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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Suggestion

    Changed Status from Pending to Not a Bug
  2. Wrecks

    Suggestion

    If there is a simple way to do it maybe, will keep it in mind
  3. ❗There is 11 More days to take advantage of my Christmas in July Buy One Get one OR Give One. 

    Simply Purchase any plugin and get an Equal or Lesser Free. 

    Or you can Gift one to the community and I will host a giveaway Sponsored by you. 

    Message me your Choice when you decide. 

    Offer ends August 1st.

    Thank you to everyone who has participated so far.❗

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  4. Wrecks

    Chop Shop

    I don’t think so but I think there is custom recycling plugins already made based on skin id
  5. Wrecks

    Chop Shop

    I won’t be adding a click or on player input there too much hook calls for this. players can bind it of course.
  6. I gave you all my flags, dude
  7. Wrecks

    StackMan

    Added
  8. Wrecks

    StackMan

    Working on this now
  9. Wrecks

    StackMan

    There is no lang right now, theres only like 7 text entries on here I might be able to add it in the future
  10. zone options "name", "Skybase", "nodecay", "true", "radius", "80", "alwayslights", "true", "undestr", "true", "nostability", "true", "noentitypickup", "true", "nodeploy", "true", "nobuild", "true", "nocup ", "true" paste options "entityowner", "true", "deployables", "true", "height", "280", "stability", "false", "inventories", "true" Been working here for years.
  11. { "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "Prevent These Prefabs From Spawning": [], "Enable data saving feature": true, "Copy Options": { "Check radius from each entity (true/false)": true, "Share (true/false)": false, "Tree (true/false)": false, "Default radius to look for entities from block": 3 }, "Paste Options": { "Auth (true/false)": false, "Deployables (true/false)": true, "Inventories (true/false)": true, "Vending Machines (true/false)": true, "Stability (true/false)": true, "EntityOwner (true/false)": true } } Im not sure, this is my copy paste config, There is no logic on the base all that stuff is on your side, if you paste it in that zone, then zone manager should do its job and not apply stability on that build.
  12. Wrecks

    Zombie Hunter

    That’s already in there. "Amount of Time In Seconds Between Zombie Spawns"
  13. Changed Status from Pending to Not a Bug
  14. lol there is zombies, check the documentation, quite a bit of people use this plugin no issues.
  15. The merchant NPC can be spawned dynamically, you don’t even have to do that manually. the merchant exchanges your prize item for RP or $. zombies can be dynamically spawned at FP Monuments for players to hunt and kill.
  16. at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think
  17. It says NpcSpawn though. That’s another plugin
  18. I’m not sure what this is, are you sure that’s from ZH?
  19. Wrecks

    Zombie Hunter

    This? "Announce Top Zombie Hunters To Chat Every x Seconds (0 To Disable)"
  20. Wrecks

    Zombie Hunter

    Records?
  21. Wrecks

    Scarecrows and murderers

    Changed Status from Pending to Closed
  22. Wrecks

    Scarecrows and murderers

    I’ve never seen that happen i have spawned scarecrows next to those to test this in the past. https://umod.org/plugins/npc-target
  23. Changed Status from Pending to Not a Bug
  24. Just reload it to confirm if he keeps popping up you’re good
  25. It deletes it on wipe, unload it delete your data folder for bounty hunter and place it again when you reload it, if your dynamic is false, it will save that position.
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