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Everything posted by Ionut Shiro
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On a side note , Small Harbor has been deleted since version V1.1 when Harbors received the update in 2024
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Changed Status from Pending to Not a Bug
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Greetings Small Harbor has been deleted since it was pathing wrongly due it's position on the map only big harbor is present on the map , make sure you uninstall any cargo / harbor related plugins as this issue i cannot reproduce and i had no other reports for the other harbor and also make sure your RustEdit is up to date !
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Changed Status from Pending to Closed Changed Fixed In to v1.4
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Changed Status from Pending to Closed
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Make sure you are using latest version of it.
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It is written in the description : Tsukuyomi 4K is a rust custom map with all procedural monuments featured in unique locations and couple custom prefabs/monuments for players to build and enjoy the beauties of a well made rust map terrain The map contains all procedural monuments and couple custom monuments spread around
- 4 comments
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- #rust custom map
- #shiro
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does this map need updating since the May wipe?
Ionut Shiro replied to GreenCardPVE's Support Report in Support
Greetings This map has not been updated to World 2.0 and May update yet but if you visit my profile first 4 pages of maps are updated to world this month update already and there will be more following these upcoming days -
Changed Status from Pending to Closed
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- 17 comments
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- #custom map
- #custom prefabs
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(and 6 more)
Tagged with:
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- 29 comments
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- #australia rust map
- #ionutshiro
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(and 1 more)
Tagged with:
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- 8 comments
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- #germany map
- #rust germany
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I'm glad to hear that , don't forget to drop a review if you love it!
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Good morning That is a very long chatgpt conversation , what damaged section ? What exactly are you trying to do and it does not work because it is confusing the whole conversation of above and chatgpt has no knowledge of how Rustedit works to guide you properly therefore the conversation of above is useless
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- 1 review
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- 2
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- #submarine
- #station
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Changed Status from Pending to Closed
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Add me on discord ionutheshiro
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I am not sure what are you doing wrong because it's just standard drop anywhere on map without ant splat/height or topologies unelss you're hosting the link badly or trying to load map badly on your server
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Rust 2026-04-05 21-30-34.mp4
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Just booted it on a test server now and it worked for me container@pterodactyl~ Server marked as running... [RustEdit] - The RustEdit extension is up to date! BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" SteamServer Connected [Rust.MapCache-Images] Image uploaded to backend: https://files.facepunch.com/rust/map-images/ca4fb9ecaa8f58d3a63288d33e9dea96cd159d1d8fb16f2914b29039bf9d0d8d/prefabssschip_3967662123_ca4fb9ecaa8f58d3a63288d33e9dea96.jpg NullReferenceException: Object reference not set to an instance of an object [RustEdit] - Processing 205 IO entities [RustEdit] - Successfully connected 205 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 46 loot containers processed! [RustEdit] - Created 1 keycard desk respawners [RustEdit] - 32 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Connected 9 shopkeepers to vending machines Checking for new Steam Item Definitions..
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Did you place it outside the map grid by any chance?
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Hello there Is there anything else you've added ? For me it works fine as i loaded it when taking the in game pictures obviously