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Marte6

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Everything posted by Marte6

  1. 2.4.8 - What's New Removed permission-related delays as they were causing issues on some servers.
  2. Marte6

    Suggestion

    Can you check if the update from today fixes the issue?
  3. Marte6

    Dungeon Events

    I’ll need to find a proper way to handle it — just adding a portal would spam the console with "portal doesn't exist" errors.
  4. Marte6

    Dungeon Events

    Just released an update that improves dungeon creation speed and adds a new option to auto-remove unentered dungeons after a set time. This should help with the queue issue.
  5. Marte6

    Suggestion

    Hi, is there any error? If you reload the plugin it still happens?
  6. Marte6

    RPC Error in MoveItem

    Changed Status from Pending to Fixed Changed Fixed In to 1.7.8
  7. Marte6

    RPC Error in MoveItem

    I just sent a new version focusing on those issues — they should be fixed now. Let me know if they’re not.
  8. Marte6

    Turning into normal recycler

    Changed Status from Pending to Fixed Changed Fixed In to 1.7.8
  9. Marte6

    Turning into normal recycler

    I just sent a new version focusing on those issues — they should be fixed now. Let me know if they’re not.
  10. Marte6

    Epic Scrap Support?

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.7.7
  11. Marte6

    Epic Scrap Support?

    @Vergbergler I’ve just updated it with support for EpicLoot again.
  12. Marte6

    Epic Scrap Support?

    Changed Status from Pending to Work in Progress
  13. Marte6

    Epic Scrap Support?

    Hi, I had already added support for that. It might be due to an update from EpicLoot—I’ll test it again and see what might be going on.
  14. Marte6

    Failed to call hook v1.7.5

    Changed Status from Work in Progress to Can't Reproduce
  15. Marte6

    Issue

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.3
  16. Marte6

    Issue

    I’ve just released an update—please test it and see if it fixed the issue.
  17. Marte6

    Dungeon Events

    @Takeshi I’ve just released an update—please test it and see if the issues have been resolved. If not, please open a ticket and I’ll keep looking into it.
  18. Marte6

    Dungeon Events

    Hi, of course! I’ll check that today. I had already made an adjustment to prevent sealed rooms, but I’ll look into this issue again. If possible, please open a support ticket for cases like this instead of posting here—it makes it much easier for me to track and manage the issues.
  19. Marte6

    Issue

    Hi, sorry for the delay.. I’ve been busy with other projects... I’ll take care of that this week for sure!
  20. Marte6

    Dungeon Events

    That behavior doesn’t seem to come from my plugin — I don’t have any GUI or setting that automatically adds Dungeon Lord NPCs. It’s likely coming from another plugin or configuration.
  21. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.4
  22. Marte6

    Failed to call hook v1.7.5

    Could you please confirm this issue? There’s no such patch in the plugin, and I’ve been trying to track down the problem but haven’t been able to reproduce it. Is it possible that this error is coming from another plugin?
  23. Hello, I’ve just uploaded a new version — please check if it solves the issue
  24. Marte6

    Failed to call hook v1.7.5

    Changed Status from Pending to Work in Progress
  25. Marte6

    Failed to call hook v1.7.5

    Hi, are you using carbon or oxide?
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