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Rustling

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Everything posted by Rustling

  1. Unfortunately, I'm still experiencing the issue. Players have sent me 5 reports about the incorret NPC count and about elements that don't despawn after the event ends (although they disappear on their own after some time).
  2. Hi! Thanks! Players have completed 4 convoys without any issues so far. However, I'll keep an eye on it until tomorrow and let you know how it goes.
  3. UPD: no issues so far on Convoy v2.9.5 after server restart. However, I asked players to monitor Convoy and send me reports regarding NPCs. I'll let you know if anything's wrong. Thank you. UPD2: Unfortunately, the issue is still here. I recieved 2 more reports regarding missing bots.
  4. Nope, the issue with missing NPCs is still here. On convoy stop, some bots appear far away from the actual event. Here's an example:
  5. Hi! Yes, the plugins are up to date. I reloaded both to take a screenshot and received an unloading error related to NPCSpawn. However, there are no errors during plugin loading on a server restart. Not sure if it's somehow related. I checked twice yesterday, and both times everything worked correctly. However, today I tried stopping the convoy again, and all the bots suddenly disappeared right after the "getting out" animation. The counter was still showing all 9 NPCs. I checked with Admin Radar, and there were no NPCS around at all. The console was error-free. Additionally, I've received 2 more reports about despawning issues. Yesterday a sedan remained on the road after the event ended and today the same thing happened with Bradley.
  6. Same here. Just in case it helps, this issue occures regardless of difficulty and sometimes the number of NPCs is correct. A player reported that during an easy event, they stopped the convoy and killed all NPCs, but one was missing. After waiting a few minutes, the NPCs respawned and convoy resumed moving. On the second stop, the NPC count was correct (no invisible ones) and they were able to loot the crates, after eliminating the bots.
  7. Rustling

    Lock on team

    Please consider adding cooldowns and preventing simultaneous participation in multiple events for teams. At the moment, the plugin doesn’t add much real value to event control, since players can bypass locks, and a single team can participate in several events at the same time simply by switching ownership among themselves. Thank you.
  8. No, all my plugins work without any timed unloads/loads, and I haven't noticed any strange behavior with Server Rewards or Player Ranks, except for this reward integration. Anyway, thanks for your time. If I notice anything useful regarding this issue, I'll let you know.
  9. Sorry, I somehow missed this message. Yes, both are true. I downloaded latest versions of both Server Rewards and Player Ranks and then re-installed them on the server. Unfortunately, nothing has changed.
    This is one of my favorite plugins. It has simple but powerful functionality with a minimalist UI. Events make players compete with each other, and I like seing them engaged.
    I like this plugin, it's interesting and pretty flexible. Also, many thanks for a comprehensive base building guide.
  10. That's odd... I'll reinstall both after the wipe and check again. Yep, I see that message every time. The difference is that when rewards are triggered via the console, I get a bunch of Command 'rp add playerid 10 not found for each category, while via the chat command I see a bunch of [Server Rewards] You have added 1RP to playername (playersteamid)! in the console instead of errors. Also, in this case, Rewards issued for all enabled categories appears only in chat. Sure, I'll DM you.
  11. I'm using the latest available version of Server Rewards (v2.0.7). The console command playerranks.reward fails consistently, while the chat command /pr reward works correctly every time, regardless of whether the top player is online. I have tested both repeatedly under the same conditions, with a mix of online and offline top players. I have also set "WaitUntilPlayerIsOnline": false for all categories in data/PlayerRanksRewards.json, so the player's online status should not be a factor. Running rp add yoursteamid 1 in the console always works, including when the player is offline (it outputs: [Server Rewards] You have added 1RP to yourname (yoursteamid)!). However, running sr add yoursteamid 1 produces no output at all.
  12. Thank you for the quick response. Maybe I'm missing something, but it looks like there's no command called sr or /sr. The Server Rewards documentation only refers to /rp add and rp add (link). Also, as I mentioned earlier, this command rewards players correctly when triggered via Player Ranks' /pr reward chat command, but it fails when called from the console via playerranks.reward.
  13. Hi! I'm trying to reward players with RP from the Server Rewards plugin. The rewards are set in data/PlayerRanksRewards.json like this: "First": "rp add {id} 10" When I use /pr reward in chat, everything works fine. However, when I use playerranks.reward through the console, I receive a bunch of similar errors: Command 'rp add 12345678901234567 10' not found. I am using this method because Player Ranks doesn't reward players on wipe for some reason, despite "IssueRewardsAtWipe": true being set in both the config and data/PlayerRanksRewards.json. I would appreciate any help with this.
  14. Rustling

    Scrolling functionality

    Hello! Would it be possible to add scrolling to panels? It would be really helpfull to split information into logical chunks and then spread it across pages. Right now, any text that doesn't fit on the page just disappears, and breaking it into multiple pages can sometimes be confusing to readers. Thank you!
  15. Rustling

    error with new update

    Thank you! You're absolutely right. The problem was that, at first, I tried to update the plugin without populating the data/LootManager/LootTables folder with files from the archive (I simply didn’t check the archive’s data folder before the update). I only added them on the second try, when I encountered a missing-file error during compilation. After reading your comment, I checked the logs and realized that I had actually faced two different errors on the first and second attempts. So, I tried updating again. For those who made the same mistake, here's how I fixed it: unload both Convoy and Loot Manager → repopulate the LootTables folder → load the Loot Manager → update and load the Convoy And finally I get: Loaded plugin Convoy v2.8.8 by Adem [542ms] [Convoy] The transfer of loot tables to the LootManager plugin has started! [Convoy] A backup of the config named 'Convoy_Backup.json' has been created! [Convoy] The transfer of loot tables has been successfully completed. Thanks again! Edit: Probably, the problem was elsewhere and there's no need to populate the data/LootManager/LootTables folder manually at all. I checked the folder and found duplicates of each file. So, I tried again without copying any files: unload both Convoy and Loot Manager → load the Loot Manager → update and load the Convoy. The process completed without errors, and there are no duplicates in the data/LootManager/LootTables folder anymore.
  16. Rustling

    error with new update

    Hi! I have the same issue. I populated the data/LootManager/LootTables folder with the set of JSON files available in the LootTables folder inside the Convoy.zip. However, it seems the plugin is looking for a missing convoy_biker_m92_easy_1_2.json. This file is not present in the archive, but there are two separate files: convoy_biker_m92_easy_1.json and convoy_biker_m92_easy_2.json. Hope this helps.
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