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Everything posted by Marte6
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Hello, can you send me your config file?
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
Marte6 replied to MatthiasBM's Support Request in Support
I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop. **Turbo Weapons - 2.3.2 - What's New** Fix: after the latest Rust update, placing weapons in turrets (including via plugins like RaidableBases) could cause NREs—TurboWeapons now initializes weapon data post-startup with safer checks; update and restart the server to apply. -
NPC's Have Vanished And Turrets Are Missing Weapons Since Update
Marte6 replied to MatthiasBM's Support Request in Support
Hello, I’m the author of TurboWeapons. Sorry for the delay... I’ll check now to see if it might be a problem with it, and I’ll reply here and update the plugin if it’s something on my end. -
Changed Status from Pending to Not a Bug
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Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.
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Still ... turning into a normal recycler
Marte6 replied to Bob Kazamakis's Support Request in Support
Changed Status from Pending to Not a Bug -
- 28 comments
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- #farm
- #automatic
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Changed Status from Work in Progress to Can't Reproduce
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I installed a new server without any plugins to test. I planted a sunflower, waited, and harvested it as a sapling—I received 2 sunflowers. Then I installed my plugin, FarmPro, and did the same process, but added the clone to FarmPro, and harvested 2 sunflowers. That's the default behavior of the plant. If you're getting more, it must be due to a buff or enhancement from another plugin.
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Still ... turning into a normal recycler
Marte6 replied to Bob Kazamakis's Support Request in Support
@Bob Kazamakis are you with Pine? and have they put the FleckLimit plugin on your server? this was causing the same problem with others having it on caused issues it's not even needed anymore according to Pine too -
- 28 comments
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- #farm
- #automatic
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- 28 comments
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- #farm
- #automatic
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- 28 comments
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- #farm
- #automatic
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I'm checking the quantities and will send a plugin update shortly.
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- 28 comments
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- #farm
- #automatic
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Hello! On the client side, the plugin doesn't do anything that interferes with FPS — this behavior is standard for farms with many entities grouped together. If your computer is having FPS issues, try lowering the graphics quality. What can be done in the plugin to improve client-side performance is to set: "Force Quality 100%": true, "Install Light": false, "Install Heater": false, "Install Sprinkler": false This way, the Light/Heater/Sprinkler are not installed, which reduces the number of entities your client has to load, potentially improving performance for the user.
- 28 comments
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- #farm
- #automatic
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