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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    AI brain

  2. walkinrey

    AI brain

    you want them to drive underground trains? i think it would be possible with our new npc controller that currently is being actively developed, with it rnpc's would be able to visit almost all monuments, even underground and underwater sounds cool and it should be easy to implement with our new npc controller when we release it. added to our feature list
  3. walkinrey

    AI brain

    also from my experience on AMD you'll get less fps because it's more oriented for multi-core tasks, when Unity is more single-core oriented
  4. walkinrey

    AI brain

    try to find the optimal amount exactly for your server based on your config, some people are running over 60 bots without any issues, it mostly depends on CPU it's coming after we update the RNPC and our other NPC plugins to new controller that will provide better navigation and other stuff you can try to turn on "Ignore other NPCs?" in config
  5. try to delete RoamingNPCs lang files and try again seems to be related to that
  6. Changed Status from Pending to Work in Progress
  7. walkinrey

    AI brain

    your config seems to be fine, only adjusting brain ticks can help you to higher the fps, however 80 bots will still eat a lot of fps anyway
  8. walkinrey

    Will not load

    Changed Status from Pending to Closed
  9. walkinrey

    Will not load

    looks like you don't have imagelibrary installed
  10. walkinrey

    NPCs Not Working

    can you please send your json config? and what map are you on, custom or procedural? also try to enter /rnpc init, it respawns and resets all bots, and if it's possible can you make a screenshot of the state text of any bot when they're stuck like that
  11. walkinrey

    AI brain

    we are preparing an update for our bot's AI, but it's more about navigation and movement, bot's will be able to jump and climb ladders, loot locked monuments and do more stuff, but we haven't improved fighting ai much atm, however it's planned too bcz we're working on raiding feature as well, but it's definitely won't be this year
  12. walkinrey

    NPCs Not Working

    are you on custom map? can you enter /rnpc vis command and see what's exactly happening to them? this command will show in which state the bots are currently, it will help to debug the issue
  13. walkinrey

    NPCs Not Working

    I don't really understand the problem, you can edit the config to change bot's behaviour
  14. Changed Status from Pending to Closed Changed Fixed In to 0.5.3
  15. walkinrey

    error compiling

    Changed Status from Pending to Closed Changed Fixed In to 0.5.3
  16. walkinrey

    July update

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.5.3
  17. walkinrey

    July update

    Changed Status from Pending to Work in Progress
  18. i'll take a look on that, i think devs made some changes in recent updates that may be related to that
  19. you can edit bot loadouts in config for existing bots or create a new ones also you can use json editor to edit the config more easily
  20. walkinrey

    railroad planters

    can i see your config
  21. ahh yeah i see now, i'll take a look what's supposed to be there, thanks for noticing
  22. no difference. memory usage depends on total amount of bots, not really related to the setup
  23. walkinrey

    railroad planters

    yeah you need to add them in config to make it work
  24. walkinrey

    Event Not Starting

    Changed Status from Pending to Closed
  25. Hi, can i see both lang files?

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