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maxalt

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Everything posted by maxalt

  1. maxalt

    NPC Loots

    Thank you! That solved it. May I ask one more question? It’s a completely different topic — in Profile/[difficulty].json, for example in Nightmare mode, is it possible to make walls or floors even more durable than high-quality metal? Well-equipped players tend to ignore garage doors or armored doors and break through the walls instead. I’d like to make it so that walls can still be destroyed, but at a higher cost than normal. Is that possible?
  2. I didn’t notice your reply… Actually, since then I’ve set up RustAdmin to automatically execute the quit command at a fixed time every day. When the server is shut down with the quit command, the players’ team information isn’t deleted upon restart, so I’m no longer using your plugin. Sorry about that.
  3. maxalt

    CoolDown

    Please tell me the values for the purchase/sell cooldown. "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0
  4. maxalt

    NPC Loots

    Murderers don’t have the setting item "Spawn Alternate Default Scientist Loot": — is this setting shared with them?
  5. maxalt

    Suggestion

    I see That makes sense! Thank you! I’ll try that setting!
  6. maxalt

    Suggestion

    Can I ask about bot hostility? Recently, I’ve been having trouble: there is a strong Bot with Peacekeeper: true. However, the surrounding Bots have Peacekeeper: false, so when a player kills one of those Bots, the strong Bot (Peacekeeper: true) starts attacking. No bullets hit it at all. Why is this happening? Is there a way to make it so that they absolutely won’t attack unless they are directly hit by my attack?
  7. maxalt

    NPC Loots

    Thank you! By the way, how is the loot of Murderers determined??
  8. maxalt

    Unexpected item spawns

    Sorry, I’ve solved it..
  9. maxalt

    NPC Loots

    Thank you for the fun plugin! I have a question about the loot items of Scientists inside Raidable Bases. Currently, Scientists’ loot includes assault rifles, miniguns, purifiers, etc., but I want to make it the same as the loot of blue Scientists. In this case, which items in /data/RaidableBases/Profile/[difficulty].json should I modify, and how should I rewrite them to achieve this?
  10. maxalt

    Suggestion

    Hello, Will the above feature be added in the next update? Also, will you uncomment the breathing sounds of the Murderers?
  11. You’re a genius developer! By the way, what does the rocket launcher’s “magazine size” mean? Does that mean it can fire without reloading?
  12. maxalt

    Permissions and Errors

    Also, when I light a flare with right-click, a Unity error pops up in the top left.
  13. Thank you I’ll make the purchase once that update is applied. By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?
  14. So, does that mean HV rockets currently don’t have a tier applied and remain in their vanilla state?
  15. With this plugin, are only custom C4 and rockets added? Does it not include HV rockets? Or does the fact that the rocket launcher itself has a skin ID mean that no matter what you shoot, the damage multiplier will use the configured value?
  16. maxalt

    Permissions and Errors

    By the way, the minigun barrel starts spinning as soon as it’s attached to the helicopter. Would it be possible to make it spin only when the minigun is selected using Shift?
  17. maxalt

    Suggestion

    Thank you so much I really appreciate it.
  18. maxalt

    Suggestion

    Thank you for the reply! Yes! It would be great to be ignored by bots globally (across all profiles)! Actually, a player on our server made a suggestion. They thought it would be interesting to offer something via the SHOP plugin—like a command that makes zombies ignore you—and sell it. And it would be convenient if it had a time limit… Would something like that be possible?
  19. Will these appear in the loot from Raidable Bases if I configure them the way you mentioned? Just to confirm—if they do appear in the loot, I’ll buy it right away.
  20. maxalt

    Suggestion

    I understand that you’re busy, but I’d appreciate a reply, whether what I mentioned above seems possible or not...
  21. maxalt

    Permissions and Errors

    Compilation errors are appearing, but if you change the two SendNetworkUpdateImmediate(true); to just ();, it resolves. And what are the permissions like copterweapon.m249 used for? It seems that players can still shoot even without those permissions.
  22. maxalt

    Suggestion

    If possible, could you make it so that by executing a command or granting a permission, you become unrecognized by bots? It would be nice if it had a time limit.
  23. maxalt

    NoRepair?

    Hi, It seems that this item can be repaired at the repair bench, but is there any way to disable that?
  24. maxalt

    Burst Rocket

    Hey! With this plugin, does having permission automatically make it a burst rocket? Or is it more like the rocket launcher itself is tiered and can be managed that way?
  25. maxalt

    Unexpected item spawns

    Thanks By the way, yesterday’s issue was that when selecting the walkie-talkie item, this kind of thing popped up. I don’t think it’s caused by RB or RB’s LootTableEditor, but I’ve been looking into it and it seems like it’ll take some time to figure out which plugin is messing things up…
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