maxalt
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Everything posted by maxalt
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Thank you! That solved it. May I ask one more question? It’s a completely different topic — in Profile/[difficulty].json, for example in Nightmare mode, is it possible to make walls or floors even more durable than high-quality metal? Well-equipped players tend to ignore garage doors or armored doors and break through the walls instead. I’d like to make it so that walls can still be destroyed, but at a higher cost than normal. Is that possible?
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I didn’t notice your reply… Actually, since then I’ve set up RustAdmin to automatically execute the quit command at a fixed time every day. When the server is shut down with the quit command, the players’ team information isn’t deleted upon restart, so I’m no longer using your plugin. Sorry about that.
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Please tell me the values for the purchase/sell cooldown. "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0
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I see That makes sense! Thank you! I’ll try that setting!
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Can I ask about bot hostility? Recently, I’ve been having trouble: there is a strong Bot with Peacekeeper: true. However, the surrounding Bots have Peacekeeper: false, so when a player kills one of those Bots, the strong Bot (Peacekeeper: true) starts attacking. No bullets hit it at all. Why is this happening? Is there a way to make it so that they absolutely won’t attack unless they are directly hit by my attack?
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Sorry, I’ve solved it..
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Thank you for the fun plugin! I have a question about the loot items of Scientists inside Raidable Bases. Currently, Scientists’ loot includes assault rifles, miniguns, purifiers, etc., but I want to make it the same as the loot of blue Scientists. In this case, which items in /data/RaidableBases/Profile/[difficulty].json should I modify, and how should I rewrite them to achieve this?
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Hello, Will the above feature be added in the next update? Also, will you uncomment the breathing sounds of the Murderers?
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Also, when I light a flare with right-click, a Unity error pops up in the top left.
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By the way, the minigun barrel starts spinning as soon as it’s attached to the helicopter. Would it be possible to make it spin only when the minigun is selected using Shift?
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Thank you so much I really appreciate it.
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Thank you for the reply! Yes! It would be great to be ignored by bots globally (across all profiles)! Actually, a player on our server made a suggestion. They thought it would be interesting to offer something via the SHOP plugin—like a command that makes zombies ignore you—and sell it. And it would be convenient if it had a time limit… Would something like that be possible?
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I understand that you’re busy, but I’d appreciate a reply, whether what I mentioned above seems possible or not...
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Compilation errors are appearing, but if you change the two SendNetworkUpdateImmediate(true); to just ();, it resolves. And what are the permissions like copterweapon.m249 used for? It seems that players can still shoot even without those permissions.
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If possible, could you make it so that by executing a command or granting a permission, you become unrecognized by bots? It would be nice if it had a time limit.
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Thanks By the way, yesterday’s issue was that when selecting the walkie-talkie item, this kind of thing popped up. I don’t think it’s caused by RB or RB’s LootTableEditor, but I’ve been looking into it and it seems like it’ll take some time to figure out which plugin is messing things up…