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Everything posted by MARKUS
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hi, just a question, puzzle are broken on my server, and i can see that wires are missing... any idea? we are stuck in the Sub need hot help please.
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Hi IllaKa, hope you feel good, here in France, cold arrives slowly.. brrr. My question is : have you an idea why in my logs, there is 20 seconds by 20 seconds the same message of error of Real PVE? It begins since yesterday and don't stop..... Here is the copy/paste of the log of this afternoon.... (15:45:54) | Failed to call hook 'OnEntityKill' on plugin 'RealPVE v0.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityKill (BaseEntity entity) [0x00000] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02471] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0(15:46:13) | Failed to call hook 'OnEntityKill' on plugin 'RealPVE v0.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityKill (BaseEntity entity) [0x00000] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02471] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0(15:46:32) | Failed to call hook 'OnEntityKill' on plugin 'RealPVE v0.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityKill (BaseEntity entity) [0x00000] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02471] in <742eda87b2d743dcb3907bf11f37d80f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Have you already encoured this kind of redundent error? Oxide is uptodate, Rust Server is uptodate too, This is the last version of the plugin.. Cheers from France and take care MARKUS
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It works thanx your tip, Thank you very very very much Kiiiiiing. *deleting was the solution*. My sever works again MARKUS
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I got this problem with all the items of the catalog. Yoyo, I will erase the lines you quotes, and be sure to be informed on the result I get. Stay safe and hang loose. MARKUS from France
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- 15 comments
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- #halloween
- #spooky
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Hey :° Hope you fine To answer your question, I got no other addons which can control the repair bench.. In any case, if it can help you, I got CraftMenu loaded but it interfers not with the repair bench (when I unload CraftMenu, the same problem persists), same as when I unload all my plugin list. When ganja is unload, repair bench returns working well.. PS : sorry for the late answer, was at work..
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You rocks Thank you _!!
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I control the version of the plugin loaded on my server : it s not the downloadable 2.0.10 announced. Its the vesrion before. *May be that's why the problem is not fixed. Can you reup the good file please? MARKUS
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Hey, since the 04 october, I send you a mp to alarm you that there is a conflict between the Facepunch repairbench and your plugin. When Ganja is loaded, impossible to repair stuff..
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- 15 comments
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- #halloween
- #spooky
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Thank you Gruber, I will check. 'cos you right.... Stay safe and take care Dude. MARKUS
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it s bizarre
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ok for replace but the container.......... it comes with the passage of the cargo you think?
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uh
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Ah ok dude. No rivers, you delete it.... was near Pripyat remembering me... In the Harbor, I see a floating container In the Photo, Harbor on the left side of the Island. But can you if possible changing this Harbor with the large Harbor? or not? Pleaseeee
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Hi dude How are you? This month BIKINI Team playing Chornobyl before 31/10 Halloween' s wipe. I very like this map, as another but chut!!! There are a bit of aliens activities : for exemple : Rocks placed intentionnaly inside the Bunker..... Not praticable or false bulding place for players.... Contnairs floating.... Rivers disapears in Pripyat.... Can you fix this map, it could be perfect. Feel free to see screenshots of the results of Aliens attack.... MARKUS
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Wow...... Simply a fabulous mix of colors in the Rust 's sky..... Hypnotic..... Strange.... but adapted to several map (Halloween of course by the way...) to get a high unique environment. Horse do the job, and I will say Merci for that! Cheers from France MARKUS. Post Scriptum : You, owner, really need to get that stuff..
- 15 comments
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- #halloween
- #spooky
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Ok ok... k How to resume RISKFACTORS? ...just in "3" words... YOU NOT READY RiskFactors gives the surprise, RiskFactors gives the courage, RiskFactors enjoys the taste of the highly risk to die or to be harmed..... - Entirely customisable, this plugin is a must have, simply because it increases the gameplay, for sure, and simply because breaking barrels bellows to the "Cul Nus" = "Naked Ass" in French.... - It would be cool if several barrels could have their own customised skins, as the picture, an Admin choice in the config file of the plugin....... - RiskFactors is definitely injected in my server.... thank you very very much for that great idea Chernarust, and I encourage others Rust server owner to get this plugin, just for surprising your players..... MARKUS
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Hi there, Hi Nivex and thank you very much for that work, this plugin rocks on my server I've got just a question, even if I' ve got the doubt....... Is there any possibility or facility to erase the "High External Stone Wall (the circle wall as perimetric zone)" in the config file of the package plugin (or profile) or directly in the config file of the plugin /rbe himself? If not, can it possible to add the choice, as you got the choice to skip the semi invisible dome? Thank you for the answer and take care MARKUS
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Sorry but it doesn't work. Can you rewrite your piece of code please? on line 360 I haven't those lines. thank you "if(!_data.ContainsKey(player.userID.Get())) _data.Add(player.userID.Get(), new SavedMetabolism());" what is the line before doing the changes?
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Hi there. GASOLINE. (handshaking Gruber) But why? Why Gasoline (thank you Gruber 4thatwork), why it is incredible? Simply because Gasoline is really a map in a "custom Grubered mind". Gasoline is loud, Gasoline is impressive, Gasoline is fat, Gasoline is.... what else ? Gasoline TP you in the Mad Max Theme... Gasoline is hard, Gasoline is over protected and secured... Gasoline, I love (Please vote next wipe). It's a must have for owners needs challenges for their players "travers" a story, and RP... Gasoline has 100% stars... You, owner, think about it. MARKUS
- 36 comments
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- #gruber
- #custom map
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(and 5 more)
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CATACLYSM, by Gruber, is one of my famous custom map, always proposed at the vote screen on my server. A very good map, well thanked in the mind of Rust. Challenges are severals, loot sites are impressive and well customised. I got a little preference of the sub spot, a really curiosity to visit (and fight btw)... The size of the map is very appreciate by players, and runs perfectly with all my plugins launched. I think that map, Cataclysm : Fury of Nature is wearing its name perfectly too, broken gates, roads, parkours, rails, basements, shelter, abandoned structures (really?), pimped by NPC and Zombies, give a serious gameplay in a particular "atmosphere". MARKUS
- 22 comments
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- #gruber
- #mad mappers
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Feel free, feel free, there is no timer, patience is quality.. Thank you for your answer Gruber. Cataclysm has a very very good place in my top 10 maps... You rocks Cheers from France