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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    npc vanish bug

    why are you creating second support request instead of answering in the first one, where i asked for your config? https://codefling.com/files/support/25357-bug/
  2. Unload plugin and delete data files, then load plugin and enter command /rnpc init, make sure you have needed permissions
  3. Changed Status from Pending to Closed
  4. Then it's need to be patched by developer to check if npc is gathering resources to not call this command
  5. "Specify the ID of the bot generator (8 - 15)": 15, Try to set to default 9
  6. Can i see your config? most probably bots with same ids
  7. We made such requirement because otherwise bot will teleport to bases, monuments, and other places without navigation where he is not supposed to go
  8. You can also enable "Teleport bot to owner when clicking follow?" "Teleport bot to destination if no path is found?" works next way: - Bot is not following player - Distance to destination > 2 meters - Bot is not moving - >3 seconds passed since last movement
  9. We are not using this command in any way, most probably some other plugin is making that?
  10. walkinrey

    Roaming NPCs

    Check the config on plugin page, you can see there how to edit loadouts. Also you can limit specific items from dropping on bot's death based on shortname/skin id
  11. walkinrey

    bug

    Can i see your config? Bot's user id are same for some reason
  12. We made it as separate addon because it’s easier to maintain without affecting the main plugin logic. Also it helps to keep main plugin more lightweight and stable, since not everyone needs additional features. We’re currently working on more RNPC addons, so this won’t be the only one, and new features are coming to this addon too.
  13. walkinrey

    Personal NPC

    i think it should work too, there are some people using these custom vehicles
  14. Version 0.1.1

    5 downloads

    This addon for RoamingNPCs allows you to dynamically control RNPCs spawn based on hours after wipe and current amount of players online, helping to create a balanced experience. Population Control • Setup specific bots presets as the wipe progresses — customize which RNPCs appear after 6h, 12h, 24h, and beyond. • You can make early wipes feel balanced and late wipes stay challenging with various RNPCs presets. • Integrates with your existing RoamingNPC presets. Adaptive Limits • Limit the max number of active RNPCs based on how many players are online at the moment. • Keep a balance between players and bots. • Keep the server performance smooth during peak hours. Map Markers • Optionally show live markers for all RNPCs on map. • Display RNPC's base locations on map (requires RNPCs Buildings Addon). • Customize colors, names, radius, refresh rate, and visibility duration. Requirements • RoamingNPCs Plugin Video Demo of Map Markers: Configuration: { "Available bots by wipe hours (key - hours after wipe, value - list of bot's setup names from main config)": { "6": [ "bob_resources_farmer", "john_looter" ], "12": [ "alfred_hunter", "austin_fighter" ], "24": [ "alfred_hunter", "austin_fighter", "bob_resources_farmer", "john_looter" ] }, "Limits based on amount of players online": { "Limit amount of active bots based on amount of players online?": false, "Limits (key - min amount of players, value - max amount of bots)": { "0": 5, "5": 4, "10": 3, "15": 2, "20": 1, "25": 0 } }, "Markers to show all RoamingNPCs on map": { "Enable these markers?": true, "Display name": "NPC {name}", "Refresh rate in seconds": 1.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 }, "Markers to show all RoamingNPC's bases on map (RNPCs Buildings Addon)": { "Enable these markers?": false, "Display name": "Base of NPC {name}", "Refresh rate in seconds": 0.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 } }
    $4.90
  15. walkinrey

    Personal NPC

    Should be working if item can be created like default Rust item, how i understand it's possible
  16. walkinrey

    Personal NPC

    Only 1 bot, It's mainly because they are based on frankensteins
  17. walkinrey

    Personal NPC

    hi! what do you mean by customizable weapons? we support skinned items, but we don't support weapon attachments to check plugin compatibility, can i have a plugin link you are referring to?
  18. I already contacted him, i just need someone to test
  19. Can i have your discord please?
  20. walkinrey

    Helis crash?

    hi, what fix you mean? to prevent rockets and flares to drop?
  21. Or it tries to get mount points via BaseVehicle.mountPoints. Something is not assigned or empty, any error in the console?
  22. Because it tries to find a vehicle module with seats. How does these custom vehicles work? I couldn't find any documentation on these
  23. walkinrey

    Heli Pilots

    I completely forgot, yep it can be done, i'll update probably today/tomorrow
  24. walkinrey

    Roaming NPCs

    maybe, we haven't thought about it. however i've seen some friendly bots roaming together
  25. walkinrey

    Roaming NPCs

    for example assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab
2.1m

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