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Everything posted by walkinrey
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Changed Status from Pending to Closed Changed Fixed In to 2.0.0
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Please check in new version
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Changed Status from Pending to Closed Changed Fixed In to 0.3.1
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Changed Status from Pending to Work in Progress
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Can i still have your config file just in case ? also, do you have rustedit dll installed? is navmesh ok on this custom map ?
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will be added next update
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It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
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I think it's not possible because it's based on steam id and mostly handled by client
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Changed Status from Pending to Closed
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Failed to create agent because it is not close enough to the NavMesh
walkinrey replied to ToliburtiX's Support Request in Support
we’ll check if we can reduce amount of api calls to this plugin -
Changed Status from Closed to Work in Progress
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i‘ll update these plugins soon to avoid this conflict with truepve
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.9.8 to 1.9.9
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.0
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try now TruePVE.json
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Failed to create agent because it is not close enough to the NavMesh
walkinrey replied to ToliburtiX's Support Request in Support
Also you can try to change this parameter for all bots "What respawn mode to use? (RandomPoint, RoadPoint, SpawnPoint)" SpawnPoint or RoadPoint should be more stable because usually there is a navmesh -
Failed to create agent because it is not close enough to the NavMesh
walkinrey replied to ToliburtiX's Support Request in Support
Hi, we are currently debugging it but i can say for sure that we can’t get rid of this message fully, so i can only suggest to use plugins like ConsoleFilter to remove these messages from your log file (carbon & rust automatically cleans this spam from RCON console as i know and only keeps it in log file, probably that’s why you were experiencing higher memory consumption) Pls try to use ConsoleFilter and let me know
