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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Roaming NPCs

    maybe, we haven't thought about it. however i've seen some friendly bots roaming together
  2. walkinrey

    Roaming NPCs

    for example assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab
  3. Try to enter /rnpc init and then /rnpc vis and check where will they spawn and what route will they take
  4. We are running TrafficDrivers, BikeDrivers, HeliPilots and RoamingNPCs on test server (both procedural and custom). Yes, they are attacking each other. We will add a setting to make them ignore each other. About C4 - it should kill the car 100%, or you have some plugins that may block the damage, it's a known problem when you have TruePVE for example
  5. Changed Fixed In from 1.9.4 to 1.9.5
  6. Can i see your config file? Are you on custom map? Did they spawn like this? About tree, you can add it in ignore list in config
  7. walkinrey

    Roaming NPCs

    you mean deathnotes from umod? what should be compatible?
  8. walkinrey

    Npcs stuck

    yep it's because of that, he just takes random position in certain radius, so it looks like he runs between same places. we will take a look what we can do here.
  9. walkinrey

    Npcs stuck

    this bot was searching for a valid place to drop a stash, he randomly checks positions, it takes some time. how did they die?
  10. walkinrey

    Npcs stuck

    also can i get your actual config file to test with it too?
  11. walkinrey

    Npcs stuck

    nothing can be done here it's rust navmesh
  12. Please try to record some route for test, most probably it can't find road points
  13. I see that you have "Enable recorded routes usage?" enabled Are you trying to use procedural routes or manually recorded ones?
  14. walkinrey

    Npcs stuck

    We've been testing on your custom map for several hours and bots were working pretty good, i hope current update will help, it's one of the largest updates for this plugin yet
  15. Changed Fixed In to 0.1.8
  16. - Added new option "List of items that won't drop on death" You can add DLC/skinned items there and they won't drop anymore
  17. walkinrey

    Npcs stuck

    I've been testing for about an hour on your city monument, and it looks like now bot works very good, he skips unreachable npcs on buildings and continues to loot around. Some minor fixes and i'll push the update
  18. "Behavior when Convoy appears": { "Pause events when Convoy starts?": true }, can you please set to false and check?
  19. Hmm that's strange. Did you change custom map after update?
  20. Do you have any plugins that may block bot's spawn? Also can i see your config files?
  21. Please try to reload DriverController and check console logs, any errors or smth useful? Because these warnings are because of these empty bikes on road, also it looks like bots can't spawn for some reason
  22. Are you on custom/procedural map?
  23. walkinrey

    Npcs stuck

    Working on it, thanks for feedback, we'll probably push an update again today/tomorrow You are still on same custom map, right? I'll try to test on it again in same places
  24. I think we can add an option in the config to blacklist some items from dropping on bot's death so it should fix the issue. Hmmm you mean that they are null in your config? that's strange, is it after recent update? can you please try to regenerate config?
  25. You were most likely testing the plugin on old version before data fix, so after any changes to the config, data files had to be deleted manually or via the /rnpc init command. So, some config changes might not have been applied; restarting the plugin wasn't enough. Although we fixed it and implemented automatic data file clearing, I still recommend using /rnpc init after any changes to the config. Can i still see your config? You said it was default and then you changed some settings, i want to see the final version. "Allow dropping items on belt when dead?" - is it false? Also he keeps only active item in belt in the most cases, other stuff is in main inventory, so he still might drop DLC items.
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