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walkinrey

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Everything posted by walkinrey

  1. Changed Status from Pending to Closed Changed Fixed In to 2.1.0
  2. Changed Status from Pending to Closed Changed Fixed In to 1.1.5
  3. walkinrey

    console

    Changed Status from Pending to Closed Changed Fixed In to 0.5.2
  4. walkinrey

    Little guys are stationary

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.5.2
  5. walkinrey

    Error after forced wipe

    Changed Status from Pending to Closed Changed Fixed In to 0.1.3
  6. walkinrey

    Navmesh update

    Changed Status from Pending to Closed Changed Fixed In to 2.0.6
  7. walkinrey

    Little guys are stationary

    facepunch made something to navmesh, even frankensteins aren't working anymore i'll check what i can do and most probably i'll push a fix very soon, but i think facepunch will make a hot fix soon as well
  8. walkinrey

    Navmesh update

    facepunch made something to navmesh, even frankensteins aren't working anymore i'll check what i can do and most probably i'll push a fix very soon, but i think facepunch will make a hot fix soon as well
  9. walkinrey

    Little guys are stationary

    Changed Status from Pending to Work in Progress
  10. walkinrey

    There but, not there?

    Changed Status from Pending to Closed
  11. walkinrey

    There but, not there?

    Commands ("couriernpcs.admin" permission): /cnpc vis - shows all couriers on server /cnpc killall - kills all couriers /cnpc tp - teleports all couriers to you
  12. walkinrey

    Roaming NPCs

    for now you can use "Limits on the amount of gathered items", it blocks looting by shortname
  13. walkinrey

    Roaming NPCs

    Countdown starts when stash is placed. When NPC dies it spawns corpse/backpack or whatever you set in the config I'll check what can be done here ZombieHorde doesn't target rnpc's as well?
  14. walkinrey

    Roaming NPCs

    are you on custom map? try different spawn points, most probably they spawn somewhere surrounded by water and can’t find a path to the destination
  15. walkinrey

    Bug

    however we are preparing an update with new custom navigation we'll check how they avoid trees and rocks there
  16. walkinrey

    Bug

    that's how Rust navigation works unfortunately
  17. You can enable "Ignore other RNPC bots?"
  18. walkinrey

    Roaming NPCs

    "Allow to give item when respawning?": false, try to set it to true
  19. Everything works. Make sure it's enabled in config
  20. https://umod.org/plugins/spawns-database You can use this plugin to make custom spawn points and then assign them in RNPC config
  21. Changed Status from Pending to Work in Progress
  22. walkinrey

    suicide

    i think they are just stuck somewhere on spawn or got somewhere they can’t get out, we need to check that
  23. walkinrey

    suicide

    Can you find any bot with suicide timer > 120 seconds to check what’s going on exactly with him ? and wait until suicide timer reaches 240 sec
  24. walkinrey

    suicide

    can you watch after the bots through /rnpc vis and check why they suicide? this command shows all rnpcs on map and their suicide timers
  25. Changed Status from Pending to Closed

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