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Everything posted by Ionut Shiro
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to V1.1
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There's several you can find on different marketplaces free and paid , i cannot point you to a specific one just be wary where you place them and keep in mind this is a underwater monument with underwater topology so NPCs do not behave as normal NPCs underwater due to topology unlike above ground NPCs also !
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NPCs in rustedit are fairly broken so i'd advise you to use a plugin for spawning NPCs as the RustEdit NPCs fail to spawn properly due to navmesh issues with custom monuments/prefabs!
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throwing repeated Unity “Assertion failed” errors (in red text)
Ionut Shiro replied to bradster's Support Report in Support
Good evening The red text you're seeing is due to facepunch breaking the water triggers in rustedit for the custom prefabs which can be prevented if you wish to remove the underwater prefabs which i can if you send me a message on discord for that , deep sea being closed is server side as it is a convar not a map asset so i cannot help you with that , make sure you got deep sea enabled on your server , for cargo path i just updated it although it should have not caused you issues as cargo path was fine the way it was before my updated i released now but i redefined it for safety reasons , do you have RustEdit.DLL installed on your server? -
Good evening What are you using for NPC spawning?
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Google drive is not good for map hosting , use either dropbox or a private storage of yours with direct download link generation or mapstr.gg
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How are you hosting your map ? Also does your server have permissions to save folder in root?
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Sure thing , thank you for reporting it , i'm releasing a new version of the map later tonight!
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Good afternoon I'm not sure why would it do that , the monument is procedural i only decorated around it so it's not modified in any way , does the plugin need anything specific to work?
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Version V2.4
42 downloads
Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel. The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map. Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging. Custom Monuments : Lumber Yard Radio Tower Nuclear Power Plant City Market Fallen City Dam Weapons Factory Abandoned City Custom Lighthouse Decorated Procedural Monuments Entity Count : 80000$40.00- 2 reviews
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- #6000 map
- #rust custom map
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Version 1.0.0
9 downloads
Trenches Pack is a pack of trenches and props for server owners to easily create ww1/ww2 trenches on their maps. The trenches can be easily connected with sockets, altough it requires some manual calibration, but it makes the job faster! The pack includes the following: 11 trenches 15 trench props 3 lootable props (post-WW2)$8.00-
- #rust trenches
- #rust war
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- #trucks pack
- #rust prefabs
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- #eft arena
- #eft factory
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Version 1.0.0
6 downloads
Electricity : 2x Green Security Door 3x Blue Security Door 1x Red Security Door 2x Fuse - Loot : 1x Toolbox 2x Oil Barrel 2x Junk Barrel 3x Food Crate 6x Yellow Crate 3x Military Crate 2x Elite Crate 1x Hackable Crate - NPC : 7x Patrol Scientists (You can change the AI types) - CCTV : I. SSENTRANCE II. SSCAFETERIA III. SSXAEA12 IV. SSSTORAGE V. SSARMORY Entity Count : Space Station - Empty [2053] Space Station - No Scientists [2260] Space Station - Scientists [2278]$7.00-
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- #rust space
- #disguise
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to V1.4
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Just released update, thank you for reporting it
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Version V1.1
5 downloads
Cobalt's Terminal was built to estabilish strong connections and fast cargo transports between Cobalt's facilites, however the Terminal has been abandoned long ago and left to rust due to an internal terrorist attack organized by Zoe Wangen (now the CEO of ZWangen research facilities) who was planning to destroy her rival Cobalt Industries Co. The Terminal has been looted by scavengers. Legends say that some satanist groups can be seen once in a while performing human sacrifices and leaving values behind them. Prefab Count: 2005 (Very Good!) Loots: 13 Normal Crates | 3 Elite Crates | 8 Barrels + spawned Required Keycards: Green | Blue | Red$7.00-
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- #terminal
- #rust custom monumetns
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- 2 comments
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- #the oxide map rust
- #rust custom maps
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Version V1.1
13 downloads
DESCRIPTION This monument was made to fit in the highly detailed atmosphere of the vanilla/semi-vanilla game experience. It features lore accurate buildings and layout, which helps any server owner to integrate it to their server and customize it to their will. Prefab count: 639 Barrel count: 12 Loot container count: 10 Usable CCTV system (5 cams) Usable recycler Overall size: Small | Roadside PUZZLE & LOOT Requires a fuse to gain access to the main loot and underground system. A green keycard is obtainabe at the front security desk. The monument's topology is set to Tier 1, which modifies the loot inside crates and barrels. It can be changed to 0-3. The total amount of obtainable scrap (including the recycled loot) is around 400.$7.00-
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- #rust custom monument
- #military bunker
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