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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    No damage

    We are using these prefabs for bots, setup them in TruePVE config PrefabDriver = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab"; PrefabCompanion = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab";
  2. Changed Status from Pending to Closed Changed Fixed In to 0.2.3
  3. Yep, it's because of HumanNPC plugin, because it's called same name as Rust's class. I'll add a static reference to fix it, but i think this plugin should be updated to not be named as Rust class
  4. walkinrey

    No damage

    Do you have any plugins that control damage? We are not limiting player damage
  5. When server is initialized, plugin waits 1 sec and calls /rnpc init to respawn bots, i'm not sure why it doesn't work on your server, please try to delete RoamingNPCs data files and check again
  6. I can make some change related to it but i'm not sure it'll help 100%. I'll drop update next week probably For now you can try to use this or any similar plugin
  7. We are developing on oxide and have never faced this issue HumanNPC is Rust's npc class, it's not a plugin, so chatgpt is wrong here Maybe you have some plugin with same name?
  8. walkinrey

    Npc weird

    "Allow to create item if it is not in inventory?": true When this option is enabled, bot will receive this item when he actually needs it (not on spawn), for example in your config he will receive a hatchet when going to farm trees, or he will receive a krieg.shotgun when going to fight. On this screenshot i assume bot looted these tools somewhere, maybe from other roamingnpc's bots
  9. walkinrey

    Npc weird

    Can i see your config?
  10. walkinrey

    error

    i'll push all fixes in next update, probably this week
  11. walkinrey

    error

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  12. walkinrey

    Carbon

    I checked on Carbon, everything works
  13. walkinrey

    Carbon

    Hi! What exactly doesn't work? The plugin works on Carbon. I see that you are trying to use recorder?
  14. walkinrey

    Consultation

    write me in pm
  15. walkinrey

    error

    Changed Status from Pending to Work in Progress
  16. walkinrey

    Consultation

    You mean stashes? You can replace them with wooden boxes, or you can disable hiding stashes so it would be easier to find stashes by other players. Buildings addon is coming soon, they'll build bases and drop resources there "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } },
  17. walkinrey

    Consultation

    It's kind of same like PersonalBuilder, you need to put resources in PNPC inventory or disable resources requirement in config It can build any bases saved via CopyPaste if landscape is suitable
  18. walkinrey

    Permissions

    You can use this permission manager plugin btw, i think it'll help to see what's wrong
  19. walkinrey

    Permissions

    Make sure you have granted permission correctly, to correct group/user and etc. Just in case https://umod.org/documentation/plugins/permissions
  20. walkinrey

    error

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  21. walkinrey

    Roaming NPCs

    /rnpc recvoice start - start recording /rnpc recvoice stop - stop recording /rnpc recvoice replay - listen to current recording (recording will be stopped) /rnpc recvoice save <file name> - save current recording /rnpc recvoice replay <file name> - listen to the recording from file /rnpc recvoice clear - clear current recording You need to record new files via in-game voice chat, mp3 files are just source files
  22. walkinrey

    error

    Changed Status from Pending to Work in Progress
  23. walkinrey

    Permissions

    Each animal preset have its permission - you can see them in config
  24. walkinrey

    NPCs don't attack my animals

    If vanilla bot is attacked by animal, bot should attack it as i remember, however maybe something changed between updates.
  25. walkinrey

    Auto-pickup doesn't work

    /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
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