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Marte6

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Everything posted by Marte6

  1. Marte6

    update deleted settings

    Hello, can you send me your config file?
  2. I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop. **Turbo Weapons - 2.3.2 - What's New** Fix: after the latest Rust update, placing weapons in turrets (including via plugins like RaidableBases) could cause NREs—TurboWeapons now initializes weapon data post-startup with safer checks; update and restart the server to apply.
  3. Marte6

    Turbo Weapons

    I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop.
  4. Hello, I’m the author of TurboWeapons. Sorry for the delay... I’ll check now to see if it might be a problem with it, and I’ll reply here and update the plugin if it’s something on my end.
  5. Marte6

    Quarry Computer

    Hi, I changed the base item that used to be the arcade; now it's a small wooden box.
  6. Marte6

    Turbo Weapons

    @OvO Sorry about that! I just updated it and the bug should be fixed now
  7. Marte6

    Turbo Weapons

    I will check right now
  8. Marte6

    Turbo Weapons

    Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.
  9. Marte6

    More VIP groups

    Changed Status from Pending to Not a Bug
  10. Marte6

    More VIP groups

    Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.
  11. Marte6

    Dungeon Events

    Hi there, Thanks for the suggestion! Actually, it's already possible to disable auto spawn for a specific tier using the configuration below: "Tiers": { "Easy": { "Enabled": false, By setting "Enabled": false, the tier will be completely disabled, and no auto spawns will occur for it.
  12. Marte6

    Dungeon Events

    Oh, sorry, I didn’t quite understand — I thought you already had the dungeons and were having a conflict with the other plugin hahaha. I don't think it would cause any issues with the other plugin. I just create two portals and connect them the same way the game does with regular dungeons.
  13. Marte6

    Dungeon Events

    That option already exists in the configuration settings: "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 6, "Max Active Dungeons Buy (It is not recommended to exceed 10)": 6,
  14. Marte6

    Dungeon Events

    I'm not exactly sure what could be causing that. If you'd like, you can open a support ticket and mention the author of the other plugin with an @ so they can grant me access to it. I can also give them access to my plugin, and we can try to adjust things together to fix the issue.
  15. Changed Status from Pending to Not a Bug
  16. Hello, at the moment you can only control the quantity, but I can definitely implement a percentage chance per group.
  17. Marte6

    Getting items...

    Changed Status from Work in Progress to Can't Reproduce
  18. Marte6

    Getting items...

    I installed a new server without any plugins to test. I planted a sunflower, waited, and harvested it as a sapling—I received 2 sunflowers. Then I installed my plugin, FarmPro, and did the same process, but added the clone to FarmPro, and harvested 2 sunflowers. That's the default behavior of the plant. If you're getting more, it must be due to a buff or enhancement from another plugin.
  19. @Bob Kazamakis are you with Pine? and have they put the FleckLimit plugin on your server? this was causing the same problem with others having it on caused issues it's not even needed anymore according to Pine too
  20. Farmers Paradise (FarmPro) - 1.0.9 - What's New Added compatibility with the "Custom Crops" plugin by Wrecks.
  21. @EllieCat I just updated it, fixing that issue and including the translations that were missing! If you find any other bugs, please open a ticket so we can keep things more organized!
  22. Sorry, I'll update it by tomorrow and see if there's anything else to translate
  23. Marte6

    Getting items...

    I'm checking the quantities and will send a plugin update shortly.
  24. Try reducing these values
  25. Hello! On the client side, the plugin doesn't do anything that interferes with FPS — this behavior is standard for farms with many entities grouped together. If your computer is having FPS issues, try lowering the graphics quality. What can be done in the plugin to improve client-side performance is to set: "Force Quality 100%": true, "Install Light": false, "Install Heater": false, "Install Sprinkler": false This way, the Light/Heater/Sprinkler are not installed, which reduces the number of entities your client has to load, potentially improving performance for the user.
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