Jump to content

maxalt

Member
  • Posts

    51
  • Joined

  • Last visited

Everything posted by maxalt

  1. Thank you very much! I truly appreciate it!
  2. “Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week”: false Is it okay to leave this as false? On my server, I’m happy as long as scheduled events work.
  3. You are truly a genius. Even with the RaidableBases pack I purchased, I was having the same issue, so I was really struggling to figure out the cause. Also, sorry, but may I ask two more questions? I want only Easy and Nightmare bases to spawn randomly via scheduled events, but Medium bases are still appearing. For some reason, Medium bases in PVE raidable bases aren’t being assigned an owner, but Nightmare bases are. The configurations for Profile/Medium and Profile/Nightmare are almost identical, so I’m not sure why… Medium Bases.json Nightmare Bases.json RaidableBases.json
  4. So, does that mean there’s nothing wrong with the config file or the copypaste file? Is there anything else I can do on my end? By the way, this is based on the data I just confirmed in-game in Rust. Regardless of whether they were indoors or outdoors, about 30% to 40% of the auto turrets had no weapons installed. NightmareBase4.json
  5. Please! NightmareBase2.json
  6. This is a follow-up to a previous question I asked. Some of the auto turrets in a base I created with Fortify are starting up without any weapons attached, even though the settings are configured as shown below. Is there another setting I need to change elsewhere?
  7. When a player purchases an item via the Shop, the following log is generated: [06/09/2025 22:47:49] Player ?? (76561198) bought items for 100$: [ITEM-6] diesel_barrel(DN: Diesel Fuel, SKIN: 0). However, in reality, each diesel_barrel is set to a quantity of 50, so in this case, it means the player actually purchased 2 units. Is it possible to display the quantity like this instead? [06/09/2025 22:47:49] Player ?? (76561198) bought items for 100$: [ITEM-6] diesel_barrelx2(DN: Diesel Fuel, SKIN: 0).
  8. maxalt

    Integration with BotReSpawn

    I did it!!! I actually shouted out loud!! Thank you so much!!!
  9. maxalt

    Integration with BotReSpawn

    The skull is included correctly, but I would like to remove the original loot from the corpse. Also, it seems that the skull does not have the bot’s name on it. Could you please tell me how I can fix both of these issues?
  10. maxalt

    Integration with BotReSpawn

    By the way, is it okay to set “enabled” to true in this part? "BotReSpawn-Substation_Small_2 0": { →"enabled": false,← "lootTable": "default",
  11. maxalt

    Integration with BotReSpawn

    I’ll give it a try! Thank you so much!
  12. maxalt

    Integration with BotReSpawn

    Thank you so much! Can the entire setup process be done through the in-game /botrespawn GUI?
  13. maxalt

    An error occurs

    errorlog↓ Failed to call hook 'CmdConsoleShop' on plugin 'Shop v2.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+ShopItem.ToDictionary () [0x00131] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.Shop.EditUi (BasePlayer player, System.Int32 itemId, System.Boolean First) [0x00054] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x01792] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0245e] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  14. maxalt

    An error occurs

    Up until now, I’ve been adding and removing items by editing /Shop/Shops/Default.json directly. However, after trying to manage the shop in-game, I encountered the following error when clicking the edit button for items that were added via the .json file. Do I have to edit items added via .json only through the file itself? Items added from within the in-game Shop UI can be edited and deleted just fine.
  15. maxalt

    Integration with BotReSpawn

    I would like to use this plugin together with BotReSpawn for the following purpose. On my server, I make the bots look like zombies using a kit, and I set MurdererSound to true to create a zombie-themed server. I want each zombie corpse to drop only one Human Skull as loot. Could you please tell me the steps to achieve this?
  16. maxalt

    Bots are not attacking.

    target_noobs was set to false. You are a genius. Thank you so much! BotReSpawn is the best plugin ever!!!!!!!!!!!
  17. maxalt

    Bots are not attacking.

    I forgot to mention, but there are times when they attack and times when they don’t.
  18. maxalt

    Bots are not attacking.

    I’ve placed bots in the world, but they don’t attack. Peacemaker is set to false. I'm using TruePVE — could that be affecting it?
  19. maxalt

    The UI images appear white

  20. maxalt

    The UI images appear white

    First of all, thank you for creating such a beautiful and easy-to-use plugin! I'm using multiple plugins, and I use this Shop to execute commands and more. However, when I open the Shop UI, images loaded from external URLs initially appear completely white. Once I switch categories and come back, the images display properly. Would it be possible to have the images display correctly from the start, without having to switch categories?
  21. maxalt

    About Japanese localization

    Should I avoid pasting .cs files here? KeycardNotify.json KeycardNotify.json
  22. maxalt

    Turret

    Thanks!!
  23. maxalt

    Turret

    “Are turret weapon settings configured in RaidableBase.json or in the difficulty profile JSON under /data/RaidableBases/Profile/?”
  24. maxalt

    Turret

    Fortifyを使って襲撃可能な基地を作成しました。しかし、一部の自動砲塔に武器が装備されていないのに対し、他の自動砲塔には武器が正しく装備されています。何か特別な設定が必要ですか?
  25. maxalt

    About Japanese localization

    Thank you for the reply. I’ve changed all of the files to Japanese, but the message still shows something like: “◯◯ has activated the ブルー card key ◯◯!” — only the card key color is displayed in Japanese. If possible, could I send you the three files and have you take a look?
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

125.8k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.