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Marte6

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Everything posted by Marte6

  1. Changed Status from Pending to Not a Bug
  2. Need permission: industrialrecycler.pickup
  3. Marte6

    duplicating glitch?

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.8.90
  4. Marte6

    duplicating glitch?

    Hello, I’ve just updated and fixed the issue.
  5. Marte6

    duplicating glitch?

    Changed Status from Pending to Work in Progress
  6. Hi Thanks a lot for your kind words and interest in the plugin! Yes — it’s possible to lock the recycler so that only the player who placed it can remove it. For example, if an admin places the recycler, only that admin will be able to pick it up.
  7. Thanks for the report! I tested it on my end, but the issue didn’t occur here. Could you please check if you have any other plugin related to recyclers installed? It’s possible that another plugin is causing two recyclers to drop.
  8. Changed Status from Cant Reproduce to Not a Bug
  9. Marte6

    issue with economy

    Changed Status from Pending to Not a Bug
  10. Marte6

    remove keys from boxes?

    Changed Status from Pending to Not a Bug
  11. Marte6

    remove keys from boxes?

    Hi, At the moment, there isn’t a setting for that. However, I can add this option in the next version since it’s a fairly simple feature to implement. Best regards, Marte
  12. Marte6

    When player dies

    Hi, Thanks for the report! Could you please ask the players to check the location of their death point on the map and try to look around that area for their loot? Here, the loot always appears close to the dungeon’s entrance portal. Please let me know if the issue still persists after checking.
  13. Changed Status from Pending to Cant Reproduce
  14. Hi, Thanks for letting me know! I wasn’t able to reproduce this issue on my end. Could you please confirm if the problem still persists? Also, are you using any custom map? It’s possible that a custom map could be causing this behavior.
  15. Changed Status from Pending to Cant Reproduce
  16. Hello, did the performance issue improve after reducing the number of dungeons and NPCs? If your server isn’t very powerful, I recommend having a maximum of 3 dungeons running simultaneously, with up to 10 NPCs in each.
  17. Marte6

    Conflict

    Changed Status from Pending to Not a Bug
  18. Marte6

    Conflict

    No, all good!
  19. Changed Status from Pending to Cant Reproduce
  20. Hi Arron, Thanks for the report! I wasn’t able to reproduce this issue on my end. It might be caused by a conflict with another turret-related plugin. Could you please check if you have any other plugins that modify or manage turrets?
  21. Changed Status from Pending to Not a Bug
  22. Marte6

    -reverse back to old config

    Changed Status from Pending to Not a Bug
  23. Marte6

    -reverse back to old config

    Hello, Unfortunately, I won’t be able to revert this change. The update was made intentionally to improve the overall organization and optimization of both the plugin and its configuration files. If you need any help adjusting or setting up the new configuration files, I’ll be happy to assist you with that.
  24. Hello, Thank you for the detailed report and for taking the time to isolate the cause — that’s very helpful. At the moment, I’m quite busy dealing with some personal matters, but I plan to investigate this issue more thoroughly in the coming weeks. From what you described, the high number of NPCs combined with the number of simultaneous dungeons might be contributing to the problem. I recommend trying to reduce both the total NPC count and the number of active dungeon events to see if that improves performance in the meantime. I’ll look into this more deeply as soon as I can. Best regards,
  25. Marte6

    Quarry Computer

    Yes, I will try to update the next couple weeks.
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