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Everything posted by Marte6
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2.2.0 - What's New Dungeon Spawn/Despawn Hooks Added new hooks to the plugin’s lifecycle. These events will now trigger OnDungeonSpawn and OnDungeonDespawn when a dungeon is created or removed, allowing other plugins and server owners to track the dungeon lifecycle more easily. void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } Console Commands for Admins/Event Manager Introduced new admin‐only console commands for forcing dungeon spawns, removing all active dungeons, and performing cleanup tasks without needing chat commands. "spawnrandomdungeon" Forces a random dungeon to spawn immediately. "spawnfixeddungeon <tierName>" Spawns a specific tier of dungeon (for example, "spawnfixeddungeon hard"). Configurable Random Spawn Announcement Implemented a configuration toggle to enable or disable the public broadcast message when a dungeon randomly spawns. "Show Dungeon Spawn Announcement": true Prevent Dropping the Active Item Players can no longer drop their currently equipped item while inside a dungeon, helping to avoid unwanted drops during dungeon runs. Spawn Near Purchaser When a player buys or creates a dungeon, it will now generate in the closest open area near the player’s position, instead of a purely random spot on the map. Configurable Command Blocking Introduced new configuration options to block commands while players are inside a dungeon. "Block all commands when inside a dungeon": true, Faster Dungeon Marker Updates The in‐game map marker for a purchased dungeon now updates more quickly to show the buyer’s name, ensuring players can tell who owns the dungeon at a glance. Tier‐Based Economics/ServerRewards Reward players with Economics currency or ServerRewards points when they kill NPCs, destroy turrets, or break boxes inside a dungeon. Each tier can have its own reward values, so you can balance payouts for Easy, Normal, Hard, and higher difficulties.
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Changed Status from Work in Progress to Can't Reproduce
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I purchased the ItemPerks plugin to test it, and it correctly generated the items. Please download the latest version of the Industrial Recycler 1.6.2 plugin and test it again to see if it works.
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Changed Status from Pending to Not a Bug
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Unfortunately, the way it's implemented is different from the normal recycler, so it's not possible at the moment. I might be able to make it work in a future update, but with the current setup, it won't work as expected.
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Changed Status from Pending to Work in Progress
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Hi Doowkcol, Regarding the Industrial Recycler issue, remove the industrialrecycler.toggle permission, as that should prevent them from accidentally destroying the industrial piping when toggling. As for the ItemPerks.cs mod and the issue with enhancement kits not being returned, I'll look into it and see if there's a possible solution.
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Hello @FandangoChristmas, Thank you for reaching out! Currently, the plugin does not have specific hooks for dungeon spawn and despawn events. However, I can implement them along with the other features you mentioned in the next update, which should be available in a few days. I appreciate your detailed feedback, and I’ll make sure to include
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Hello, I set up a server in Carbon and couldn't reproduce the issue. Could there be another plugin causing a conflict or something like that? In any case, check if the latest version fixes the problem; if not, please give me more details
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Changed Status from Pending to Fixed Changed Fixed In to 2.1.7
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Changed Status from Pending to Fixed Changed Fixed In to 1.5.2
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Hello, I installed the server with Carbon and managed to adjust it. I am uploading an update.
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You use Carbon, right? I'm going to install Carbon on a server here to test it.
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.1
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I just updated and added this configuration.
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Changed Status from Pending to Not a Bug