Jump to content

MancDad

Member
  • Posts

    66
  • Joined

  • Last visited

Everything posted by MancDad

  1. MancDad

    Can't be picked up

    Thanks for the update. I really wanted to pick the vehicle up after use / return to inventory. I have downloaded : Works great
  2. MancDad

    Can't be picked up

    Hi - Any update on the pickup problem .... I just bought / installed this plugin ... /callback works but /pickup doesnt - I get the same message: "the vehicle cannot be found or can't be picked up". Thanks
  3. Hi, we use Oxide There's no direct messages that give any clue to the failure after server reboot. If I reload the plugin everything good again ? o.reload VirtualQuarries [01.06 21:08:23] [CSharp] Started Oxide.Compiler v successfully [01.06 21:08:26] [CSharp] Started Oxide.Compiler v successfully [01.06 21:08:27] VirtualQuarries was compiled successfully in 1486ms [01.06 21:08:27] Unloaded plugin VirtualQuarries v2.5.4 by ThePitereq [01.06 21:08:27] Duplicate permission registered 'virtualquarries.sawmill' (by plugin 'VirtualQuarries') [01.06 21:08:27] Loaded plugin VirtualQuarries v2.5.4 by ThePitereq [01.06 21:08:31] VirtualQuarries was compiled successfully in 1486ms [01.06 21:08:31] Unloaded plugin VirtualQuarries v2.5.4 by ThePitereq [01.06 21:08:31] Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x56e2e5efcd00.so [01.06 21:08:31] Duplicate permission registered 'virtualquarries.sawmill' (by plugin 'VirtualQuarries') [01.06 21:08:31] Loaded plugin VirtualQuarries v2.5.4 by ThePitereq Not sure why it unloads / loads twice though !? Startup logs : Loading Scene Loading Oxide Core v2.0.4138... Loading extensions... Loaded extension CSharp v2.0.4149 by Oxide Team and Contributors Loaded extension MySql v2.0.3778 by Oxide Team and Contributors Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors Unity version: 2022.3.41f1 Loaded extension Unity v2.0.3777 by Oxide Team and Contributors Loaded extension Rust v2.0.6846 by Oxide Team and Contributors Carbon to Oxide Extension Loaded! Version: 1.2.0 Switching to Carbon will have a positive impact on the performance of at least some of your plugins! Consider this! https://carbonmod.gg/ Loaded extension CarbonAliases v1.2.0 by ThePitereq Loaded extension Chaos v1.0.54 by k1lly0u Loaded extension ChaosNPC v3.0.35 by k1lly0u Loaded extension Discord v3.1.7 by PsychoTea & DylanSMR & Tricky & Kirollos & MJSU Loaded extension RustEdit v1.0.55 by k1lly0u [CSharp] Checking for updates for Oxide.Compiler | Local MD5: a143ee6da12e3c79696bd95d30a6330d | Last modified: 2025-08-25 09:21:28 [CSharp] Oxide.Compiler is up to date File permissions set for Oxide.Compiler [DiscordExtension] [Info]: Using Discord Extension Version: 3.1.7 Using Covalence provider for game 'Rust' Loading plugins... : : Loaded plugin VirtualQuarries v2.5.4 by ThePitereq : : [8.3s] Spawning World [0.8s] Terrain Mesh [0.8s] Rail Meshes [1.8s] Train Track Collation [3.7s] Processing World [RustEdit] - No ocean patrol path data found in map file Generated ocean patrol path with node count: 553 [42.1s] Ocean Patrol Paths Shutting down compiler because idle shutdown [3.7s] Finalizing World [Chaos] - Checking for updates... Compiler shutdown completed
  4. Hi Since Forcewipe we've noticed that after reboot the VirtualQuarries plugin isnt loading. Whilst it shows as loaded in our plugin manager... all the commands (eg /qr /vq etc) return "Unkown Command". If we unload / reload the plugin everything works fine until the next reboot. There's nothing to suggest conflict / errors in the log files. Very bizarre. Any help would be greatly appreciated. Thanks.
  5. Hi - I've a prestige kit that contains an item to give RP upon claim. The command is /rp add %username% <value> This works ... but only if an administrator claims the kit... Checking (server rewards plugin) it's clear that you need Admin perms to execute this this command. Is there a way to have the kits plugin execute commands as "admin" authority so that default players can claim this item ? Thanks
  6. MancDad

    Custom Currency Image

    Please close the ticket ... Worked it out ... image was 512 x 512 - Reduced to 256 x 256 and it displays fine thanks.
  7. MancDad

    Custom Currency Image

    Hi. Loving the plugin, but for love nor money can we get an image to show for the Currency Option. We've tried skin ID's ... nothing... also URLs, again nothing ... Tried reloading Image Library too .. Is there a particular size / dimensions for the image ? Thanks
  8. Also who to get size and color showing correctly ... If I put : "SelectCategory": "SELECT TOPIC", "Category_commands": "COMMANDS", "SubCategory_commands_Page1": "BASIC COMMANDS", "Description_commands_Page1": "<size=20><color=#c14229><b>Teleports</b></color></size><color=#c14229>/bandit</color> - Teleport to Bandit Camp\n", I get <size=20><color=#c14229><b>Teleports</b></color></size><color=#c14229>/bandit</color> - Teleport to Bandit Camp displayed on the page The size / color tags dont work... Do you have example configs of how to properly configure the UI ? Cheers
  9. Is it possible to have pages within a page? the ability whilst for example on the Commands page to scroll left / right through sub pages within the commands page ? Thanks
  10. MancDad

    Not crafting

    Hi - I've modified as an example the rifle.AK to auto reload and given it a custom name. Your instructions say "on craft" ... But when I craft I just get the default weapon / name ? Can you please advise how to receive weapons that have been modified in the JSON? thanks.
  11. MancDad

    Bed Skins

    Got this working - I added under the Items list "bed" and now all good
  12. MancDad

    Bed Skins

    Will you be adding support for the new bed skins that have just come out ... I've tried adding some workshop skins, but they dont appear under "bed" ... However if I tag them under "sleepingbag" I can see the skins are there, but I cannot spray a bed. Thanks.
  13. MancDad

    version mismatch

    Hey. Minor one Update Checker reporting the version as 1.5.6 .... I've checked the .CS and this hasnt been changed Thanks
  14. MancDad

    Users cannot link

    Please can this be closed. I have debugged the web API key : https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key to find out that my Steam Key had expired. I've refreshed this and the bot is working perfectly. Many thanks
  15. MancDad

    Users cannot link

    When users are trying to link Discord is throwing the message : "Error while checking steam profile" Whilst on the bot server i'm seeing a SyntaxError: Unexpected token '<', "<html><hea"... is not valid JSON.... Screenshots attached. Running Node : v24.8.0 Also nodeJS report that the ready event is deprecated and to use ClientReady ... i changed this in the JS ... but the error appeared before this and afterwards. Thanks
  16. MancDad

    Map markers not loading?

  17. MancDad

    Map markers not loading?

    Hi, I've just purchased / installed this map after receiving alot of requests to host it after the Sept wipe. The map is loaded and BotReSpawn applied. ... But when users view the map (G) they're seeing ASSETS/BUNDLED/PREFABS/MODDING/VOLUMES_AND_TRIGGERS/MONUMENTS_MARKER.PREFAB written all over the map ? Any ideas? Thanks.
  18. MancDad

    Map markers not loading?

    Hi, I've just purchased / installed this map after receiving alot of requests to host it after the Sept wipe. The map is loaded and BotReSpawn applied. ... But when users view the map (G) they're seeing ASSETS/BUNDLED/PREFABS/MODDING/VOLUMES_AND_TRIGGERS/MONUMENTS_MARKER.PREFAB written all over the map ? Any ideas? Thanks.
  19. MancDad

    stuck on image loading

    OKAY I'VE GOT IT WORKING .... whoop !!! I had plugin xskinmenu installed... but due to the latest facepunch TOS i removed all the images from it ... Step 1 : Uninstalled / deleted from the server xskinmenu.cs Step 2 : Unloaded the shop Step 3 : Unloaded Image Library Step 4 : Loaded Image Library Step 5 : Loaded ShoppyStock BINGO !!! - It's working. I'll now re-add my configuration / shop items ... and hopefully we're all good now
  20. MancDad

    stuck on image loading

    Unfortunately the issue persists... Deleted the lang/config/data files ... then installed the vanilla/fresh install (latest from the website) Can only guess not is that the plug (since update) is clashing with one of my other plugins ? (I've not yet applied my original shop configuration / inventory btw)
  21. MancDad

    stuck on image loading

    Just applied the latest ShoppyStock update ... Still getting the same issue, stuck on image loading. I'm going to backup the configs and reload vanilla download to see if that fixes it, then reapply my items Keep you posted if that resolves it ...
  22. Hi yes, I disabled the currency leader board and the trophy icon has vanished. Many thanks
  23. Makes sense - I will leave "as is" for now ... That would annoy the players ... Is there a way to temporarily hide the trophy icon to stop people reporting this issue on the server until the converter is available ? thanks.
  24. Ah brilliant! So if I blank the entry : "Currency Other Plugin Override (empty, for ShoppyStock database)": "ServerRewards", it will work ... I'll give that a go, thanks.
  25. MancDad

    stuck on image loading

    I'm still getting "Shop images are loading. Please wait a moment..." I've updated CarbonAliases by putting in the new .dll and latterly trying the UpdateCarbonAliasesExt and restarting. Unfortunately same issue persists. Rebooting the server brings back the shop ... Get the same message, but it dissappears after about 10 seconds or so and lets you in. Any thoughts ? before I remove the plugin and attempt a full rebuild from scratch Thx
2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.