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walkinrey

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Everything posted by walkinrey

  1. Version 0.1.1

    1 download

    This addon for RoamingNPCs allows you to dynamically control RNPCs spawn based on hours after wipe and current amount of players online, helping to create a balanced experience. Population Control • Setup specific bots presets as the wipe progresses — customize which RNPCs appear after 6h, 12h, 24h, and beyond. • You can make early wipes feel balanced and late wipes stay challenging with various RNPCs presets. • Integrates with your existing RoamingNPC presets. Adaptive Limits • Limit the max number of active RNPCs based on how many players are online at the moment. • Keep a balance between players and bots. • Keep the server performance smooth during peak hours. Map Markers • Optionally show live markers for all RNPCs on map. • Display RNPC's base locations on map (requires RNPCs Buildings Addon). • Customize colors, names, radius, refresh rate, and visibility duration. Requirements • RoamingNPCs Plugin Video Demo of Map Markers: Configuration: { "Available bots by wipe hours (key - hours after wipe, value - list of bot's setup names from main config)": { "6": [ "bob_resources_farmer", "john_looter" ], "12": [ "alfred_hunter", "austin_fighter" ], "24": [ "alfred_hunter", "austin_fighter", "bob_resources_farmer", "john_looter" ] }, "Limits based on amount of players online": { "Limit amount of active bots based on amount of players online?": false, "Limits (key - min amount of players, value - max amount of bots)": { "0": 5, "5": 4, "10": 3, "15": 2, "20": 1, "25": 0 } }, "Markers to show all RoamingNPCs on map": { "Enable these markers?": true, "Display name": "NPC {name}", "Refresh rate in seconds": 1.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 }, "Markers to show all RoamingNPC's bases on map (RNPCs Buildings Addon)": { "Enable these markers?": false, "Display name": "Base of NPC {name}", "Refresh rate in seconds": 0.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 } }
    $4.90
  2. walkinrey

    Personal NPC

    Should be working if item can be created like default Rust item, how i understand it's possible
  3. walkinrey

    Personal NPC

    Only 1 bot, It's mainly because they are based on frankensteins
  4. walkinrey

    Personal NPC

    hi! what do you mean by customizable weapons? we support skinned items, but we don't support weapon attachments to check plugin compatibility, can i have a plugin link you are referring to?
  5. I already contacted him, i just need someone to test
  6. Can i have your discord please?
  7. walkinrey

    Helis crash?

    hi, what fix you mean? to prevent rockets and flares to drop?
  8. Or it tries to get mount points via BaseVehicle.mountPoints. Something is not assigned or empty, any error in the console?
  9. Because it tries to find a vehicle module with seats. How does these custom vehicles work? I couldn't find any documentation on these
  10. walkinrey

    Heli Pilots

    I completely forgot, yep it can be done, i'll update probably today/tomorrow
  11. walkinrey

    Roaming NPCs

    maybe, we haven't thought about it. however i've seen some friendly bots roaming together
  12. walkinrey

    Roaming NPCs

    for example assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab
  13. Try to enter /rnpc init and then /rnpc vis and check where will they spawn and what route will they take
  14. We are running TrafficDrivers, BikeDrivers, HeliPilots and RoamingNPCs on test server (both procedural and custom). Yes, they are attacking each other. We will add a setting to make them ignore each other. About C4 - it should kill the car 100%, or you have some plugins that may block the damage, it's a known problem when you have TruePVE for example
  15. Changed Fixed In from 1.9.4 to 1.9.5
  16. Can i see your config file? Are you on custom map? Did they spawn like this? About tree, you can add it in ignore list in config
  17. walkinrey

    Roaming NPCs

    you mean deathnotes from umod? what should be compatible?
  18. walkinrey

    Npcs stuck

    yep it's because of that, he just takes random position in certain radius, so it looks like he runs between same places. we will take a look what we can do here.
  19. walkinrey

    Npcs stuck

    this bot was searching for a valid place to drop a stash, he randomly checks positions, it takes some time. how did they die?
  20. walkinrey

    Npcs stuck

    also can i get your actual config file to test with it too?
  21. walkinrey

    Npcs stuck

    nothing can be done here it's rust navmesh
  22. Please try to record some route for test, most probably it can't find road points
  23. I see that you have "Enable recorded routes usage?" enabled Are you trying to use procedural routes or manually recorded ones?
  24. walkinrey

    Npcs stuck

    We've been testing on your custom map for several hours and bots were working pretty good, i hope current update will help, it's one of the largest updates for this plugin yet
  25. Changed Fixed In to 0.1.8
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