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devnull

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Everything posted by devnull

  1. devnull

    Scrap Keeper

    jep. It would be nice to reward the top 3 scrapper with an unique title for the next wipe (unique permission)
  2. devnull

    xp awarded subsequently ?

    We've now run SkillTree for the second week without a reset. We've now granted VIP permission to a server role and would like to retroactively submit the points that could have been earned if VIP had been active from the start.
  3. devnull

    Start Error

    Yep, the command wasn't the problem. But i forgot to insert the "clientId": "", And with the little change above the Bot works fine now. If the Mapvote fail i will inform you the next days.
  4. devnull

    Start Error

    Hm, ok. Change Line 36 in index.js in client.once("clientReady", async () => { There are more Errors but idk how relevant they are. It works for me.
  5. devnull

    Start Error

    Hi, the Bot is showing up in Discord, but hangs with an Error till disconnect. Node output: === Drxps Rust Maps Poll Bot === Thank you for your purchase! Bot has started and is online now. If you need any support, visit our Discord: https://discord.gg/GG2Vdvkhvg Made by Drxp. Enjoy the bot! Registering guild commands for RUSTIVAL - PVE|PVP|Events. (node:4284) DeprecationWarning: The ready event has been renamed to clientReady to distinguish it from the gateway READY event and will only emit under that name in v15. Please use clientReady instead. (Use `node --trace-deprecation ...` to show where the warning was created) 2 commands registered to guild: RUSTIVAL - PVE|PVP|Events (node:4284) Warning: Supplying "ephemeral" for interaction response options is deprecated. Utilize flags instead. Error: Invalid duration unit. Use m (minutes), h (hours), or d (days). at calculatePollEndTime (C:\RustMaps\commands\poll.js:383:19) at Object.execute (C:\RustMaps\commands\poll.js:84:29) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async Object.execute (C:\RustMaps\events\interactionCreate.js:15:17) Error processing map IDs: CombinedError (2) Received one or more errors 1 ValidationError > s.nullish() | Expected undefined or null | | Received: | | '' 2 ExpectedConstraintError > s.string().url() | Invalid URL | | Expected: expected to match a URL | | Received: | | '' at _UnionValidator.handle (C:\RustMaps\node_modules\@sapphire\shapeshift\dist\cjs\index.cjs:1965:23) at _UnionValidator.parse (C:\RustMaps\node_modules\@sapphire\shapeshift\dist\cjs\index.cjs:972:90) at EmbedBuilder.setURL (C:\RustMaps\node_modules\@discordjs\builders\dist\index.js:389:18) at Object.execute (C:\RustMaps\commands\poll.js:129:26) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async Object.execute (C:\RustMaps\events\interactionCreate.js:15:17) Bot config.json: { "token": "MY_TOKEN", "guildId": "MY_GID", "clientId": "", "websiteUrl": "", "poll_channel_id": "MY_CHANNELID", "e_img_Title": "Server Map Polls!", "e_img_Description": "Vote for the map you want!", "rustmapsapi_key": "MY_RUSTAPIKEY", "extraEntryFeature": { "_note_from_dev (READ)": "This feature allows you to give certain roles, such as VIPs, additional voting power during polls. When enabled, users with the specified roles will have their votes count as two instead of one. You can add the role IDs in the 'roleIds' array, and users with any of these roles will receive the extra vote benefit. Set 'enabled' to true to activate the feature.", "enabled": false, "roleIds": ["ROLE_ID", "ROLE_ID"] }, "_poll_channel_info": "The poll_channel_id is used as the default channel for polls when no specific channel is specified in the /poll command. Users can now specify a different channel using the 'channel' option in the /poll command." } Any ideas? Regards
  6. devnull

    Maybe your Tool

    Hi, ich kam jetzt erst dazu wieder reinzuschauen. Mir wäre nicht bewusst das ein anderes Programm den Zugriff verhindert haben könnte, allerdings läuft alles wieder gehabt. WIeso weshalb warum, idk Sollte es nochmal vorkommen, bestenfalls mit noch mehr Informationen, würde ich nochmal Bescheid geben. Danke fürs recherchieren, läuft.
  7. devnull

    Maybe your Tool

    Hey, recently, we've been experiencing an issue where the FPS is already three-quarters lower than normal at startup, and the server restarts again one hour after the scheduled restart (10 AM + 8 PM). This is controlled by SmoothRestarter and also correctly configured in its config. This is an excerpt from the output during the scheduled restart: Error when saving to disk: System.IO.IOException: The process cannot access the file 'C:\Users\Administrator\Desktop\Testserver\server\mrs\proceduralmap.4500.547265718.271.sav' because it is being used by another process. at System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) [0x00060] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00062] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at SaveRestore+<Save>d__14.MoveNext () [0x0025f] in <e8a1524a84c844dbb48a285143ca5181>:0 Grüße
  8. Economics can't be deactivated - still not fixed as you writing. The developer was last online at May 16. I wish I'd read that before.
  9. devnull

    Balance Always on

    The problem still exists
  10. devnull

    no events showing

    As of today, no events are displayed, even though they are online. In this example, Large Oil. I haven't changed anything in the configuration; it's a fire and forget addon. Any ideas or known incompatibility issues?
  11. devnull

    2 "scrap" currencies

    Since we don't use a custom currency at the moment, let's stay with 1.12.0 for now. It works flawlessly Since Rust supports more than 25 languages for good reason, a long-term solution is desirable. Good luck
  12. devnull

    2 "scrap" currencies

    Ähm, i am using v 1.12.2, not 1.50 in the thread description. Where can i get v 1.12.0 ?
  13. devnull

    2 "scrap" currencies

    Hey. So if I would make the German word METALSCHROTT out of the English SCRAP, surely the 95% of other non-German-speaking players would have a problem I suspect there is something to be said here, but it is correct at first glance. shortname, skinid = 0, I can't figure it out public string winnerRewardItemDisplayName { get; set; } = "Scrap"; [JsonProperty(PropertyName = "Item Shortname")] public string winnerRewardItem { get; set; } = "scrap"; [JsonProperty(PropertyName = "Item Skin ID")] public ulong winnerRewardItemCustomSkin { get; set; } = 0; They are devinitively two items treated differently. Did you find something?
  14. devnull

    2 "scrap" currencies

    Hey, I currently have the game in german language, and the scrap I received differs from the normal scrap? Any idea? Scrap i get through the Event Normal Scrap Stack
  15. devnull

    Abandoned Bases

    Thanks @nivex @miniMe_rust , i will try the next days
  16. devnull

    Abandoned Bases

    Then SimplePVE should work too, right?
  17. devnull

    Some Zones are very small

    Fixed
  18. devnull

    Some Zones are very small

    Hey, Some zones are very small. However, the PvP activation is activated where the zone "should" be seen. I use the option Auto-calculate. For example, Airfield = Small but early pvp recognition, Arctic Base = normal "Airfield": { "Enable Event": true, "Delay In Starting Event": 0.0, "Delay In Stopping Event": 0.0, "Holster Time On Enter (In seconds, or 0 to disable)": 0.0, "Enable PVP Delay": false, "PVP Delay Time": 5.0, "TruePVE Mapping": "exclude", "Use Blacklist Commands (If false, a whitelist is used)": true, "Command works for PVP delayed players": false, "Command List (If there is a '/' at the front, it is a chat command)": [], "Enable Domes": true, "Domes Darkness": 5, "Dynamic PVP Zone Settings": { "Zone Comfort": 0.0, "Zone Radiation": 0.0, "Zone Temperature": 0.0, "Enable Safe Zone": false, "Eject Spawns": "", "Zone Parent ID": "", "Enter Message": "Entering a PVP area!", "Leave Message": "Leaving a PVP area.", "Permission Required To Enter Zone": "", "Extra Zone Flags": [], "Zone Radius": 0.0, "Zone Size": { "x": 512.0, "y": 85.0, "z": 384.0 }, "Zone Rotation": 0.0, "Fixed Rotation": false, "Auto-calculate zone geometry (overwrites existing values)": true }, "Zone ID": "airfield_1", "Transform Position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "Arctic Research Base": { "Enable Event": true, "Delay In Starting Event": 0.0, "Delay In Stopping Event": 0.0, "Holster Time On Enter (In seconds, or 0 to disable)": 0.0, "Enable PVP Delay": false, "PVP Delay Time": 5.0, "TruePVE Mapping": "exclude", "Use Blacklist Commands (If false, a whitelist is used)": true, "Command works for PVP delayed players": false, "Command List (If there is a '/' at the front, it is a chat command)": [], "Enable Domes": true, "Domes Darkness": 5, "Dynamic PVP Zone Settings": { "Zone Comfort": 0.0, "Zone Radiation": 0.0, "Zone Temperature": 0.0, "Enable Safe Zone": false, "Eject Spawns": "", "Zone Parent ID": "", "Enter Message": "Entering a PVP area!", "Leave Message": "Leaving a PVP area.", "Permission Required To Enter Zone": "", "Extra Zone Flags": [], "Zone Radius": 140.0, "Zone Size": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Zone Rotation": 0.0, "Fixed Rotation": false, "Auto-calculate zone geometry (overwrites existing values)": true }, "Zone ID": "arctic_research_base_a", "Transform Position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, Any ideas?
  19. devnull

    Discord Bot Server Status

    Da benennt man einmal nen WH nach der Anwendung und direkt vergessen Ja gut, wir werden alle nicht jünger
  20. devnull

    Discord Bot Server Status

    Hi, klar. test1 = Testnachricht vom ersten Discord-Einstellungs Tab mit eigener Nachricht test2 = Testnachricht über Webhook
  21. devnull

    Discord Bot Server Status

    DE: Hi, ich habe seit längerem wieder einen Server aufgesetzt, alles Top . Mir ist aufgefallen das die Disord Bot Integration zwar gut funktioniert, die Testmessage im Hauptfenster (token eingabe) auch mein Bot Avatar/Name etc. enthält (logisch), die Server Status Nachrichten allerdings von myrustserver [APP] kommen. Lässt sich das ändern? ENG: Hi, I set up a server again after a long time, everything is great. I noticed that the Discord bot integration works well, and the test message in the main window (token input) also includes my bot's avatar/name, etc. (which makes sense), but the server status messages come from myrustserver [APP]. Can this be changed?
  22. devnull

    Better Noc and SimplePVE

    Hi, everthing is fine. The dir structure from betternpc wasn't right. normaly data/BetterNpc/, i had found data/data/BetterNpc. ✌️
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