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Everything posted by walkinrey
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You can hide this spam with ConsoleFilter plugin atm
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I've checked what can cause it, and Rust is calling this command when bot receives any item. Idk why they removed this command but there isn't much can be done on my side. Facepunch are pushing updates everyday so maybe smth will change soon again
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We are not calling this command, maybe some other plugin is calling it?
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"Allow to create item if it is not in inventory?" - item is created when bot need it: for example, he needs to gather wood, so hatchet/axe will be created "Allow to give item when respawning?" - bot will be spawned with this item Bots are not crafting anything, items are just spawning For example, you have next list: rifle.ak pistol.m92 pistol.python Bot needs to fight, and he starts searching for weapons in his inventory based on this priority list from config. If "Allow to create item if it is not in inventory?" is not enabled and no such item in his inventory, he skips it and searches for next item. So, you can setup him to use looted weapons or spawn himself needed weapons from config, no crafting here
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Changed Status from Pending to Closed Changed Fixed In to 2.0.0
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Please check in new version
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Changed Status from Pending to Closed Changed Fixed In to 0.3.1
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Changed Status from Pending to Work in Progress
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Can i still have your config file just in case ? also, do you have rustedit dll installed? is navmesh ok on this custom map ?
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will be added next update
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It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
