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Teastick

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Everything posted by Teastick

  1. Teastick

    Raidable Bases

    your welcome , thought i was going crazy when i couldnt find it lol
  2. Teastick

    Animal Farm

    is their anyway we can modify what food they eat? i wanna feed the crocodiles human meat
  3. Teastick

    Raidable Bases

    thanks i knew it was something like that but when i checked the plugin page it doesnt list it anymore as a command
  4. Teastick

    Raidable Bases

    this is to despawn a raidbase? that seems like its to remove it from the config
  5. Teastick

    Raidable Bases

    think im going blind , searched the plugin page and cant seem to find the command to remove a raidbase, has it been took out? if not what is the command i really cant find it
  6. thanks , i tested a extreme wave on large rig last night and it seemed to work , havent tested the other waves yet or on small but appreicate the fix thank you
  7. Teastick

    permissions

    ??? your replying to people who have posted after me and just ignoring me?
  8. Teastick

    Wallpaper Planner

    could anyone point me in the right direction on how i make custom wallpapers? the ingame skin editor doesnt mention wallpapers and would really love to be able to make custom ones for my server. thanks in advance
  9. here is the config, no other errors in console, everything to do with heavy rig console logs has been posted above HeavyRig.json
  10. [Heavy Rig] Small Hacked - EventActive=True [Heavy Rig] starting Hack Cycle [Heavy Rig] HackNextCrate Called on Small [Heavy Rig] HackNextCrate Called on Small tested on small, it started, killed a few waves of heavy scientists then hacked crate doors all shut and timer restarted , whole event restarted again automatically
  11. my players have been telling me heavy rig isnt working for them , so i went and tested it out and i swipe the card , no notification that the event has started, press the button , still nothing , this is in my console: [Heavy Rig] Large Hacked - EventActive=True [Heavy Rig] starting Hack Cycle [Heavy Rig] HackNextCrate Called on Large but nothing is happening
  12. its fixed now thank you so much
  13. As above the plugin is not loading after force update
  14. Teastick

    permissions

    it states permission based skins, but i dont see anywhere that i can create my own permission group, could you assist me on how to do this?
  15. Teastick

    Console Error

    getting spammed with this , any idea? at Oxide.Plugins.PortalSystem.OnEntityKill (BaseNetworkable entity) [0x0001b] in <be811edb68b74a47b1c6855cb6ce2edd>:0 at Oxide.Plugins.PortalSystem.OnEntityKill (BaseNetworkable entity) [0x0001b] in <be811edb68b74a47b1c6855cb6ce2edd>:0 at Oxide.Plugins.PortalSystem.OnEntityKill (BaseNetworkable entity) [0x0001b] in <be811edb68b74a47b1c6855cb6ce2edd>:0 at Oxide.Plugins.PortalSystem.OnEntityKill (BaseNetworkable entity) [0x0001b] in <be811edb68b74a47b1c6855cb6ce2edd>:0
  16. Teastick

    Console Error

    oh ok thanks , it must be one of my other animal plugins then i just noticed the error popping up while helping a player set up his animal farms
  17. Teastick

    Console Error

    any idea whats causing this error? System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAIBrain.DoThink () [0x0000d] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at BaseAnimalNPC.TryThink () [0x00023] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e6595f6dcb64d5da96b4230eef5dd88>:0
  18. Teastick

    NPC's Stuck behind walls

    I have had a few reports now about NPC's being stuck behind walls in dungeons , any ideas why this is ? also while i have your attention may i make a suggestion? would it be possible for a command to be added to list if their is any active dungeons currently? to save time from scrolling the full map to find active dungeons?
  19. Teastick

    Dungeon Events

    yes the dungeons spawn in the sky bud , loot setup is simple using the config , cant help with better loot sorry i dont use it
  20. yeah i guess il just keep restarting it manually then , thanks for looking into it though i appreciate the effort
  21. Teastick

    Skilltree XP as reward

    is this possible as only reward types are itemid, server rewards or Economics, but i would like to reward but Economics and Skilltree XP for completing the raid
  22. Teastick

    error on console

    any idea what this means? it pops up alot on my server console UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() Server Exception: IndustrialStorageAdaptor.SortQueue NullReferenceException: Object reference not set to an instance of an object at IndustrialStorageAdaptor+NameComparer.<Compare>g__GetStringForItem|1_0 (Item i) [0x0000e] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at IndustrialStorageAdaptor+NameComparer.Compare (Item x, Item y) [0x00010] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at System.Collections.Generic.ArraySortHelper`1[T].SwapIfGreater (T[] keys, System.Comparison`1[T] comparer, System.Int32 a, System.Int32 b) [0x00004] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00008] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00013] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0001c] in <41d29b352f6a475ab1bf7c6628b82790>:0 Rethrow as InvalidOperationException: Failed to compare two elements in the array. at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0003c] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0004d] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Collections.Generic.List`1[T].Sort (System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer`1[T] comparer) [0x0002b] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.Collections.Generic.List`1[T].Sort (System.Collections.Generic.IComparer`1[T] comparer) [0x00008] in <41d29b352f6a475ab1bf7c6628b82790>:0 at IndustrialStorageAdaptor.ApplySorting () [0x00252] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at IndustrialStorageAdaptor+SortingQueue.RunJob (IndustrialStorageAdaptor entity) [0x00000] in <1e6595f6dcb64d5da96b4230eef5dd88>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x000cf] in <8e10d20e240b421abd86a54f7622c1c5>:0 at ServerMgr.Update () [0x00b4a] in <1e6595f6dcb64d5da96b4230eef5dd88>:0
    love this plugin , must have for a PvE Server
    works perfectly for what i wanted

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