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Everything posted by imthenewguy
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
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You need to use software to upload it to the steam workshop. Look for a tool called custom icon creator on codefling - that's what I use. I attempted to re-create the issue but it's working fine for me when I eat the pizza. Submit a support ticket and add your config and I'll suss it out. Also the 400% isn't required, it caps at 100%. The amount of wealth obtained is determined by the config. "Buff settings": { "Settings for the Wealth buff": { "Currency type to use for the wealth buff [scrap, economics, serverrewards]": "scrap", "min_quantity": 1, "max_quantity": 3 },
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- 71 comments
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- #vip
- #monetization
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(and 2 more)
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- 11 comments
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- #paintball
- #arena
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(and 8 more)
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Player cannot access backpack after winning Survival Event.
imthenewguy replied to unvaxedsavage's Support Request in Support
I have no idea what is causing the problem. Hoping to find a solution soon. Let me know if you have any info around the events that lead to the bug occurring. -
The plugin would require an entire re-write to make that happen unfortunately, so it's not something I am going to include at this point. Rain hellfire is an ultimate ability, so it is meant to be powerful. You can configure the power of it under the "Ultimate settings for raiding" config section. Ultimates don't scale in level, they are on/off. There were not enough abilities to warrant 2 different trees in it's inception. Since the plugin allows for the creation of additional trees, you could quite easily do this yourself via the config. Set the abilities that you wish to remove from the tree to false, create a new tree and add the abilities to that tree. The plugin was designed to be self contained and separate from other plugins out of the box. It does allow for custom skills to be added via permissions and commands though, so you can very easily add some cool cooking plugin related skills to the tree. I added a large number of config options to the cooking plugin to specifically work with the tiered unlock system of SkillTree. Here is an example of a custom skill node "Test perms node": { "enabled": true, "max_level": 2, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1", "skin": 2936558732, "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } }, "2": { "perms_list": { "cooking.instant": "Instant Cooking", "cooking.free": "Free Cooking" } } } } } If you want a player to keep a permission between levels, in this example we want the player to have cooking.instant during level 1 and 2, you need to add it for each level. If I didn't haev it in level 2, the player would lose access to cooking.instant when they went from level 1 to 2.
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Yeah I am not sure what is causing this problem. I am hoping to investigate it over the weekend. Any additional info would be helpful: - Is it only happening to the winners, people or die early in the game or people who die last? - Do you run any other plugins that use Eventhelper? - How many participants were part of the game when the error occurs etc
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 1.1.8
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What permissions does the default group have?
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There is not. I don't plan on adding support for kits either. You can run commands for each player when the gates open though, if you wanted to give items to players as the game starts. Here is an example that gives each player a set of night vision goggles when the game begins. "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [ "inventory.giveto {id} nightvisiongoggles" ],
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not seeing the little icon to open the buffs window..
imthenewguy replied to GooberGrape's Support Request in Support
The config is set by default to only show the button when the player has an enhanced item equipped or held. You can adjust it so it always shows the button, but it won't have any useful information unless the player has an enhanced item equipped. Give yourself an enhanced item using the command to test: /ipgive <part of your name here> -
Changed Status from Pending to Closed
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There is no plugin required. Simply add the webhook to the config for the relevant discord channel.
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I will add a fix for the item splitting issue next release. Most servers run a stacks plugin which handles it, but I should have a native way to handle it for those that don't. Regarding the assault rifle issue; the new rifles are completely new items, and not skins applied to the existing assault rifle item. The default assault rifle's shortname is "rifle.ak", where as the abyss rifle is called "rifle.ak.diver" and the ice ak is called "rifle.ak.ice". Since these item's aren't skinnable, they aren't supported.
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Apologies for the delayed response; I have been in and out of hospital for the past 3 weeks with medical issues. I have found the issue and should have it fixed in the next day or 2, along with the ServerRewards integration.
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Apologies for the delayed response; I have been in and out of hospital for the past 3 weeks with medical issues. The drum mag skill wasn't actually meant to be released. I accidentally pushed the config for it when I updated SkillTree to fix the tugboat issue. I recommend disabling it until its included in the patch notes, as there are a few bugs with it that need to be sorted.
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Separating or moving stacks of Ingredients in the iBAG
imthenewguy replied to Roine's Support Request in Support
Apologies for the delayed response; I have been in and out of hospital for the past 3 weeks with medical issues. I cannot replicate the issue on my end. It could be a conflict with a stacks plugin (or some other plugin) on your server. Try: Unloading all plugins Load Cooking Attempt to replicate the issue. If it works without issue, you will want to reload plugins in batches and testing again until the issue arises again. -
Plugin doesn't work since update 06/07/23
imthenewguy replied to AnthoJNS's Support Request in Support
Hi apologies for the delay on getting back to you. I have been in and out of hospital for the past 3 weeks. Is this issue still occurring? -
Other plugins interfering with Survival Arena
imthenewguy replied to Vergbergler's Support Request in Support
I'm unfamiliar with CustomLoot. Do you have a link to the plugin? I might have to add a hook to prevent it from adjusting my plugins loot. -
Hey mate apologies for the delay on getting back to you; I've been in and out of hospital for the past 3 weeks with meningitis. It should be pretty easy to add support for ServerRewards. I will look at adding it to the next release.
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Pouch Blackist/Whitelist Not Working
imthenewguy replied to Vergbergler's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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It's not a feature I am looking to implement at this stage.
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Changed Status from Pending to Closed