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Ionut Shiro

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Everything posted by Ionut Shiro

  1. Changed Status from Pending to Closed Changed Fixed In to v1.4
  2. Changed Status from Pending to Closed
  3. Make sure you are using latest version of it.
  4. It is written in the description : Tsukuyomi 4K is a rust custom map with all procedural monuments featured in unique locations and couple custom prefabs/monuments for players to build and enjoy the beauties of a well made rust map terrain The map contains all procedural monuments and couple custom monuments spread around
  5. Greetings This map has not been updated to World 2.0 and May update yet but if you visit my profile first 4 pages of maps are updated to world this month update already and there will be more following these upcoming days
  6. Ionut Shiro

    updated?

    Changed Status from Pending to Closed
  7. Ionut Shiro

    Australia

    Greetings The map has been updated yesterday as i was in holiday past 3 weeks !
  8. Greetings Thank you for your kind words , majority of maps have been updated over the past few weeks but i could not update them as i was in holiday for past 3 weeks , update just came out now!
  9. Greetings Update has been released , sorry for the delay as i was in holiday for past 3 weeks.
  10. Ionut Shiro

    Harbor OFF

    Changed Status from Pending to Closed
  11. Ionut Shiro

    HELP please..

    Changed Status from Pending to Closed
  12. Ionut Shiro

    HELP please..

    I'm glad to hear that , don't forget to drop a review if you love it!
  13. Ionut Shiro

    HELP please..

    Good morning That is a very long chatgpt conversation , what damaged section ? What exactly are you trying to do and it does not work because it is confusing the whole conversation of above and chatgpt has no knowledge of how Rustedit works to guide you properly therefore the conversation of above is useless
  14. Version V1

    6 downloads

    A small beachside monument with an elevator leading to a maritime base where you can dock your submarine and loot , access from elevator can be done with a green keycard which is also lootable on one of the desks before the puzzle door.
    $5.00
  15. Ionut Shiro

    custom map

    Changed Status from Pending to Closed
  16. Ionut Shiro

    custom map

    Add me on discord ionutheshiro
  17. Ionut Shiro

    custom map

    I am not sure what are you doing wrong because it's just standard drop anywhere on map without ant splat/height or topologies unelss you're hosting the link badly or trying to load map badly on your server
  18. Ionut Shiro

    custom map

    Rust 2026-04-05 21-30-34.mp4
  19. Ionut Shiro

    custom map

    Just booted it on a test server now and it worked for me container@pterodactyl~ Server marked as running... [RustEdit] - The RustEdit extension is up to date! BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" SteamServer Connected [Rust.MapCache-Images] Image uploaded to backend: https://files.facepunch.com/rust/map-images/ca4fb9ecaa8f58d3a63288d33e9dea96cd159d1d8fb16f2914b29039bf9d0d8d/prefabssschip_3967662123_ca4fb9ecaa8f58d3a63288d33e9dea96.jpg NullReferenceException: Object reference not set to an instance of an object [RustEdit] - Processing 205 IO entities [RustEdit] - Successfully connected 205 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 46 loot containers processed! [RustEdit] - Created 1 keycard desk respawners [RustEdit] - 32 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Connected 9 shopkeepers to vending machines Checking for new Steam Item Definitions..
  20. Ionut Shiro

    custom map

    Did you place it outside the map grid by any chance?
  21. Ionut Shiro

    custom map

    Hello there Is there anything else you've added ? For me it works fine as i loaded it when taking the in game pictures obviously
  22. Ionut Shiro

    Harbor OFF

    I'm not sure what you mean , for me it works fine and i just uploaded it again to a test server 2026-04-05 00-37-53.mp4
  23. Ionut Shiro

    Harbor OFF

    Good evening The harbor puzzle works fine on my test server as i tested it 2 days ago after wipe to see if maps need an update or not , did you edit the map in any way or your server is limited on resources? The monument is procedural not custom so there's nothing on my end that would break a IO connection to a procedural monument
  24. Version V1

    6 downloads

    All 47 modules are connectable with sockets and come with heights and splats for simple implementation. Use the modules to create different locations in different configurations. Module list: Wood-Trench-End-Short — prefab count: 30 Wood-Trench-Modul — prefab count: 43 Wood-Trench-Modul-Curved — prefab count: 104 Wood-Trench-Modul-Small — prefab count: 24 Wood-Trench-Barbedwire-Wall — prefab count: 28 Wood-Trench-T-Connection — prefab count: 73 Wood-Trench-Corner — prefab count: 58 Wood-Trench-Entrance-Ladder-small — prefab count: 50 Wood-Trench-Entrance-Netting-Big — prefab count: 64 Wood-Trench-Entrance-Side-Big — prefab count: 137 Wood-Trench-Landing-Bay — prefab count: 202 Wood-Trench-Open-End-Small — prefab count: 46 Wood-Trench-20Degrees — prefab count: 82 Wood-Trench-20Degrees-Single — prefab count: 43 Wood-Trench-Curvy-Right — prefab count: 172 Wood-Trench-Curvy-Left — prefab count: 172 Wood-Trench-Curvy-Light — prefab count: 130 Wood-Trench-Bend — prefab count: 238 Wood-Trench-Round-End — prefab count: 135 Wood-Trench-Unterground-2Rooms — prefab count: 412 Wood-Trench-Shooting-Gallery-Small — prefab count: 151 Wood-Trench-Shooting-Gallery-Small-1 — prefab count: 88 Wood-Trench-Shooting-Gallery-Big — prefab count: 289 Wood-Trench-Home-2Floor — prefab count: 241 Wood-Trench-Home-1Floor — prefab count: 127 Wood-Trench-Bar — prefab count: 698 Wood-Trench-Heli-Pad — prefab count: 135 Wood-Trench-Watchtower-Small — prefab count: 82 Wood-Trench-MLRS-Modul — prefab count: 287 Wood-Trench-Vending-Recycler — prefab count: 133 Wood-Trench-Watchtower-Medium — prefab count: 322 Wood-Trench-Stable-Workbench — prefab count: 393 Wood-Trench-Police-Station — prefab count: 676 Wood-Trench-Watchtower-Big-Sentry — prefab count: 411 Wood-Trench-Tunnel-Entrance-Stairs — prefab count: 158 Wood-Trench-Hotel-20Rooms — prefab count: 2164 Wood-Trench-Crossing-Small — prefab count: 106 Wood-Trench-End-Stairs-Shot — prefab count: 45 Wood-Trench-Connection — prefab count: 186 Wood-Trench-End-Stairs-Small — prefab count: 59 Wood-Trench-Bridge — prefab count: 100 Wood-Trench-High-Floor-Module — prefab count: 36 Wood-Tunnel-Crossing-Lights-Big — prefab count: 357 Wood-Tunnel-Elevator-Trench — prefab count: 139 Wood-Tunnel-Modul-Crossing — prefab count: 140 Wood-Tunnel-Modul-01 — prefab count: 30 Wood-Tunnel-T-Crossing — prefab count: 126
    $14.00

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