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walkinrey

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Everything posted by walkinrey

  1. Version 0.1.0

    2 downloads

    Help your players skip the genetics grind with Auto Breeder — a smart planter that crossbreeds and propagates plant clones to achieve perfect genetics, all on its own. Features: Automated Crossbreeding • Set a target gene combination (Y, G, H, W, X) and the AutoBreeder will calculate the best crossbreeding recipe automatically. • Supports multi-generation recipes — creates intermediate clones when needed to reach the desired result. • Automatically plants seeds and takes clones. • Shows real-time status: calculating recipes, planting, cloning, waiting for growth and etc. Score-Based Breeding • Alternatively, crossbreed by genes quality score instead of exact gene targets. • Gene scoring: Y, G = 1 point; H = 0.5 points; W, X = 0. Max score is 6. • Set a minimum quality threshold and the AutoBreeder selects the best possible recipe from available clones. Clone Propagation • Select any clone from your storage and AutoBreeder will begin propagation. • Browse clones in a scrollable GUI — sorted by gene quality, showing genes and amount of clones. • Ideal for filling your farm with perfect genetics for further use. GUI & Notifications • Easy to use GUI panel opens when you loot the planter — select seeds, toggle modes, adjust targets. • Floating 3D text above the planter shows current mode and status in real time. • Chat notifications keep you informed — both 3D text and chat messages can be disabled or enabled. Fully Configurable • Make multiple AutoBreeder presets with separate permissions and settings. • Configure work interval, water update interval, storage scan radius, and more. • Set max AutoBreeder amount per player, enable/disable pickup, and toggle ideal plants conditions. • Automatic water saturation can keep plants in ideal conditions. See It in Action! Watch The Video Configuration: { "Auto Breeders setup": { "autobreeder.default": { "The name of the AutoBreeder to be selected through the command when spawning": "default", "Item": { "Item name": "Auto Breeder", "Item skin": 3693280509 }, "Keep ideal water amount in planter?": true, "Keep ideal conditions for plants in planter?": true, "Enable chat messages by default": true, "Enable 3D text by default": true, "Work interval (seconds)": 3.0, "Storage rescan interval (seconds)": 60.0, "Water update interval (seconds, if keep ideal water amount in planter enabled)": 10.0, "Storage scan radius": 30.0, "Max AutoBreeders per player (0 = unlimited)": 0, "Allow picking up": true } } }
    $14.90
  2. walkinrey

    Performance issue

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.2
  3. walkinrey

    Performance issue

    Changed Status from Pending to Work in Progress
  4. this is intended will be added in next update
  5. walkinrey

    Loot on spawn

    Changed Status from Pending to Closed Changed Fixed In to 0.4.5
  6. walkinrey

    Loot on spawn

    Forgot to populate it for default config, it should look like this "Loot on spawn": [ { "Item shortname or ID": "rifle.ak", "Item name (leave empty for default)": "", "Item skin": 0, "Enable chance of drop on death?": false, "Chance of drop on death (0-100)": 100, "Attachments": [] } ],
  7. walkinrey

    Is there a memory leak?

    no problem, reinitialization should help because it respawns bots (destroying bot & controller so it frees up memory and starts over), pls write what mem usage you will have in 24 hours so we'll know that reinitialization really helps with memory
  8. walkinrey

    Is there a memory leak?

    How often do you restart your server? with such uptime server will eat more and more memory, that's why it's recommended to restart server each 12-24 hours to free up some memory and improve performance we are using facepunch pools to clear all used lists, structures and classes to free up some memory how many bots do you have?
  9. Changed Status from Pending to Closed
  10. Hi, you can use plugins like ConsoleFilter to hide this message, this conflict won't affect functionality of any plugins Different plugins return different values in hooks, which causes conflicts, this is a known problem
  11. walkinrey

    Random Nicknames

    Changed Status from Pending to Work in Progress
  12. walkinrey

    Random Nicknames

    haven't thought about it, i'll update it this week
  13. walkinrey

    Heli Pilots

    There is an option in config to use custom vehicle prefab, that's all what we have now, i don't have any custom vehicles to test further
  14. walkinrey

    Roaming NPCs

    it's default rust's death log, you can use plugins like consolefilter to remove them
  15. Changed Status from Pending to Closed Changed Fixed In to 1.1.9
  16. just tried on attack heli by killing driver and by destroying the heli, in both cases it worked perfectly can i see your config?
  17. this one is not designed for this, rnpc's will do this later
  18. Changed Status from Pending to Closed
  19. walkinrey

    loadouts

    Changed Status from Pending to Closed
  20. walkinrey

    loadouts

    can i see your config
  21. For DeathNotes you need to add new Killer/Victim type called "CustomPet", then it will work. Maybe it can be done via config, i'm not sure
  22. walkinrey

    Roaming NPCs

    maybe it's in blacklist from dropping on death?
  23. some error with your filesystem oxide cannot access the file try to reboot server or pc
  24. i'm not really familiar with these plugins but i think bot configs are stored in data instead of config then?

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