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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    NPC Drop Gun

    Just don't add items that you want to drop on death in "List of items that won't drop on death" list, you have some items there with 100% chance of drop, it's pretty useless there
  2. walkinrey

    Hello

    you can add it here to prevent him from picking up this item "Limits on the amount of gathered items": { "head.bag": 0 } and you can add it here to prevent from dropping on death "List of items that won't drop on death": [ { "Item shortname or ID": "head.bag", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
  3. we are preparing update with custom navigation and updated swimming system, i recommend waiting for this update, it'll be soon (i hope)
  4. walkinrey

    Lag/Rubber Banding

    20 rnpcs were running ok with good fps on my local server with Rust opened on same pc only "/rnpc vis" in-game command is currently available
  5. walkinrey

    Hello

    Hi, what do you mean heavy? you can make needed changes in config you mean this item? head.bag
  6. walkinrey

    Lag/Rubber Banding

    ohh you have huge uptime, it will eat performance after a while significantly and RAM as well turn on periodic bot reinitialization in config, it will help for long uptime however i recommend rebooting the server at least each 12 hours
  7. walkinrey

    NPC Drop Gun

    can i see your config
  8. walkinrey

    Lag/Rubber Banding

    Hi, you can try to edit next settings: "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while high number of CPU cores won't have much of an impact on performance because the game is based on the Unity engine, which doesn't use all cores efficiently and mostly use single core what's your usual fps without rnpc?
  9. The building logic is done, but there were some problems with navigation and etc so we are working right now on custom navigation for RNPC and our other plugins with bots, we will drop an update for main plugin soon
  10. walkinrey

    REQUEST: MAP MARKER

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  11. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  12. walkinrey

    REQUEST: MAP MARKER

    Changed Status from Pending to Work in Progress
  13. walkinrey

    Bots

    Can i see your config
  14. Changed Status from Pending to Work in Progress
  15. walkinrey

    NPC PACK

    I haven't seen any yet but i think you can drop config file (not plugin file) into chatgpt/claude and it will give you some npc setups
  16. walkinrey

    Performance

    Then reinitialization should help in this case, it respawns bots every 900 seconds (bots are being saved so no progress will be lost)
  17. walkinrey

    Performance

    Also how many players are online on average, and what is the average FPS?
  18. walkinrey

    Performance

    Hi, did you make any changes to the config (beside of bot's amount)? You can try to edit next settings: "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while Also, does the FPS drop happen immediately after loading the plugin and never recover? Or does it drop significantly after a certain period of time (for example a couple of hours)?
  19. walkinrey

    Roaming NPCs

    Please post support requests in case of any problems instead of writing in a discussion, don't forget to attach config and some logs as well. About performance - we have some options in config that you can try to edit to get more FPS. "Brain timer tick" and "Controls timer tick" - increasing from 0.01 to 0.1 and more will help, but may affect how bot will behave "Enable periodic bot reinitialization?" - can help in long-term by respawning bots after a while We are currently preparing a large update with custom navigation, we'll make some checks before releasing how it'll affect performance as well too.
  20. walkinrey

    Roaming NPCs

    It respawns bot after a while if they are not in combat and not visible by other players to free up some RAM and improve performance
  21. walkinrey

    Roaming NPCs

    assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab "Another container prefab (you can leave it empty)": "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab" It will ignore "Use small box" setting if you have container prefab set Post a support request with your config we will figure it out
  22. walkinrey

    /info - Number of bots

    int GetRNPCsAmount() api call
  23. walkinrey

    /info - Number of bots

    Changed Status from Pending to Closed Changed Fixed In to 0.5.0
  24. walkinrey

    AK47 DROP -Help

    "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak.diver", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] }, { "Item shortname or ID": "knife.skinning", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ], rifle ak is added to list of items that won't drop on death
  25. walkinrey

    /info - Number of bots

    or you want some API method to use in other plugins?

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