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walkinrey

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Everything posted by walkinrey

  1. I already contacted him, i just need someone to test
  2. Can i have your discord please?
  3. walkinrey

    Helis crash?

    hi, what fix you mean? to prevent rockets and flares to drop?
  4. Or it tries to get mount points via BaseVehicle.mountPoints. Something is not assigned or empty, any error in the console?
  5. Because it tries to find a vehicle module with seats. How does these custom vehicles work? I couldn't find any documentation on these
  6. walkinrey

    Heli Pilots

    I completely forgot, yep it can be done, i'll update probably today/tomorrow
  7. walkinrey

    Roaming NPCs

    maybe, we haven't thought about it. however i've seen some friendly bots roaming together
  8. walkinrey

    Roaming NPCs

    for example assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab
  9. Try to enter /rnpc init and then /rnpc vis and check where will they spawn and what route will they take
  10. We are running TrafficDrivers, BikeDrivers, HeliPilots and RoamingNPCs on test server (both procedural and custom). Yes, they are attacking each other. We will add a setting to make them ignore each other. About C4 - it should kill the car 100%, or you have some plugins that may block the damage, it's a known problem when you have TruePVE for example
  11. Changed Fixed In from 1.9.4 to 1.9.5
  12. Can i see your config file? Are you on custom map? Did they spawn like this? About tree, you can add it in ignore list in config
  13. walkinrey

    Roaming NPCs

    you mean deathnotes from umod? what should be compatible?
  14. walkinrey

    Npcs stuck

    yep it's because of that, he just takes random position in certain radius, so it looks like he runs between same places. we will take a look what we can do here.
  15. walkinrey

    Npcs stuck

    this bot was searching for a valid place to drop a stash, he randomly checks positions, it takes some time. how did they die?
  16. walkinrey

    Npcs stuck

    also can i get your actual config file to test with it too?
  17. walkinrey

    Npcs stuck

    nothing can be done here it's rust navmesh
  18. Please try to record some route for test, most probably it can't find road points
  19. I see that you have "Enable recorded routes usage?" enabled Are you trying to use procedural routes or manually recorded ones?
  20. walkinrey

    Npcs stuck

    We've been testing on your custom map for several hours and bots were working pretty good, i hope current update will help, it's one of the largest updates for this plugin yet
  21. Changed Fixed In to 0.1.8
  22. - Added new option "List of items that won't drop on death" You can add DLC/skinned items there and they won't drop anymore
  23. walkinrey

    Npcs stuck

    I've been testing for about an hour on your city monument, and it looks like now bot works very good, he skips unreachable npcs on buildings and continues to loot around. Some minor fixes and i'll push the update
  24. "Behavior when Convoy appears": { "Pause events when Convoy starts?": true }, can you please set to false and check?
  25. Hmm that's strange. Did you change custom map after update?
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