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Everything posted by walkinrey
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Version 0.1.0
2 downloads
Help your players skip the genetics grind with Auto Breeder — a smart planter that crossbreeds and propagates plant clones to achieve perfect genetics, all on its own. Features: Automated Crossbreeding • Set a target gene combination (Y, G, H, W, X) and the AutoBreeder will calculate the best crossbreeding recipe automatically. • Supports multi-generation recipes — creates intermediate clones when needed to reach the desired result. • Automatically plants seeds and takes clones. • Shows real-time status: calculating recipes, planting, cloning, waiting for growth and etc. Score-Based Breeding • Alternatively, crossbreed by genes quality score instead of exact gene targets. • Gene scoring: Y, G = 1 point; H = 0.5 points; W, X = 0. Max score is 6. • Set a minimum quality threshold and the AutoBreeder selects the best possible recipe from available clones. Clone Propagation • Select any clone from your storage and AutoBreeder will begin propagation. • Browse clones in a scrollable GUI — sorted by gene quality, showing genes and amount of clones. • Ideal for filling your farm with perfect genetics for further use. GUI & Notifications • Easy to use GUI panel opens when you loot the planter — select seeds, toggle modes, adjust targets. • Floating 3D text above the planter shows current mode and status in real time. • Chat notifications keep you informed — both 3D text and chat messages can be disabled or enabled. Fully Configurable • Make multiple AutoBreeder presets with separate permissions and settings. • Configure work interval, water update interval, storage scan radius, and more. • Set max AutoBreeder amount per player, enable/disable pickup, and toggle ideal plants conditions. • Automatic water saturation can keep plants in ideal conditions. See It in Action! Watch The Video Configuration: { "Auto Breeders setup": { "autobreeder.default": { "The name of the AutoBreeder to be selected through the command when spawning": "default", "Item": { "Item name": "Auto Breeder", "Item skin": 3693280509 }, "Keep ideal water amount in planter?": true, "Keep ideal conditions for plants in planter?": true, "Enable chat messages by default": true, "Enable 3D text by default": true, "Work interval (seconds)": 3.0, "Storage rescan interval (seconds)": 60.0, "Water update interval (seconds, if keep ideal water amount in planter enabled)": 10.0, "Storage scan radius": 30.0, "Max AutoBreeders per player (0 = unlimited)": 0, "Allow picking up": true } } }$14.90 -
Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.2
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed Changed Fixed In to 0.4.5
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Forgot to populate it for default config, it should look like this "Loot on spawn": [ { "Item shortname or ID": "rifle.ak", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
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no problem, reinitialization should help because it respawns bots (destroying bot & controller so it frees up memory and starts over), pls write what mem usage you will have in 24 hours so we'll know that reinitialization really helps with memory
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How often do you restart your server? with such uptime server will eat more and more memory, that's why it's recommended to restart server each 12-24 hours to free up some memory and improve performance we are using facepunch pools to clear all used lists, structures and classes to free up some memory how many bots do you have?
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Conflict with Admin Turret Blind Eye plugin?
walkinrey replied to BaluDog Gaming's Support Report in Support
Changed Status from Pending to Closed -
Conflict with Admin Turret Blind Eye plugin?
walkinrey replied to BaluDog Gaming's Support Report in Support
Hi, you can use plugins like ConsoleFilter to hide this message, this conflict won't affect functionality of any plugins Different plugins return different values in hooks, which causes conflicts, this is a known problem -
Changed Status from Pending to Work in Progress
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haven't thought about it, i'll update it this week
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NullReferenceException: Object reference not set to an instance of an object
walkinrey replied to BaluDog Gaming's Support Report in Support
Changed Fixed In from 0.4.0 to 0.4.3 -
Conflict with MiniCopterOptions plugin?
walkinrey replied to BaluDog Gaming's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.9 -
just tried on attack heli by killing driver and by destroying the heli, in both cases it worked perfectly can i see your config?
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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can i see your config
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For DeathNotes you need to add new Killer/Victim type called "CustomPet", then it will work. Maybe it can be done via config, i'm not sure
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some error with your filesystem oxide cannot access the file try to reboot server or pc
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i'm not really familiar with these plugins but i think bot configs are stored in data instead of config then?