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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    9/4/25 update

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.9.2
  2. walkinrey

    9/4/25 update

    Changed Status from Pending to Work in Progress
  3. what are other crops? works with vanilla 100%, with others i'm not sure, are you about some custom plugin?
  4. walkinrey

    Heli Pilots

    yep, should be attacking
  5. Version 0.1.0

    5 downloads

    Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help. Features: Smart Farmhand AI • Automatically plants and harvests crops, or produces clones. • Waters crops and fetches water from barrels, water catchers, or rivers. • Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer. • Learns your farm layout – assign plantations, composters, water sources, and storage with ease. Chicken Coop Assistant • Feeds chickens and collects eggs. • Breeds and maintains your chicken population. • Gently interacts with chickens to boost their happiness. Beehive Support • Collects honeycombs from beehives. Fully Automated Workflow • Starts with its own inventory, but can optionally manage all resources autonomously. • Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers. Persistent & Secure • Saves setup and assigned tasks across server restarts. • Use multiple farmers for different bases • Only allows interaction on player-owned or authorized buildings – no bots on enemy farms! How to Use • Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.) • Deploy the bag. Farmer will start to analyze current base. • Open tool cupboard and open farm manager. Enable functionality that you need. Commands • givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required) • /pfarmer <Config command> See It in Action! Watch the Video Configuration: { "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } }
    $40.00
  6. Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.5
  7. walkinrey

    Loot dont fall

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.9
  8. Changed Status from Pending to Work in Progress
  9. walkinrey

    Loot dont fall

    Changed Status from Pending to Work in Progress
  10. walkinrey

    Loot Nearby Containers

    Changed Status from Pending to Closed
  11. Changed Status from Pending to Closed
  12. walkinrey

    npc does not drive

    Changed Status from Pending to Closed
  13. Changed Status from Pending to Closed
  14. walkinrey

    How does this work?

    Changed Status from Pending to Closed
  15. walkinrey

    How does this work?

    Running 24/7, constant amount of cars is riding around the map. If any is destroyed, new one is spawned.
  16. Did you grant "drivercontroller.admin" permission? Do you have any other plugins that may affect NPCs targeting?
  17. walkinrey

    Heli Pilots

    It can be dropped to ground, by default it’s disabled in config
  18. walkinrey

    Boat Drivers

    Unlimited, until you have free seats
  19. Working on it
  20. walkinrey

    Heli Pilots

    it will only attack the player who attacked the heli
  21. We will check this large base, it seems really huge even by its size 3mb
  22. Also, is it a VERY large base? Probably server can’t handle that many foundations and objects, however i haven’t seen that large bases. Try next: "Build": { "Max allowable height of foundation": 200.0, "Start height to ground": 2.0, "Max depth when building in water": 3.5, "Disable stability?": true, "Checks": { "Check is close to road?": false, "Check is building blocked?": false, "Check for Prevent Building triggers": false, "Prevent Building check radius": 10.0 }, "Doors": { "Deploy doors?": false, "Require resources for doors?": false } }, For now try to disable all checks. Changing heights may help but can cause unexpected results. Can you please also try another base?
  23. Hi, are you on custom map? Probably smth related to landscape check, i’ll check your config now
  24. walkinrey

    npc does not drive

    How i remember it's need to be patched, can you write me on discord pls?
  25. walkinrey

    Personal NPC

    Not supported currently
1.9m

Downloads

Total number of downloads.

9.1k

Customers

Total customers served.

133.6k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

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