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walkinrey

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Everything posted by walkinrey

  1. we’ll check if we can reduce amount of api calls to this plugin
  2. walkinrey

    /pnpc loot-all

    Changed Status from Closed to Work in Progress
  3. walkinrey

    heli's not destroyed.

    i‘ll update these plugins soon to avoid this conflict with truepve
  4. i‘ll update these plugins soon to avoid this conflict with truepve
  5. walkinrey

    /pnpc loot-all

    Changed Status from Work in Progress to Closed Changed Fixed In from 1.9.8 to 1.9.9
  6. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.0
  7. walkinrey

    heli's not destroyed.

    try now TruePVE.json
  8. Also you can try to change this parameter for all bots "What respawn mode to use? (RandomPoint, RoadPoint, SpawnPoint)" SpawnPoint or RoadPoint should be more stable because usually there is a navmesh
  9. Hi, we are currently debugging it but i can say for sure that we can’t get rid of this message fully, so i can only suggest to use plugins like ConsoleFilter to remove these messages from your log file (carbon & rust automatically cleans this spam from RCON console as i know and only keeps it in log file, probably that’s why you were experiencing higher memory consumption) Pls try to use ConsoleFilter and let me know
  10. walkinrey

    heli's not destroyed.

    should help TruePVE.json
  11. walkinrey

    heli's not destroyed.

    You need to edit truepve config, can i see it?
  12. walkinrey

    Roaming NPCs

    Yep, you can change it in config
  13. walkinrey

    Only Miners Spawn

    "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": true, "List of items": [ { "Item shortname or ID": "", "Item skin": 0, "Attachments": [] } ] }, You have items with empty shortnames in your config, pls check your configs and try again
  14. Also if it’s possible can you send a full log file?
  15. Can i get your plugins list? maybe it conflicts with smth else Also is the memory consumption remains same after restarting the server?
  16. some custom maps may have small sections of navmesh that are not connected to the main, bots cannot exit this small section and despawn via death
  17. walkinrey

    Plans

    Hi, we provide only 1 test base, you can download it on plugin page. You can add your own copypaste buildings using fortify for example.
  18. that may be related to rnpc's
  19. Do you have any messages in the console before/after "Failed to create agent because it is not close enough to the NavMesh" ?
  20. walkinrey

    /pnpc loot-all

    Changed Status from Closed to Work in Progress
  21. Changed Status from Pending to Work in Progress
  22. walkinrey

    /pnpc loot-all

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.9.8
  23. walkinrey

    /pnpc loot-all

    At the moment can you please try to increase this value in config "Distance between bot and loot container to loot": 2.0, As i can see it doesn't sort loot by distance, so it runs randomly, i'll update it soon
  24. walkinrey

    /pnpc loot-all

    Changed Status from Pending to Work in Progress
  25. Hi, are you on custom map? can i see your config?
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