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Everything posted by devnull
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Hi, ich kam jetzt erst dazu wieder reinzuschauen. Mir wäre nicht bewusst das ein anderes Programm den Zugriff verhindert haben könnte, allerdings läuft alles wieder gehabt. WIeso weshalb warum, idk Sollte es nochmal vorkommen, bestenfalls mit noch mehr Informationen, würde ich nochmal Bescheid geben. Danke fürs recherchieren, läuft.
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Hey, recently, we've been experiencing an issue where the FPS is already three-quarters lower than normal at startup, and the server restarts again one hour after the scheduled restart (10 AM + 8 PM). This is controlled by SmoothRestarter and also correctly configured in its config. This is an excerpt from the output during the scheduled restart: Error when saving to disk: System.IO.IOException: The process cannot access the file 'C:\Users\Administrator\Desktop\Testserver\server\mrs\proceduralmap.4500.547265718.271.sav' because it is being used by another process. at System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) [0x00060] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00062] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at SaveRestore+<Save>d__14.MoveNext () [0x0025f] in <e8a1524a84c844dbb48a285143ca5181>:0 Grüße
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- 46 comments
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- #hud
- #minimalist
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(and 9 more)
Tagged with:
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The problem still exists
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As of today, no events are displayed, even though they are online. In this example, Large Oil. I haven't changed anything in the configuration; it's a fire and forget addon. Any ideas or known incompatibility issues?
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Since we don't use a custom currency at the moment, let's stay with 1.12.0 for now. It works flawlessly Since Rust supports more than 25 languages for good reason, a long-term solution is desirable. Good luck
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Ähm, i am using v 1.12.2, not 1.50 in the thread description. Where can i get v 1.12.0 ?
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Hey. So if I would make the German word METALSCHROTT out of the English SCRAP, surely the 95% of other non-German-speaking players would have a problem I suspect there is something to be said here, but it is correct at first glance. shortname, skinid = 0, I can't figure it out public string winnerRewardItemDisplayName { get; set; } = "Scrap"; [JsonProperty(PropertyName = "Item Shortname")] public string winnerRewardItem { get; set; } = "scrap"; [JsonProperty(PropertyName = "Item Skin ID")] public ulong winnerRewardItemCustomSkin { get; set; } = 0; They are devinitively two items treated differently. Did you find something?
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Hey, I currently have the game in german language, and the scrap I received differs from the normal scrap? Any idea? Scrap i get through the Event Normal Scrap Stack
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- 604 comments
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- 2
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- #rust
- #rust plugin
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- 604 comments
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- #rust
- #rust plugin
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Hey, Some zones are very small. However, the PvP activation is activated where the zone "should" be seen. I use the option Auto-calculate. For example, Airfield = Small but early pvp recognition, Arctic Base = normal "Airfield": { "Enable Event": true, "Delay In Starting Event": 0.0, "Delay In Stopping Event": 0.0, "Holster Time On Enter (In seconds, or 0 to disable)": 0.0, "Enable PVP Delay": false, "PVP Delay Time": 5.0, "TruePVE Mapping": "exclude", "Use Blacklist Commands (If false, a whitelist is used)": true, "Command works for PVP delayed players": false, "Command List (If there is a '/' at the front, it is a chat command)": [], "Enable Domes": true, "Domes Darkness": 5, "Dynamic PVP Zone Settings": { "Zone Comfort": 0.0, "Zone Radiation": 0.0, "Zone Temperature": 0.0, "Enable Safe Zone": false, "Eject Spawns": "", "Zone Parent ID": "", "Enter Message": "Entering a PVP area!", "Leave Message": "Leaving a PVP area.", "Permission Required To Enter Zone": "", "Extra Zone Flags": [], "Zone Radius": 0.0, "Zone Size": { "x": 512.0, "y": 85.0, "z": 384.0 }, "Zone Rotation": 0.0, "Fixed Rotation": false, "Auto-calculate zone geometry (overwrites existing values)": true }, "Zone ID": "airfield_1", "Transform Position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "Arctic Research Base": { "Enable Event": true, "Delay In Starting Event": 0.0, "Delay In Stopping Event": 0.0, "Holster Time On Enter (In seconds, or 0 to disable)": 0.0, "Enable PVP Delay": false, "PVP Delay Time": 5.0, "TruePVE Mapping": "exclude", "Use Blacklist Commands (If false, a whitelist is used)": true, "Command works for PVP delayed players": false, "Command List (If there is a '/' at the front, it is a chat command)": [], "Enable Domes": true, "Domes Darkness": 5, "Dynamic PVP Zone Settings": { "Zone Comfort": 0.0, "Zone Radiation": 0.0, "Zone Temperature": 0.0, "Enable Safe Zone": false, "Eject Spawns": "", "Zone Parent ID": "", "Enter Message": "Entering a PVP area!", "Leave Message": "Leaving a PVP area.", "Permission Required To Enter Zone": "", "Extra Zone Flags": [], "Zone Radius": 140.0, "Zone Size": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Zone Rotation": 0.0, "Fixed Rotation": false, "Auto-calculate zone geometry (overwrites existing values)": true }, "Zone ID": "arctic_research_base_a", "Transform Position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, Any ideas?
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Da benennt man einmal nen WH nach der Anwendung und direkt vergessen Ja gut, wir werden alle nicht jünger
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Hi, klar. test1 = Testnachricht vom ersten Discord-Einstellungs Tab mit eigener Nachricht test2 = Testnachricht über Webhook
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DE: Hi, ich habe seit längerem wieder einen Server aufgesetzt, alles Top . Mir ist aufgefallen das die Disord Bot Integration zwar gut funktioniert, die Testmessage im Hauptfenster (token eingabe) auch mein Bot Avatar/Name etc. enthält (logisch), die Server Status Nachrichten allerdings von myrustserver [APP] kommen. Lässt sich das ändern? ENG: Hi, I set up a server again after a long time, everything is great. I noticed that the Discord bot integration works well, and the test message in the main window (token input) also includes my bot's avatar/name, etc. (which makes sense), but the server status messages come from myrustserver [APP]. Can this be changed?
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- 235 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Hi, everthing is fine. The dir structure from betternpc wasn't right. normaly data/BetterNpc/, i had found data/data/BetterNpc. ✌ï¸
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hi, everthing is fine. the dir structure from betternpc wasn't right. normaly data/BetterNpc/, i had found data/data/BetterNpc.. thx
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Hey, i've used before TruePVP and BetterNPC's and it has working ootb, now, with SPVP nothing spawns. Any Idea? Incompatible?
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Hi, i have switch from TruePVE to SimplePve and the NPC's doesn't appear. NPCSpawn is installed, any known issues with SImplePVE?
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- 235 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update