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Everything posted by Marte6
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.7
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I just released an update to prevent this issue.
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Changed Status from Pending to Work in Progress
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Good evening, Thanks for purchasing Dungeon Events! To get it working, you’ll need to enable the Halloween dungeon, as the Christmas dungeon is currently disabled. I’m waiting for Facepunch to fix a bug with it. Let me know if you need any help setting it up!
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{ "Use LangAPI Plugin": true, "Use Notify Plugin": true, "RP Image URL": "https://i.ibb.co/C22VZDj/money.png", "Allow Team Access": true, "Allow Friends Access": true, "Give Quarry Command": [ "gq", "givequarry" ], "Drop Quarry Item on Destruction": true, "No Upgrades (Level 1)": { "Fuel Configuration": { "Shortname": "diesel_barrel", "Resource Extraction Interval In Seconds": 3600, "Fuel Required Per Extraction": 1 }, "Storage Slots": { "Fuel": 1, "Resources": 6 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 4 }, { "Shortname": "stones", "Amount": 35 }, { "Shortname": "metal.ore", "Amount": 7 }, { "Shortname": "sulfur.ore", "Amount": 7 } ] }, "Upgrades (Level 2+)": [ { "Fuel Configuration": { "Shortname": "lowgradefuel", "Resource Extraction Interval In Seconds": 30, "Fuel Required Per Extraction": 50 }, "Storage Slots": { "Fuel": 3, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 6 }, { "Shortname": "stones", "Amount": 50 }, { "Shortname": "metal.ore", "Amount": 10 }, { "Shortname": "sulfur.ore", "Amount": 10 } ], "Required Items To Upgrade": [ { "Shortname": "Economics", "Amount": 25000 }, { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "pumpkin", "Amount": 100 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] } ], "Keep Upgrades On Remove Quarry": true, "Profiles": { "Default (No Permission)": { "Quarry Limit": 1 }, "VIP (quarrycomputer.vip Permission)": { "Quarry Limit": 1 } }, "Item Name": "Quarry Computer", "UI Configuration": { "Font (DroidSansMono.ttf / PermanentMarker.ttf / RobotoCondensed-Bold.ttf / RobotoCondensed-Regular.ttf)": "DroidSansMono.ttf", "Header": { "Background Color": "0.4 0.4 0.4 0.95", "Font Color": "1 1 1 1", "Close Button": { "Background Color": "1 0 0 1", "Font Color": "1 1 1 0.5", "Font Size": 13 } }, "Background Color": "0.6 0.6 0.6 0.95", "Line Color": "1 1 1 1", "Left Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0 0 1 1", "Remove Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 }, "Start Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 }, "Stop Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 } }, "Right Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0.5 0 0 1", "Upgrade Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 } }, "Popup": { "Overlay Color": "0 0 0 0.9", "Shadow Color": "0 0 0 0.85", "Border Color": "1 1 1 1", "Background Color": "0 0 0 1", "Button Color": "0.6 0.6 0.6 0.95", "Confirm Button Color": "0 1 0 1", "Cancel Button Color": "1 0 0 1" } }, "Version": { "Major": 1, "Minor": 4, "Patch": 0 } }
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Don't worry, I'm at work right now, but in a few hours, I'll take a look at it. I'll find a solution.
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Changed Status from Pending to Work in Progress
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Hello! I will try to adjust this issue. I don't currently have the other plugin, but I will try to get in touch with the developer.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
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Fixed in new version!
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Could you please clarify what exactly happens for users in the 'default' group who do not have the permissions? Are the Extended Magazines simply not functioning at all? Any additional details would be helpful!
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Hello! I'll take a look today to see what might be causing the issue. Do you have any console logs or error messages that could help? Also, please confirm if you have the permission turboweapons.fastreload, which enables faster reload times for weapons, and turboweapons.customcapacity, which customizes weapon capacity to specified values. Thank you!
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Changed Status from Pending to Work in Progress
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- 55 comments
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- #recycler
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1.1.5 - What's New New Buy Feature for Players: Players can now purchase dungeons using virtual currency through the "/buydungeon <tier_name>" command, supporting Economics and ServerRewards plugins! Retry Mechanism for Dungeon Spawning: Failed dungeon spawns will now automatically retry after a short period – no more lost requests! Dynamic Dungeon Spawning: Spawning system improved to balance dungeon tier activity. Tiers with fewer active dungeons will automatically get prioritized during auto-spawn. Better Spawn Point Allocation: New logic ensures turrets are spawned near loot boxes when possible, improving dungeon design and gameplay balance. Improved Entity Placement: Turrets now have a higher chance of being placed on ceilings, enhancing dungeon defense dynamics. Expanded Configuration: Updated configuration options for tiers, pricing, and spawn limits – giving admins more control over the dungeon gameplay experience. Bug Fixes & Optimizations: Rewritten core spawning logic for better reliability. Fixed an issue with insufficient spawn points causing failed spawns. Enhanced logging to help server owners monitor activity more effectively.
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In the coming days, I will be implementing the following changes: Purchase Dungeon Events with the selected tier. Include shotgun traps. Include landmines and NPCs at the entrance of the dungeon (optional). Add the Notification Plugin. Enhance turret aggression. Create barriers: Implement barriers near dungeon entrances to protect players from turrets. Improve turret placement: Place turrets on ceilings and walls, and position them above boxes. Mix boxes and turrets: Ensure that boxes are combined with turrets within dungeons for varied gameplay. Add bosses: Develop a system for bosses at the end of the dungeon corridors, with valuable loot rewards. Create special NPCs for each dungeon that drop configurable items upon defeat. Distribute loot: Ensure that large loot boxes are located at the end of dungeon corridors while smaller loot can be placed randomly.