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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Personal NPC

    You can edit "Visibility distance" You need to edit "Fire spread rate (bot's accuracy when shooting, the lower is better)" This addon is required to shoot with bow
  2. walkinrey

    新しい動物

    Hi, what new animals you mean? crocodiles, panther and tigers are supported but they may be not stable
  3. walkinrey

    Hello :)

    Changed Status from Pending to Closed
  4. walkinrey

    Hello :)

    Try this RoamingNPCs.json
  5. walkinrey

    Hello :)

    and what are you using, carbon or oxide?
  6. walkinrey

    Roaming NPCs

    All of it is planned and currently in development I think you can try to enable "Enable random order instead of priority?"
  7. walkinrey

    Hello :)

    Can i see your config
  8. walkinrey

    Hello :)

    That ticket was about performance and FPS drop Have you tried to change any settings? They're about update frequency as you said. "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while
  9. walkinrey

    Roaming NPCs

    We have all needed settings in config to optimize the performance. Create a support ticket to figure it out in your case.
  10. walkinrey

    Hello :)

    Hi, have you tried to edit options in config? https://codefling.com/files/support/28462-lagrubber-banding/
  11. walkinrey

    Roaming NPCs

    You can try to enable "Enable random order instead of priority?" to achieve that Damage is calculated by Rust based on weapon stats, armor and other stuff. We just scale damage value before it actually hits entity
  12. Ask Codefling support for refund
  13. walkinrey

    Add a new Bot to the .json

    It used for randomizing bot appearance on spawn to not conflict with our other plugins, no need to change
  14. walkinrey

    Roaming NPCs

    It can be achieved with this addon right now This addon will be updated soon with totally new functionality so these settings will be moved to main plugin in the future
  15. walkinrey

    Roaming NPCs

    You can edit it in config "How many of these bots can be spawned?"
  16. walkinrey

    Personal NPC

    Use "/pnpc" command
  17. walkinrey

    NPC Drop Gun

    Just don't add items that you want to drop on death in "List of items that won't drop on death" list, you have some items there with 100% chance of drop, it's pretty useless there
  18. walkinrey

    Hello

    you can add it here to prevent him from picking up this item "Limits on the amount of gathered items": { "head.bag": 0 } and you can add it here to prevent from dropping on death "List of items that won't drop on death": [ { "Item shortname or ID": "head.bag", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
  19. we are preparing update with custom navigation and updated swimming system, i recommend waiting for this update, it'll be soon (i hope)
  20. walkinrey

    Lag/Rubber Banding

    20 rnpcs were running ok with good fps on my local server with Rust opened on same pc only "/rnpc vis" in-game command is currently available
  21. walkinrey

    Hello

    Hi, what do you mean heavy? you can make needed changes in config you mean this item? head.bag
  22. walkinrey

    Lag/Rubber Banding

    ohh you have huge uptime, it will eat performance after a while significantly and RAM as well turn on periodic bot reinitialization in config, it will help for long uptime however i recommend rebooting the server at least each 12 hours
  23. walkinrey

    NPC Drop Gun

    can i see your config
  24. walkinrey

    Lag/Rubber Banding

    Hi, you can try to edit next settings: "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while high number of CPU cores won't have much of an impact on performance because the game is based on the Unity engine, which doesn't use all cores efficiently and mostly use single core what's your usual fps without rnpc?

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