
Sphinkter
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Everything posted by Sphinkter
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- 270 comments
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- #updates checker
- #plugin
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- 14 comments
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- #rust custom maps
- #rustmap
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- 14 comments
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- #rust custom maps
- #rustmap
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can confirm same. Am running carbon (if it matters).
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I'm not using a "store" or rewards (yet). Possible to have it use scrap vs rewards if Use Economics & Use ServerRewards are set to false?
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- 270 comments
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- #updates checker
- #plugin
- (and 5 more)
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- 270 comments
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- 1
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- #updates checker
- #plugin
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Interesting error : The plugin, with a blank config file, load fine - no errors. The next time the plugin runs -- after it's created its config file -- I get this error in the console : (22:41:48) | Unloaded plugin UpdateChecker v4.1.1 by tofurahie (22:41:48) | Failed loading script; (Object reference not set to an instance of an object) at void Carbon.Managers.ScriptLoader.Load() and because of that; whatever "script" it is running, doesn't finish -- so it never sets numbers of players back to the configured number. Slightly problematic!! but -- weird thing is, if I then load the plugin manually, it loads fine and spits this out : (22:48:40) | Loaded plugin UpdateChecker v4.1.1 by tofurahie [274ms] (22:48:40) | Command 'ucsetup' already exists. (22:48:40) | Command 'uctest' already exists. (22:48:40) | Duplicate permission registered 'updatechecker.setup' (by plugin 'UpdateChecker') (22:48:41) | All plugins have been loaded. Changing maximum players back to 35. (22:48:50) | [UpdateChecker]
- 270 comments
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- #updates checker
- #plugin
- (and 5 more)
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So, I get this in the console when I try and open the GUI. It then disconnects the user. I've tried with two different player accounts, one is an admin level account. Haven't messed with the config at all either. I am using Carbon (not oxide) RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0