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Everything posted by walkinrey
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Version 0.1.1
1 download
This addon for RoamingNPCs allows you to dynamically control RNPCs spawn based on hours after wipe and current amount of players online, helping to create a balanced experience. Population Control • Setup specific bots presets as the wipe progresses — customize which RNPCs appear after 6h, 12h, 24h, and beyond. • You can make early wipes feel balanced and late wipes stay challenging with various RNPCs presets. • Integrates with your existing RoamingNPC presets. Adaptive Limits • Limit the max number of active RNPCs based on how many players are online at the moment. • Keep a balance between players and bots. • Keep the server performance smooth during peak hours. Map Markers • Optionally show live markers for all RNPCs on map. • Display RNPC's base locations on map (requires RNPCs Buildings Addon). • Customize colors, names, radius, refresh rate, and visibility duration. Requirements • RoamingNPCs Plugin Video Demo of Map Markers: Configuration: { "Available bots by wipe hours (key - hours after wipe, value - list of bot's setup names from main config)": { "6": [ "bob_resources_farmer", "john_looter" ], "12": [ "alfred_hunter", "austin_fighter" ], "24": [ "alfred_hunter", "austin_fighter", "bob_resources_farmer", "john_looter" ] }, "Limits based on amount of players online": { "Limit amount of active bots based on amount of players online?": false, "Limits (key - min amount of players, value - max amount of bots)": { "0": 5, "5": 4, "10": 3, "15": 2, "20": 1, "25": 0 } }, "Markers to show all RoamingNPCs on map": { "Enable these markers?": true, "Display name": "NPC {name}", "Refresh rate in seconds": 1.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 }, "Markers to show all RoamingNPC's bases on map (RNPCs Buildings Addon)": { "Enable these markers?": false, "Display name": "Base of NPC {name}", "Refresh rate in seconds": 0.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 } }$4.90 -
I already contacted him, i just need someone to test
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Can i have your discord please?
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hi, what fix you mean? to prevent rockets and flares to drop?
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Or it tries to get mount points via BaseVehicle.mountPoints. Something is not assigned or empty, any error in the console?
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Because it tries to find a vehicle module with seats. How does these custom vehicles work? I couldn't find any documentation on these
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Try to enter /rnpc init and then /rnpc vis and check where will they spawn and what route will they take
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We are running TrafficDrivers, BikeDrivers, HeliPilots and RoamingNPCs on test server (both procedural and custom). Yes, they are attacking each other. We will add a setting to make them ignore each other. About C4 - it should kill the car 100%, or you have some plugins that may block the damage, it's a known problem when you have TruePVE for example
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Changed Fixed In from 1.9.4 to 1.9.5
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Can i see your config file? Are you on custom map? Did they spawn like this? About tree, you can add it in ignore list in config
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yep it's because of that, he just takes random position in certain radius, so it looks like he runs between same places. we will take a look what we can do here.
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this bot was searching for a valid place to drop a stash, he randomly checks positions, it takes some time. how did they die?
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also can i get your actual config file to test with it too?
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nothing can be done here it's rust navmesh
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Please try to record some route for test, most probably it can't find road points
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I see that you have "Enable recorded routes usage?" enabled Are you trying to use procedural routes or manually recorded ones?
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We've been testing on your custom map for several hours and bots were working pretty good, i hope current update will help, it's one of the largest updates for this plugin yet
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Changed Fixed In to 0.1.8
