@Maximo datafile only used to store building owners. If you want support, please create a support request and provide more details. From what you've described, it's not entirely clear what your problem is.
Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional.
To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/
P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways
@Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
I don't speak this language. Please, use English.
If you have any problems, first thing to do is enabling logging in your config file:
"Enable logging": true,
Sorry for the delay, wasn't able to do "Rust things" until now. I tested and everything works fine for me. So I need more details to being able to reproduce the issue
@The Bob this plugin uses CanBuild hook, so you can call it like this:
if (LimitEntities != null
&& LimitEntities.IsLoaded
&& LimitEntities.Call("CanBuild", planner, entity, target) != null)
{
Puts("Building is blocked by LimitEntities");
}
The player will be shown a building restriction message
@Nstahg8r it's not spawned in game. It's crafted if the player has a Steam item (more info here or here).
If you disabled it using this plugin, players will not be able to place it. Just wait until the next wipe, no need to erase anything.
What exactly you don't understand? Remove your config, reload the plugin and see how it's done in default config.
If you don't need entity groups, remove them:
"Entity Groups": [],
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