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MON@H

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Everything posted by MON@H

  1. MON@H

    Limit Entities

    @Ping Chun Chang It's not complicated at all, it just doesn't make sense. A player can easily bypass team/clan/friend restrictions by simply leaving the team/clan/friends and then rejoining.
  2. MON@H

    Limit Entities

    @Viktorvill tested landmine, works without issues. If you have one, create a support request with details
  3. MON@H

    Limit Entities

    @ViktorvillI will expand the supported prefabs list in the next update. I'm currently hunting for a rare NRE I encountered. Once I figure it out, I'll push the update to the public.
  4. MON@H

    Limit Entities

    @Bearsno, vanila ones used just like on screenshots
  5. MON@H

    Limit Entities

    @ZombZ it's not currently supported. Maybe I will add it later
  6. MON@H

    exploitable flaw in plugin

    Changed Status from Pending to Not a Bug
  7. MON@H

    exploitable flaw in plugin

    Prevent excessive merging of buildings (may impact performance, so enable it at your own risk)
  8. Changed Status from Pending to Not a Bug
  9. I'm not sure what "when player use clans it stacks the ent" means, but entities limit is personal. No team / friends / clans support planned at this moment.
  10. MON@H

    Limit Entities

    @Nstahg8r yes. Actually when admin call command (/limits by default) with player name it will show limits for that player. I will edit description later
  11. MON@H

    Prefab block help

    Changed Status from Pending to Not a Bug
  12. MON@H

    Prefab block help

    If you want to get a full list of all supported prefabs into log file - use limitentities.list console command I will expand list in next update
  13. Changed Status from Pending to Not a Bug
  14. If you add entity into group, you must use group name to set limit. Look at default config as an example
  15. MON@H

    Limit Entities

    @Notz What's the point of supporting this if you can get around it by simply leaving/rejoining the team/clan?
  16. MON@H

    can we please

    Changed Status from Pending to Not a Bug
  17. MON@H

    Limit Entities

    @Notz no
  18. Changed Status from Pending to Not a Bug
  19. Reload plugin will recreate cache. However, this shouldn't be possible without some sort of "custom removing tool" plugin. If you're using one - make sure it's configured properly.
  20. Changed Status from Pending to Not a Bug
  21. Changed Status from Pending to Not a Bug
  22. I'll think about it, but I can't promise a quick solution.
  23. Changed Status from Pending to Not a Bug
  24. As stated on the plugin description page: limitentities.admin does not affect the limits in any way, nor does the status of the moderator / server owner. If you don't want to make exceptions, just don't grant limitsentities.immunity to anyone
  25. MON@H

    How to disable global limits

    Firstly, the plugin is highly optimized and has virtually no impact on performance. Secondly, as I said, I don't see the difference between a huge value and no limit. Again, I draw attention to the fact that the server's RAM is limited and almost every server will have performance problems when reaching a truly huge number of buildings on the map. Therefore, as I already wrote, it is better to have a large limit that no one will ever reach than to have none.

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