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Everything posted by walkinrey
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can i have a link to this plugin?
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Hi, we will check what we can do with clones. Did you add railroad planters in the config so bot can use them? And what do you mean by basements? maybe you can provide a screenshot or explanation to make it clearer
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Hey, i also thought about making some video guide about how to use the farmer, maybe i will make it today. However, do you have any errors in the console? Did you enable all features you want in the config, and then enabled them in the Farmer UI?
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Changed Status from Pending to Closed Changed Fixed In to 1.4.5
- 1 reply
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.4.4
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Changed Status from Pending to Work in Progress
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Works fine on oxide server with procedural map. Maybe some other plugin conflicts with DriverController?
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Thanks for your feedback, i’ll check asap. Also, are you on custom or procedural map?
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Can you please provide next info: - Map size & seed if procedural - Oxide/Carbon? - Any other settings that may be useful to reproduce this problem, i want to setup a clean vanilla server and check
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Hey, we've checked this issue, it's not caused by our plugin. Exception has been thrown by the target of an invocation - it comes from Rust method when bot is being killed. Most probably smth wrong with your server, because i'm seeing a lot of other errors related to bots, and no one is having same issue
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Changed Status from Pending to Work in Progress
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Can i see full logs?
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Works on latest version of server and Carbon. Probably just oxide compiler bugged, try to restart server, because i don't see any compilation errors from your log
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.9.2
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Changed Status from Pending to Work in Progress
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Version 0.1.2
19 downloads
Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help. Features: Smart Farmhand AI • Automatically plants and harvests crops, or produces clones. • Waters crops and fetches water from barrels, water catchers, or rivers. • Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer. • Learns your farm layout – assign plantations, composters, water sources, and storage with ease. Chicken Coop Assistant • Feeds chickens and collects eggs. • Breeds and maintains your chicken population. • Gently interacts with chickens to boost their happiness. Beehive Support • Collects honeycombs from beehives. Fully Automated Workflow • Starts with its own inventory, but can optionally manage all resources autonomously. • Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers. Persistent & Secure • Saves setup and assigned tasks across server restarts. • Use multiple farmers for different bases • Only allows interaction on player-owned or authorized buildings – no bots on enemy farms! How to Use • Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.) • Deploy the bag. Farmer will start to analyze current base. • Open tool cupboard and open farm manager. Enable functionality that you need. Commands • givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required) • /pfarmer <Config command> See It in Action! Watch the Video Plugin work demonstration: Configuration: { "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } }$40.00 -
unable to use 'recordcarpath' console command
walkinrey replied to ronyrollinttv's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.5 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.9
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unable to use 'recordcarpath' console command
walkinrey replied to ronyrollinttv's Support Request in Support
Changed Status from Pending to Work in Progress -
Changed Status from Pending to Work in Progress