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Everything posted by T-Nuts
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Ok so change this to "false" and it should be fine. Thanks boss
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Copy all, thanks boss.
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Not sure exactly what you mean by profile name. I would think the profile name is "bradley_crate" but don't think I need to put that down there do I? So take the ItemName and copy that down to also be in the ItemText?
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Lol when I was adding it using AlphaLoot to add it into the loot tables. Ok so the ItemName needs to go into the ItemText field? So instead of it saying 2000-4000 XP it needs to say Verteran's Field Guide
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Had a player let me know that some things are not repairing in the base. I have it so deployables get repaired as well. He has told me that the Wooden Ladder, Twitch Sofa and Trophy, the festive garland for doors/windows and the computer station don't get repaired when clicking the repair button in the TC.
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So this wipe, had some players say they aren't getting XP now for crafting. So we did some testing and when you have the Tinkerer (all 3 of them under the Build Craft tree) maxed out to 5 each you don't get XP. If you don't max out the last one, just do 4 instead of 5 levels, then you do get XP still. I don't have any other crafting plugin either. Not sure what's going on
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Ok thanks, player said he was missing Scrap. Just thought I'd bring it up. I guess we all store items differently in game lol.
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So when repairing, if you don't have everything that's needed in TC it just tells you that it stopped due to lack of resources. Is there a way to get this to show what you are missing? If not then no worries, thought I'd ask.
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I have the Veteran's Field Guide in my Bradley loot but when players open it, they get what's in the Large X-Mas Present and not XP for SkillTree. It shows the correct image and all in game so not sure what I'm missing { "Weight": 1, "MaxAmount": 1.0, "Shortname": "xmas.present.large", "MinAmount": 1.0, "ItemName": "Verteran's Field Guide", "ItemText": "2000-4000 XP", "SkinID": 3646163175 } ],
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Yeah, I searched last night in the support section of NTeleportation to see if it was brought up but didn't see anything. So I'll be asking today about it on there
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Tried that as well as I saw that in the Mad Mappers Discord. Setting set homes at monuments to true and setting strict foundation check to true but you could still set homes anywhere at any monument which I didn't want. So the strict foundation check setting must be messed up or not working like it should. Still trying to figure this out as for now I put no cooldown on bags/beds but since it's PvE server, they keep inventory/backpack
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Strange, have all that set already. Guess I'll reach out to Nivex since it still says they can't set a home this close to a monument
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Yes, using the NTeleporation one. I'll go back to my config and look around. Thanks
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Got on to test myself at all custom build spots and can't set a home
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Had a player message me saying they can't set a home inside one of these custom build spots. First time with this map
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Workshop Custom Skins Pack for SkinBox | 10000+ Skins Ready!
T-Nuts reviewed BenDer's file in Customizations
- 5 comments
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- 2
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- #skinbox
- #configskinbox
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Bummer, is there a way to find a stream that allows multiple devices or speakers to be used? Would be nice to have multiple speakers that could reach around the whole Monument or Safe Zone
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Strange, only have one at Bandit by the casino wheel, TP'd back over there to see if this one messed up but it seems to still be playing the custom music. Seems if you have more than one then it messes it all up. Even wandered away from the speaker a good distance to where I couldn't hear it anymore, came back and still playing normally and not rust music
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Still seeing the issue of music reseting to default Rust music when wandering too far and coming back. Tried turning the steam audio off and then back on in the settings. Reloaded plugin and music started playing right but when I ran across Outpost, those speakers were playing default Rust music. Seems this plugin still doesn't work right or Facepunch is just being a pain with this plugin lol.
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Well I'm not sure why my thoughts didn't go that far. I just tried removing it but my dumb self should have just renamed it lol. Thanks and sorry for the troubles. Solved
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(19:53:15) | StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab (19:53:15) | EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab Keep getting this in console with random kills. I tried removing them from the config file but after reloading it just adds them right back. Were they suppose to be one of these 3? assets/content/effects/explosions/underwater/explosion_underwater_surface_large.prefab assets/content/effects/explosions/underwater/explosion_underwater_surface_medium.prefab assets/content/effects/explosions/underwater/explosion_underwater_surface_small.prefab
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Been trying to load this plugin after the update and nothing. Removed the plugin and config file Error while compiling AttackHelicopterModifier: 'Pool' does not contain a definition for 'GetList' | Line: 815, Pos: 50
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I tried that but the commands don't let you put a skin id in there. Just the item id or short name. I'm sure there is a another plugin out there that will let you do this but would also be nice to have a command for this plugin to give the item by custom name and skin id. Either way, got it working and love it. Thanks