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Everything posted by Ionut Shiro
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Changed Status from Pending to Closed Changed Fixed In to v1.4
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Changed Status from Pending to Closed
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Make sure you are using latest version of it.
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It is written in the description : Tsukuyomi 4K is a rust custom map with all procedural monuments featured in unique locations and couple custom prefabs/monuments for players to build and enjoy the beauties of a well made rust map terrain The map contains all procedural monuments and couple custom monuments spread around
- 4 comments
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- #rust custom map
- #shiro
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does this map need updating since the May wipe?
Ionut Shiro replied to GreenCardPVE's Support Report in Support
Greetings This map has not been updated to World 2.0 and May update yet but if you visit my profile first 4 pages of maps are updated to world this month update already and there will be more following these upcoming days -
Changed Status from Pending to Closed
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- 17 comments
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- #custom map
- #custom prefabs
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(and 6 more)
Tagged with:
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- 29 comments
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- #australia rust map
- #ionutshiro
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(and 1 more)
Tagged with:
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- 8 comments
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- #germany map
- #rust germany
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I'm glad to hear that , don't forget to drop a review if you love it!
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Good morning That is a very long chatgpt conversation , what damaged section ? What exactly are you trying to do and it does not work because it is confusing the whole conversation of above and chatgpt has no knowledge of how Rustedit works to guide you properly therefore the conversation of above is useless
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- 1 review
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- 2
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- #submarine
- #station
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Changed Status from Pending to Closed
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Add me on discord ionutheshiro
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I am not sure what are you doing wrong because it's just standard drop anywhere on map without ant splat/height or topologies unelss you're hosting the link badly or trying to load map badly on your server
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Rust 2026-04-05 21-30-34.mp4
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Just booted it on a test server now and it worked for me container@pterodactyl~ Server marked as running... [RustEdit] - The RustEdit extension is up to date! BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" SteamServer Connected [Rust.MapCache-Images] Image uploaded to backend: https://files.facepunch.com/rust/map-images/ca4fb9ecaa8f58d3a63288d33e9dea96cd159d1d8fb16f2914b29039bf9d0d8d/prefabssschip_3967662123_ca4fb9ecaa8f58d3a63288d33e9dea96.jpg NullReferenceException: Object reference not set to an instance of an object [RustEdit] - Processing 205 IO entities [RustEdit] - Successfully connected 205 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 46 loot containers processed! [RustEdit] - Created 1 keycard desk respawners [RustEdit] - 32 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Connected 9 shopkeepers to vending machines Checking for new Steam Item Definitions..
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Did you place it outside the map grid by any chance?
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Hello there Is there anything else you've added ? For me it works fine as i loaded it when taking the in game pictures obviously
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I'm not sure what you mean , for me it works fine and i just uploaded it again to a test server 2026-04-05 00-37-53.mp4
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Good evening The harbor puzzle works fine on my test server as i tested it 2 days ago after wipe to see if maps need an update or not , did you edit the map in any way or your server is limited on resources? The monument is procedural not custom so there's nothing on my end that would break a IO connection to a procedural monument
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Version V1
6 downloads
All 47 modules are connectable with sockets and come with heights and splats for simple implementation. Use the modules to create different locations in different configurations. Module list: Wood-Trench-End-Short — prefab count: 30 Wood-Trench-Modul — prefab count: 43 Wood-Trench-Modul-Curved — prefab count: 104 Wood-Trench-Modul-Small — prefab count: 24 Wood-Trench-Barbedwire-Wall — prefab count: 28 Wood-Trench-T-Connection — prefab count: 73 Wood-Trench-Corner — prefab count: 58 Wood-Trench-Entrance-Ladder-small — prefab count: 50 Wood-Trench-Entrance-Netting-Big — prefab count: 64 Wood-Trench-Entrance-Side-Big — prefab count: 137 Wood-Trench-Landing-Bay — prefab count: 202 Wood-Trench-Open-End-Small — prefab count: 46 Wood-Trench-20Degrees — prefab count: 82 Wood-Trench-20Degrees-Single — prefab count: 43 Wood-Trench-Curvy-Right — prefab count: 172 Wood-Trench-Curvy-Left — prefab count: 172 Wood-Trench-Curvy-Light — prefab count: 130 Wood-Trench-Bend — prefab count: 238 Wood-Trench-Round-End — prefab count: 135 Wood-Trench-Unterground-2Rooms — prefab count: 412 Wood-Trench-Shooting-Gallery-Small — prefab count: 151 Wood-Trench-Shooting-Gallery-Small-1 — prefab count: 88 Wood-Trench-Shooting-Gallery-Big — prefab count: 289 Wood-Trench-Home-2Floor — prefab count: 241 Wood-Trench-Home-1Floor — prefab count: 127 Wood-Trench-Bar — prefab count: 698 Wood-Trench-Heli-Pad — prefab count: 135 Wood-Trench-Watchtower-Small — prefab count: 82 Wood-Trench-MLRS-Modul — prefab count: 287 Wood-Trench-Vending-Recycler — prefab count: 133 Wood-Trench-Watchtower-Medium — prefab count: 322 Wood-Trench-Stable-Workbench — prefab count: 393 Wood-Trench-Police-Station — prefab count: 676 Wood-Trench-Watchtower-Big-Sentry — prefab count: 411 Wood-Trench-Tunnel-Entrance-Stairs — prefab count: 158 Wood-Trench-Hotel-20Rooms — prefab count: 2164 Wood-Trench-Crossing-Small — prefab count: 106 Wood-Trench-End-Stairs-Shot — prefab count: 45 Wood-Trench-Connection — prefab count: 186 Wood-Trench-End-Stairs-Small — prefab count: 59 Wood-Trench-Bridge — prefab count: 100 Wood-Trench-High-Floor-Module — prefab count: 36 Wood-Tunnel-Crossing-Lights-Big — prefab count: 357 Wood-Tunnel-Elevator-Trench — prefab count: 139 Wood-Tunnel-Modul-Crossing — prefab count: 140 Wood-Tunnel-Modul-01 — prefab count: 30 Wood-Tunnel-T-Crossing — prefab count: 126$14.00