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Marte6

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Everything posted by Marte6

  1. Marte6

    Custom command

    Dungeon Events - 3.6.2 - What's New Update console command to give events to the player in shops and other places: spawnfixeddungeon <tierName> [playerID] Commands are now configurable and registered dynamically (chat + console). "Chat Commands": { "Buy Dungeon": "buydungeon", "Create Dungeon": "createdungeon", "Reload Config": "de.reloadconfig", "Toggle Purchases": "de.toggle", "Remove Inactive Dungeons": "removeinactivedungeons", "Remove All Dungeons": "removealldungeons", "Remove Nearest Dungeon": "de.removenearest", "Remove Own Dungeon": "removedungeon", "Force Remove All Dungeons": "forceremovealldungeons" }, "Console Commands": { "Buy Dungeon": "buydungeon", "Spawn Random Dungeon": "spawnrandomdungeon", "Spawn Fixed Dungeon": "spawnfixeddungeon" },
  2. Marte6

    Custom command

    Changed Status from Work in Progress to Not a Bug Changed Fixed In to 3.6.2
  3. Marte6

    Custom command

    Changed Status from Pending to Work in Progress
  4. Marte6

    Custom command

    Hello, yes, I can create another console/rcon command just for that which also doesn’t charge the cost.
  5. Marte6

    Dungeon Events

    Hello, yes I sent a notice by email in the update and also posted it here and on Discord
  6. 1.0.2 - What's New Created a configuration in the main box; now it is possible to change all planters to clone/harvest and select the plant for all at the same time @Moodahla
  7. Hi, I just made an update to prevent this issue of items falling on the ground.
  8. Hi, I’ll check this now. If you can, when you find other bugs, open a ticket — I always get a notification so I can fix it
  9. Marte6

    タイムアウト

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.6.1
  10. Marte6

    タイムアウト

    Changed Status from Pending to Work in Progress
  11. Marte6

    Limits

    Changed Status from Pending to Not a Bug
  12. Marte6

    Limits

    Oh nice, problem solved lol
  13. Hi, at the moment this feature isn’t available yet, but I can definitely include it this week!
  14. Marte6

    update deleted settings

    Changed Status from Work in Progress to No Response
  15. Hi, I'm not sure how it works. I gave @OxideBro access to the plugin so he can check what it might be. If you want to give me access too, I can take a look.
  16. Marte6

    bug

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.6.0
  17. Marte6

    bug

    Hi, it should be fixed in the new update I sent.
  18. Marte6

    spawns

    Changed Status from Work in Progress to Fixed
  19. Marte6

    spawns

    Hi, I implemented it in the new update!
  20. Marte6

    Dungeon Events

    IMPORTANT UPGRADE NOTICE (Breaking Changes) This version changes the configuration format and resets settings on first run. Back up your old config before updating, especially the loot tables. Make a copy of oxide/config/DungeonEvents.json. After installing the update, review the new files and manually merge your custom values—pay extra attention to the new per-tier settings and loot tables. Tier system reworked to allow creating any number of tiers. Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json). New global settings: “Prevent Drop Backpack” and “Teleport Player To Outside On Death.” New per-tier settings: “Enable Auto Spawn,” “Enable Buy,” “Marker Color Hex,” “Max Auto Spawn (0 = Unlimited),” “Max Buy (0 = Unlimited),” “Per-Tier Buy Cooldown (seconds, 0 = use global),” “Max Items Per Box,” “Max Items Per NPC,” and “Max Items Per Boss NPC.” Fixed validation for loot/NPC item rolls to avoid bugs when min or max is 0 (skips empty rolls). Buy UI rebuilt; adds scrolling automatically when many tiers exist. Startup converted to a coroutine that cleans leftover data and waits smartly based on player count for smoother restarts. Buy cooldowns are now per tier (not global), with per-user, per-tier tracking. Optional safer “teleport on death”: snaps to terrain/water surface to prevent players spawning inside terrain. Codebase refactored across the board for readability and performance.
  21. Marte6

    bug

    Changed Status from Pending to Work in Progress
  22. Marte6

    bug

    Hello, I’ll check what it could be. I think it might be because the item is set with a minimum of 0, but I’ll also look for a way to prevent the error when that’s the case.
  23. Marte6

    spawns

    Changed Status from Pending to Work in Progress
  24. Marte6

    Dungeon Events

    Hello! Yes, a big update is coming this week — I’m going to implement that, and you’ll be able to create as many tiers as you want.
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