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Everything posted by Marte6
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Dungeon Events - 3.6.2 - What's New Update console command to give events to the player in shops and other places: spawnfixeddungeon <tierName> [playerID] Commands are now configurable and registered dynamically (chat + console). "Chat Commands": { "Buy Dungeon": "buydungeon", "Create Dungeon": "createdungeon", "Reload Config": "de.reloadconfig", "Toggle Purchases": "de.toggle", "Remove Inactive Dungeons": "removeinactivedungeons", "Remove All Dungeons": "removealldungeons", "Remove Nearest Dungeon": "de.removenearest", "Remove Own Dungeon": "removedungeon", "Force Remove All Dungeons": "forceremovealldungeons" }, "Console Commands": { "Buy Dungeon": "buydungeon", "Spawn Random Dungeon": "spawnrandomdungeon", "Spawn Fixed Dungeon": "spawnfixeddungeon" },
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Changed Status from Work in Progress to Not a Bug Changed Fixed In to 3.6.2
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Changed Status from Pending to Work in Progress
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Hello, yes, I can create another console/rcon command just for that which also doesn’t charge the cost.
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- 39 comments
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- #farm
- #automatic
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- 56 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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- 56 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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- 39 comments
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- 2
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- #farm
- #automatic
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Changed Status from Work in Progress to No Response
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- 56 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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Changed Status from Work in Progress to Fixed Changed Fixed In to 3.6.0
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Hi, it should be fixed in the new update I sent.
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Changed Status from Work in Progress to Fixed
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Hi, I implemented it in the new update!
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IMPORTANT UPGRADE NOTICE (Breaking Changes) This version changes the configuration format and resets settings on first run. Back up your old config before updating, especially the loot tables. Make a copy of oxide/config/DungeonEvents.json. After installing the update, review the new files and manually merge your custom values—pay extra attention to the new per-tier settings and loot tables. Tier system reworked to allow creating any number of tiers. Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json). New global settings: “Prevent Drop Backpack” and “Teleport Player To Outside On Death.” New per-tier settings: “Enable Auto Spawn,” “Enable Buy,” “Marker Color Hex,” “Max Auto Spawn (0 = Unlimited),” “Max Buy (0 = Unlimited),” “Per-Tier Buy Cooldown (seconds, 0 = use global),” “Max Items Per Box,” “Max Items Per NPC,” and “Max Items Per Boss NPC.” Fixed validation for loot/NPC item rolls to avoid bugs when min or max is 0 (skips empty rolls). Buy UI rebuilt; adds scrolling automatically when many tiers exist. Startup converted to a coroutine that cleans leftover data and waits smartly based on player count for smoother restarts. Buy cooldowns are now per tier (not global), with per-user, per-tier tracking. Optional safer “teleport on death”: snaps to terrain/water surface to prevent players spawning inside terrain. Codebase refactored across the board for readability and performance.
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Changed Status from Pending to Work in Progress
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Hello, I’ll check what it could be. I think it might be because the item is set with a minimum of 0, but I’ll also look for a way to prevent the error when that’s the case.
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Changed Status from Pending to Work in Progress