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Everything posted by Ionut Shiro
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Changed Status from Pending to Closed Changed Fixed In to V1.2
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Changed Status from Pending to Closed Changed Fixed In to V1.2
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Changed Status from Pending to Closed Changed Fixed In to V1.2
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Changed Status from Pending to Closed Changed Fixed In to V1.2
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Changed Status from Pending to Closed Changed Fixed In to V1.2
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Changed Status from Pending to Closed Changed Fixed In to V1.2
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Changed Status from Pending to Closed Changed Fixed In to v1.3
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Changed Status from Pending to Closed Changed Fixed In to V1.1.1
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Changed Status from Pending to Closed
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Please refrain from opening more than 1 support topic at a time , password is included in the readme file as mentioned you did not look properly in the file.
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There are significant errors on the map.
Ionut Shiro replied to vrl6767's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to V1.1 -
There are significant errors on the map.
Ionut Shiro replied to vrl6767's Support Request in Support
You did not provide me with grids to verify the water problem , i brought oil rigs closer also the beach is smoothed enough to climb up just fine if you're trying to climb up on a hillside it won't be as smooth of course. -
Version V1.1.1
6 downloads
Turkiye is a rust custom map shaped after the country of Turkiye and it features all procedural monuments with unique building spots and tactical placement for fast paced action on your server. The island of Istanbul is connected with a bridge and between them is a helicopter tower. Railway system is functional and present both above and underground connected. Map has been optimized with low entity count and suitable terrain formation to reduce rendering distance even for low-end computers. Size: 4000 land / 1000 ocean Entity Count : 12467 Map can be edited: Yes. Monuments : Harbors Nuclear Missile Silo Arctic Research Base Ferry Terminal Airfield Excavator Military Tunnel Power Plant Train Yard Water Treatment Plant Junkyard Sewer Branch Radtown Sphere Tank Launch Site Oil Rigs Fishing Villages Lighthouses Gas Stations / Warehouses / Supermarkets Swamps / Ice Lakes / Caves Quarries Stables Jungle ziggurat Outpost Bandit camp Underwater Laboratories$18.00 -
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- #buildingprefab
- #shiroedit
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Tagged with:
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- #tree house
- #building spot
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(and 2 more)
Tagged with:
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- #tree house
- #building tree
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Version V1
2 downloads
Nice underwater bases for players to build in, with an elevator and helipad The elevator can be used to go floor by floor or from one end to the other, also has one button to call the elevator in case it has been left on another floor. Has prevent building around it so that players don't build outside of it from the inside. There are 4 prefabs in the folder, 2 have 22 floors and the other 2 16 floors (from bottom to top). Base Type 1 : Entity Count Base Short : 329 Entity Count Base Long : 377 Base Type 2 : Entity Count Base Short : 115 Entity Count Base Long : 134$6.00-
- #underwater base bundle
- #shiroedit
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Tagged with:
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- #rust custom prefabs
- #tree house
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- #tree house
- #rust prefab
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- 5 comments
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card room in the custom monument cant work
Ionut Shiro replied to rie_miyasaka's Support Request in Support
Changed Status from Pending to Closed -
card room in the custom monument cant work
Ionut Shiro replied to rie_miyasaka's Support Request in Support
Yes Rustedit DLL is required for custom maps with custom monuments in order for keycard puzzles to work -
card room in the custom monument cant work
Ionut Shiro replied to rie_miyasaka's Support Request in Support
Good morning Did you install Rustedit DLL on your server ? -
Oh i'm happy you managed to get it runing then , don't forget to review it once you done with it !