zombies don't throw grenades and many [Advanced Random Scarecrow Spawner] Custom loot populated in 1 slots.
12/07 21:33:20 | NullReferenceException: Object reference not set to an instance of an object
12/04 14:00:59 | >>> o.reload SkillTree
12/04 14:00:51 | [CSharp] Started Oxide.Compiler v successfully
12/04 14:00:56 | Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
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