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Everything posted by dustyhansen
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@Meventplayers are saying that every night is now forced night and they are no longer getting the prompt to vote to skip night.
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We had a player with a base that was made of stone, metal, and high qual use /bskin to change their shipping container skin from black to white. When they clicked Paint the House, it broke most of the boxes in their base when the areas near the boxes were painted.
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Add Offline Protection or Integrate with Raid Protection
dustyhansen posted A Support Request in Support
It would be nice if this plugin had offline raid protection built-in to prevent PVP players from getting raided while they were offline. It would also be nice if this plugin only allowed raiding if a PVP player was online when there are a mix of PVP/PVE players on the TC. This could be a config option. We have clans that have PVP and PVE players that are on the same TC and we would prefer that the base not be raidable if only PVE players are online, since they can't defend. If you want to make this part of your Raid Protection plugin and make the two work together, I would be fine with that as well, as I am using both at the moment to protect bases when players are offline. -
Legacy Shelters are not protected against raiding for PVE players. I mentioned this on your Raid Protection plugin as well, but am posting it here to officially request it be added.
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No, it is a different custom map being used. Is it supposed to wipe the perms as well to reset your mode to the default? Because my default is PVE but it remembered I was PVP.
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I have SpawnUI set to reset data on wipe and when I logged in the first time after wipe I was not prompted to select my mode. I noticed that the SpawnUI data file still has steam IDs in it. Was this supposed to clear? If so, it did not.
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I would really like to see a button to flag a plugin for staff review. I have several plugins that the devs are completely non-responsive to support requests, discussion posts, etc. and they are no longer working and are still available for sale/download. It would be nice if there were an easy way to flag a plugin as a problem and leave a note as to what the situation is so staff could review it and possibly pull it or whatever needs to be done. I also really want a search feature for discussions as others have said. That would be super helpful.
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The Auth Remove button shows for me even though I am not the TC owner and I have the config set to only show for TC owner. Also, when I try to remove someone it seems like it tries to remove me, not the person I am clicking on. My developer says you need to remove this: //! Disable Or Remove This: // if (Interface.CallHook("OnCupboardDeauthorize", tc, player) != null) // return; And add this: //! Add This: if (Interface.CallHook("OnCupboardRemovePlayer", tc, player, playerID) != null) return; So that it removes the person you are clicking on.
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Red X on Wallpaper Doesn't Close Window
dustyhansen replied to dustyhansen's Support Request in Support
This is resolved with the update. -
You cannot skin back to regular wood, stone, or sheet metal. Can these be added in?
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@Meventit has been 3 months since I reported this issue and it is still present. I would like to see this addressed before Halloween so that we can have some forced nights during that wipe. Any progress being made here?
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Suddenly No Longer Unloading Plugins
dustyhansen replied to dustyhansen's Support Request in Support
Yea, I am on the latest version of everything. It seems to come and go and has been working fine for me as of late. I will check for errors next time it happens, but I don't recall seeing any. -
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Any way to add legacy shelter protection to this and your War Mode plugin?
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@Malmøhave you seen this yet? I have had to shut the plugin off because it kept kicking players.
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Convoy (1).json
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- 24 comments
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I am getting the issue in 2.6.1. The screenshot would literally be a pic of an NPC standing there. I am not re-enabling Convoy because I also get a ton of Null Reference Exceptions spamming the console when it is enabled.
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Seeing this error in console: Failed to call internal hook 'CanMoveItem' on plugin 'Stacks v1.5.20' [3939984194] (Object reference not set to an instance of an object) at bool Oxide.Plugins.Stacks+BlockList.Exists(Item item) in /home/container/carbon/plugins/Stacks.cs:line 125 at object Oxide.Plugins.Stacks.CanMoveItem(Item movedItem, PlayerInventory playerInventory, ItemContainerId targetContainer, int targetSlot, int amount) in /home/container/carbon/plugins/Stacks.cs:line 497 at object Oxide.Plugins.Stacks.InternalCallHook(uint hook, object[] args) in Stacks.cs/Internal:line 49