAGe

  1. iMAGe

    Skinner

    Hello. I read through the comments and saw that the current version uses permission-based skins/menus. Before purchasing, I need to confirm whether it supports my exact VIP setup on a Carbon server. I want to create cumulative skin libraries like this: - Default players: access to around 300–400 selected Workshop/custom skins - VIP1: access to the Default skins plus additional skins, around 1,000 total - VIP2: access to Default + VIP1 + additional skins, around 2,000 total - VIP3: access to all previous tiers plus the largest selected library My questions are: 1. Can I assign specific imported skins to custom permissions or permission groups, for example: - skinner.catalog.default - skinner.catalog.vip1 - skinner.catalog.vip2 - skinner.catalog.vip3 2. Can players receive multiple skin permissions at the same time so that access is cumulative between VIP tiers? 3. Is there a practical way to assign permissions in bulk when importing hundreds or thousands of Workshop/custom skins, including collection imports, or would I need to assign permissions to each skin individually? 4. Does this permission-based skin catalog system work fully on Carbon? 5. When “Auto Remove DLC and Paid Skins from Imports” is enabled and “Dev Mode” is disabled, are paid/DLC/official restricted skins prevented from appearing in every permission-based library, including skins imported through collections? This permission-based VIP catalog system is the main reason I would purchase the plugin, so I need to confirm that this setup is fully supported. Thank you.
  2. Hi. I found a reproducible issue with Player Loadouts 1.0.2 on Carbon. Expected behavior: Blacklisted items should not be saved when using /loadout bar. My setup: - Carbon server - Kits autokit disabled - explosive.timed is listed in Black listed Items What I tested: 1. I added explosive.timed to Black listed Items in PlayerLoadouts.json 2. I reloaded the plugin 3. I used /loadout bar 4. The player's saved LoadData still stored explosive.timed in BeltItems Important evidence: - PlayerLoadouts.json has explosive.timed in Black listed Items - Kits autokit is disabled, so Kits is not giving the item on respawn - LoadoutsData.json shows the player saved data containing explosive.timed in BeltItems - The default loadout SpawnPVP does not contain explosive.timed So the problem appears to be that /loadout bar is ignoring the blacklist when saving player data. Could you please confirm whether this is: - a bug in Player Loadouts 1.0.2 - or a Carbon compatibility issue If needed, I can attach: - PlayerLoadouts.json - LoadoutsData.json - Kits.json Thank you. LoadoutsData.json Kits.json PlayerLoadouts.json

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.3k
Customers served
Files Sold
161.5k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.