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walkinrey

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Everything posted by walkinrey

  1. You can build any base that saved using CopyPaste. If you mean to make players able to save their bases to build it again then no, it's not supported It can be achieved via some Shop plugin
  2. walkinrey

    Option Request

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.2.6
  3. walkinrey

    Option Request

    we are actually working on it, probably will be added in next update
  4. walkinrey

    Option Request

    Changed Status from Pending to Work in Progress
  5. Changed Status from Pending to Closed
  6. walkinrey

    Roaming NPCs

    We will add support for attachments in next update No, there is no priority list for wear items, he will wear anything he finds We know it's not perfect but we are working on improving it
  7. Hi, you can find all bot permissions in config (personalnpc.bot1 for default config): "Bot settings by permission": { "personalnpc.bot1": To grant permission enter: o.grant group admin personalnpc.bot1 (or c.grant if you're on carbon) What do you mean by updating the plugin for December update? It works currently
  8. walkinrey

    Heli Pilots

    added to update list
  9. walkinrey

    Got a funny one here lol

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.2.4
  10. walkinrey

    Heli Pilots

    added to update list
  11. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  12. Changed Status from Pending to Work in Progress
  13. walkinrey

    Got a funny one here lol

    Changed Status from Pending to Work in Progress
  14. we couldn't make it compatible, just limited farmers from being spawned in basements
  15. walkinrey

    No damage

    We are using these prefabs for bots, setup them in TruePVE config PrefabDriver = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab"; PrefabCompanion = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab";
  16. Changed Status from Pending to Closed Changed Fixed In to 0.2.3
  17. Yep, it's because of HumanNPC plugin, because it's called same name as Rust's class. I'll add a static reference to fix it, but i think this plugin should be updated to not be named as Rust class
  18. walkinrey

    No damage

    Do you have any plugins that control damage? We are not limiting player damage
  19. When server is initialized, plugin waits 1 sec and calls /rnpc init to respawn bots, i'm not sure why it doesn't work on your server, please try to delete RoamingNPCs data files and check again
  20. I can make some change related to it but i'm not sure it'll help 100%. I'll drop update next week probably For now you can try to use this or any similar plugin
  21. We are developing on oxide and have never faced this issue HumanNPC is Rust's npc class, it's not a plugin, so chatgpt is wrong here Maybe you have some plugin with same name?
  22. walkinrey

    Npc weird

    "Allow to create item if it is not in inventory?": true When this option is enabled, bot will receive this item when he actually needs it (not on spawn), for example in your config he will receive a hatchet when going to farm trees, or he will receive a krieg.shotgun when going to fight. On this screenshot i assume bot looted these tools somewhere, maybe from other roamingnpc's bots
  23. walkinrey

    Npc weird

    Can i see your config?
  24. walkinrey

    error

    i'll push all fixes in next update, probably this week
  25. walkinrey

    error

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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