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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    console spamming

    You can hide this spam with ConsoleFilter plugin atm
  2. walkinrey

    console spamming

    I've checked what can cause it, and Rust is calling this command when bot receives any item. Idk why they removed this command but there isn't much can be done on my side. Facepunch are pushing updates everyday so maybe smth will change soon again
  3. walkinrey

    console spamming

    We are not calling this command, maybe some other plugin is calling it?
  4. walkinrey

    Bike Drivers

    Can you post a support request then with attached configs
  5. "Allow to create item if it is not in inventory?" - item is created when bot need it: for example, he needs to gather wood, so hatchet/axe will be created "Allow to give item when respawning?" - bot will be spawned with this item Bots are not crafting anything, items are just spawning For example, you have next list: rifle.ak pistol.m92 pistol.python Bot needs to fight, and he starts searching for weapons in his inventory based on this priority list from config. If "Allow to create item if it is not in inventory?" is not enabled and no such item in his inventory, he skips it and searches for next item. So, you can setup him to use looted weapons or spawn himself needed weapons from config, no crafting here
  6. walkinrey

    Bike Drivers

    It's not recording any routes, you should do it via command. It should be used if custom map is not supported or you want the cars to ride some specific roads Are you using recorded paths or procedural route generation?
  7. walkinrey

    navmesh

    delete bot's data file before testing
  8. walkinrey

    navmesh

    Try to disable option in config "Use only NavMesh navigation?"
  9. walkinrey

    Bike Drivers

    Works fine on our server, check your configs
  10. walkinrey

    disregard

    Changed Status from Pending to Closed
  11. walkinrey

    Roaming NPCs

    any amount, depends on your server hardware
  12. walkinrey

    Update pleas

    Changed Status from Pending to Closed Changed Fixed In to 2.0.0
  13. walkinrey

    Only 1 NPC spawning

    Please check in new version
  14. walkinrey

    Only 1 NPC spawning

    Changed Status from Pending to Closed Changed Fixed In to 0.3.1
  15. walkinrey

    Update broken

    Changed Status from Pending to Work in Progress
  16. walkinrey

    Only 1 NPC spawning

    Can i still have your config file just in case ? also, do you have rustedit dll installed? is navmesh ok on this custom map ?
  17. will be added next update
  18. walkinrey

    Roaming NPCs

    Will be added next update
  19. It’s ready but I can’t test it right now, planned to be released at the end of February
  20. walkinrey

    Roaming NPCs

    It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
  21. walkinrey

    Roaming NPCs

    Please create support tickets Don’t forget to include info about your map and framework (carbon/oxide)
  22. walkinrey

    Roaming NPCs

    hmm, is it causing any problems with bots? because this message can be sometimes and it’s hard to debug, we are preparing some fix
  23. walkinrey

    Roaming NPCs

    custom map? random spawn points?
  24. walkinrey

    Roaming NPCs

    i think it’s mostly related to custom maps and rustedit than to carbon/oxide do you have rustedit dll installed?
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