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walkinrey

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Everything posted by walkinrey

  1. Everything works. Make sure it's enabled in config
  2. https://umod.org/plugins/spawns-database You can use this plugin to make custom spawn points and then assign them in RNPC config
  3. Changed Status from Pending to Work in Progress
  4. walkinrey

    suicide

    i think they are just stuck somewhere on spawn or got somewhere they can’t get out, we need to check that
  5. walkinrey

    suicide

    Can you find any bot with suicide timer > 120 seconds to check what’s going on exactly with him ? and wait until suicide timer reaches 240 sec
  6. walkinrey

    suicide

    can you watch after the bots through /rnpc vis and check why they suicide? this command shows all rnpcs on map and their suicide timers
  7. Changed Status from Pending to Closed
  8. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
  9. Changed Status from Pending to Work in Progress
  10. walkinrey

    Personal NPC

    You can edit "Visibility distance" You need to edit "Fire spread rate (bot's accuracy when shooting, the lower is better)" This addon is required to shoot with bow
  11. walkinrey

    新しい動物

    Hi, what new animals you mean? crocodiles, panther and tigers are supported but they may be not stable
  12. walkinrey

    Hello :)

    Changed Status from Pending to Closed
  13. walkinrey

    Hello :)

    Try this RoamingNPCs.json
  14. walkinrey

    Hello :)

    and what are you using, carbon or oxide?
  15. walkinrey

    Roaming NPCs

    All of it is planned and currently in development I think you can try to enable "Enable random order instead of priority?"
  16. walkinrey

    Hello :)

    Can i see your config
  17. walkinrey

    Hello :)

    That ticket was about performance and FPS drop Have you tried to change any settings? They're about update frequency as you said. "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while
  18. walkinrey

    Roaming NPCs

    We have all needed settings in config to optimize the performance. Create a support ticket to figure it out in your case.
  19. walkinrey

    Hello :)

    Hi, have you tried to edit options in config? https://codefling.com/files/support/28462-lagrubber-banding/
  20. walkinrey

    Roaming NPCs

    You can try to enable "Enable random order instead of priority?" to achieve that Damage is calculated by Rust based on weapon stats, armor and other stuff. We just scale damage value before it actually hits entity
  21. Ask Codefling support for refund
  22. walkinrey

    Add a new Bot to the .json

    It used for randomizing bot appearance on spawn to not conflict with our other plugins, no need to change
  23. walkinrey

    Roaming NPCs

    It can be achieved with this addon right now This addon will be updated soon with totally new functionality so these settings will be moved to main plugin in the future
  24. walkinrey

    Roaming NPCs

    You can edit it in config "How many of these bots can be spawned?"

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