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FoxMods

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Everything posted by FoxMods

  1. FoxMods

    glitch

    Changed Status from Pending to No Response
  2. FoxMods

    monument update idea

    Update is close and nearly ready for testing.
  3. FoxMods

    GUI stuck

    it was requested to be done this way currently because people did not want to go through all prefabs and add them to a blacklist for the ones that was not needed, was much more easy to add the ones they wanted.
  4. FoxMods

    GUI stuck

    not able to replicate the same issue our end which is the weird part, do you have any plugins that mess around with looting of entities ?
  5. FoxMods

    GUI stuck

    New release just pushed should now have all vending machines covered.
  6. FoxMods

    GUI stuck

    ty, could you try the latest release just pushed please.
  7. FoxMods

    glitch

    could you please let me know if you have found a solution for this issue.
  8. FoxMods

    GUI stuck

    any chance you could get me a video of the issue along with a copy of the configuration file please.
  9. FoxMods

    GUI stuck

    could you let me know if it is still and issue with the new release just pushed, if all is well please make sure to make this support request as solved.
  10. FoxMods

    glitch

    It depends on what he is doing in that plugin, i have come across an issue like this before where they override the recyclers on and off toggle in a plugin on umod called recycler speed i think, the fix was to check for the fusebox in that specific plugin via a hook or directly checking for the child entity.
  11. FoxMods

    monument update idea

    Changed Status from Pending to Closed
  12. FoxMods

    monument update idea

    Sure thing will add this to the update list for release this weekend, very good suggestion.
  13. FoxMods

    Np npc spawns

    Changed Status from Work in Progress to Closed
  14. FoxMods

    Np npc spawns

    Update will be coming this weekend lookout for it.
  15. FoxMods

    Allowed Machines

    Changed Status from Pending to Closed
  16. FoxMods

    Np npc spawns

    Changed Status from Pending to Work in Progress
  17. FoxMods

    Np npc spawns

    A rewrite of the plugin is coming soon with new features, one of which is extra waves. You're welcome to try out a potential fix for the ai not spawning, drop me a message on the codefling discord, it requires a full removal of the lang, config and data file.
  18. Changed Status from Pending to No Response Changed Fixed In to 1.4.7
  19. FoxMods

    Door Upgrade

    Sure will look into this for you.
  20. Above will have osmething to do with how you keep reloading the event so quickly before an entity is spawned correctly, Is this issue with the guards not spawning still an issue ?, could you try with just bank heist loaded and no other plugins please and see if you get the same issue.
  21. Just test now on the latest version and the ai is spawning fine on terrain and other objects, it would seem indeed it must be a prefab or plugin conflict going on. Could you provide anymore details on what prefab you are trying to spawn the npcs on please. https://cdn.discordapp.com/attachments/750714724169285633/1061271116829700096/image.png https://cdn.discordapp.com/attachments/750714724169285633/1061271995532185650/image.png
  22. hey, this would indicate they aren't finding a valid navmesh point, this could be due to a prefab being changed and it is not walkable anymore. could i have you please create a test bank on some terrain and lmk if the ai stay spawned please.
  23. FoxMods

    Fused Recycler

    yes it should have a config option for this player placed ones
  24. FoxMods

    Update

    Changed Status from Work in Progress to Closed
  25. FoxMods

    Update

    Update pushed: Please make sure you have Parent Entity Render Fix from umod and the prefab added to its config as follows and reload Spinning Xmas Tree plugin. { "EnabledEntities": [ "xmas_tree.deployed" ] }

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