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walkinrey

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Everything posted by walkinrey

  1. Turn on "Enable periodic bot reinitialization? (can improve performance)" on all bots in config and then enter /rnpc init in game to reset data files, it should help
  2. walkinrey

    Roaming NPCs

    maybe in september
  3. Hi, can i see your config, and are you on custom/procedural map? What state were the bots in when you watched them via /rnpc vis? there is a current state text above each bot
  4. Hi, most probably it's because they're stuck somewhere or smth else. Did you check what's going on with them exactly via /rnpc vis command?
  5. walkinrey

    Auto Breeder

    It seems like you need to sell custom items in vendings, you can do that with custom plugin, there should be some
  6. Changed Status from Work in Progress to Closed Changed Fixed In to 1.5.1
  7. Changed Status from Pending to Work in Progress
  8. walkinrey

    Personal NPC

    I remember this problem, it started spamming after some Rust update because devs removed that command for some reason but kept it calling in server code when collecting resources. It's not used in PersonalNPC and can't be fixed on our side. I thought Facepunch fixed it?
  9. Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  10. post a support request and attach your config & logs pls
  11. it's an addon for PersonalNPC bot. if you have PersonalBuilder you can have this addon for free
  12. Try this config, it should help in long-term. If fps drop happens right after spawning all bots, then you can try to increase timer ticks Or lower the amount of bots to balance performance RoamingNPCs.json
  13. walkinrey

    Roaming NPCs

    still in development
  14. carbon should be running better than oxide, also maybe you have some issues with server like missing file permissions and etc? worth checking with your hosting provider it's better to send json config as a file here
  15. And are you on oxide or carbon
  16. Hmm, can i have your edited config to test on my server? The config resets exactly after the server restart, or it also happens when you reload the plugin?
  17. walkinrey

    AI brain

  18. walkinrey

    AI brain

    i think in august we'll test it and full release will be in september if no critical issues would be found
  19. can i see your config
  20. walkinrey

    AI brain

    it will be available to everyone as an update soon
  21. currently working on that, devs changed smth again after recent update, hook doesn't work anymore on oxide and the logic of this hook have changed, wait for an update pls
  22. walkinrey

    AI brain

  23. walkinrey

    AI brain

    you want them to drive underground trains? i think it would be possible with our new npc controller that currently is being actively developed, with it rnpc's would be able to visit almost all monuments, even underground and underwater sounds cool and it should be easy to implement with our new npc controller when we release it. added to our feature list
  24. walkinrey

    AI brain

    also from my experience on AMD you'll get less fps because it's more oriented for multi-core tasks, when Unity is more single-core oriented

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