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Everything posted by walkinrey
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Changed Status from Pending to Work in Progress
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Hi, can you send some video pls if possible? They are actually should be immune to beestings, how i remember the console doesn't show this info accurate, they maybe died from bleeding/suicide and etc but in console you'll still see beesting
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.2.6
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed
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Hi, you can find all bot permissions in config (personalnpc.bot1 for default config): "Bot settings by permission": { "personalnpc.bot1": To grant permission enter: o.grant group admin personalnpc.bot1 (or c.grant if you're on carbon) What do you mean by updating the plugin for December update? It works currently
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.2.4
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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we couldn't make it compatible, just limited farmers from being spawned in basements
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We are using these prefabs for bots, setup them in TruePVE config PrefabDriver = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab"; PrefabCompanion = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab";
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Changed Status from Pending to Closed Changed Fixed In to 0.2.3
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Yep, it's because of HumanNPC plugin, because it's called same name as Rust's class. I'll add a static reference to fix it, but i think this plugin should be updated to not be named as Rust class
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Do you have any plugins that control damage? We are not limiting player damage
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When server is initialized, plugin waits 1 sec and calls /rnpc init to respawn bots, i'm not sure why it doesn't work on your server, please try to delete RoamingNPCs data files and check again
