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Everything posted by cameron
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Says I dont have Permission dont see it in permission board
cameron replied to SnarlingPenguin27's Support Request in Support
Changed Status from Pending to Not a Bug -
Says I dont have Permission dont see it in permission board
cameron replied to SnarlingPenguin27's Support Request in Support
The plugin follows the UMOD guielines for permissions. I suspect its a issue with the permissions plugin your using. Please manually do permissions if you are still experiancing problems. https://umod.org/documentation/plugins/permissions?__cf_chl_tk=QKe_PpNQ0xibqPeHU6ZgO74DqtNCbcepj.4553aLuMw-1660641243-0-gaNycGzNCuU -
Changed Status from Pending to Closed
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If you take a look at the docs for copy paste you can copy container inventories. For example placing a large wooden box and put items in it. Then copy the base https://umod.org/plugins/copy-paste
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Changed Status from Pending to Closed
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If you are having issues with not beable to spawn it in set the following settings in your config. This will essentially disable the checking for valid spots MinDistanceFromRailWay = 1 MaxHeightDifferenceAround - 100 CollisionCheckRadius = 1 That should work for you
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I implemented fixes for all these issues a while ago. I will try and get some resources to attempt to replicate the issues again. It may be that the issue has come back from a Rust update. If you want to help me out please can you send me video fotage of what is happening and the full steps to replicate the issue. I rember looking into a report a few months ago but I did not have/find the issue. This will make it a lot easier to try and identify what is wrong. Thanks
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1 Cool idea! 2 Not sure what a password box is. Do you have a picture? 3 I agree auto dleteing would be deseriable but ran into a few issues with it. - What happens if the server crashes - What happens if someone builds a base in it Still coming up with ideas for it but thanks for the great feed back
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Version 1..1.2
105 downloads
King Of The Hill is an event plugin that will automatically spawn a base of your choice randomly on the map. Either manually by command or automatically every x seconds. This base can then be raided to claim the loot or held down if you choose to put a locked crate into the base. This creates a King of the kill style event. The possibilities are endless with how you choose to use this plugin and you can cater it for your community/server type. The plugin offers a vanilla feel with nothing too over the top or confusing for new players. It can work with every type of server. Example use cases Locked crate idea - Spawn a base with a locked crate on it. Players will have to defend the locked crate from other players. Maybe they have to raid a bit to get to the locked crate. Radiable base idea - Spawn an armoured base with some turrets and maybe scientists around it. First to raid and loot it gets all the loot! A wooden base - Make a small wooden base that can be easily raided with basic loot inside. A base that can be raided and taken over - Make a strong base that could be raided and claimed as their own base. As you can see the possibilities are endless and you can create every style of event you would like it to be! Requirements This plugin requires the Copy Paste Plugin that can be found here. Please ensure you have the most up to date version of this plugin. uMod - Copy Paste by misticos Optional This plugin can also use uMod - GUI Announcements by JoeSheep How to create bases? Bases can be built like how you normally would in Rust. To save your base design you then use the copy and paste plugin to copy your base design. The copy-paste plugin is required for this plugin to work. Once copied add the building name (the name of the file you just copied) into your config. You can have as many bases as you would like. As you can not place or copy entities such as scientists, locked crates and loot crates that spawn at monuments you can configure items to be replaced with entities when the bases are pasted in when the event starts. There is no limit on what you can spawn it but be careful with what you choose to spawn in as it may not work as you expect! As shown in the You Tube Video above I have set Pookie bears to be replaced with Locked Crates(This is in the default config) as well as some other items to swap to scientists and Elite crates. In the config you will see three examples you can add your own or tweak the existing ones. You can find the name of the prefab here RUST Prefab List - Full List for 2022 - Corrosion Hour or by ent killing a prefab it will output its full name into the console. Commands /startkoth - This command will start the king of the hill event imediatly and will not impact the timer of the auto event. /startkoth here - This command will start the king of the hill event imediatly where you are standing and will do fewer checks to ensure that the spot is valid. Again does not impact the auto timer /startkoth "buildingName” – This command will start the king of the hill event imediatly with the building name you specified. You can also use the here argument in this command but make sure you don’t name your building "here” Permissions KOTH.use - This permission allows people to use the /startkoth command Config File "AutoEventEnabled" - Will the plugin start the event automatically every x seconds (X is a random number taken from between MaxAutoTimeInSeconds and MinAutoTimeInSeconds) "BuildingNames" - The list of the building names that should be used for the event. You can have 1 or more and a random one will be chosen each time. YOU MUST REPLACE THE CONFIG SETTING FOR THIS WITH YOUR BUILDING NAMES "CollisionCheckRadius" - The radius to check for collsisions when attempting to paste the base. Do not set this to 0 if AutoEventEnabled is set to true as bases may spawn in strange places and clip into rocks. "DestoryMapMarkerAfterXSeconds" - When the event starts a red marker is displayed on the map. Set how long this map marker should be on the map for "GuiAnnouncmentBGColor" - The colour to use for the GUI announcement if installed and enabled. "GuiAnnouncmentTextColor": The colour to use for the GUI announcement text colour if installed and enabled. "GuiEnnouncmentEnabled" - Set weather gui anouncment should be enabled or disabled. (If you dont have the plugin set this to false to increase performance) "MaxAutoTimeInSeconds" - The max time before a new event will start if AutoEventEnabled is set to true "MinAutoTimeInSeconds" The min time before a new event will start if AutoEventEnabled is set to true "ReplaceOverrides" The list of entities that should be replaced and what they should be replaced by. "maxHeightDifferenceAround" - Set the max height difference around the area the base is going to paste. Set this higher to allow more freedom but may get bases spawning in the air if the plugin is struggling to find a good spot. Set it lower if you have bases spawning in the air(recommend 3-5) Lang Support This plugin supports lang files. There are only two messages - BroadcastMessage - The message to be shown in the chat - GUIAnnouncmentMessage - The message to be shown if using the guianouncment plugin and it has been enabled in the settings. FAQ Will the base decay? - The base will not de-spawn through this plugin instead let the games natural decay system take place. If you are setting a tool cupboard in the base ensure that you don't put too many resources or the base may take too long to decay. Do you have to have a tc in your build? - You do not have to have a tool cuboard in your base design its up to how you want the event to play. Do you want people to be able to build? Do you want people to be able to build only if they raid the tc? Or do you not want them to build at all? (Check youtube video for example of how that is done by spawning the tc under the map) Support If you require assistance please directly reach out to me on Discord. mrcameron999#0001 I will respond a lot faster than using other forms of support. Plugin icon credit: https://www.flaticon.com/free-icons/top Top icons created by Freepik - Flaticon$21.99 -
Changed Status from Pending to Not a Bug
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As per the limitations section on the plugin page. Confuriable speed would be a nice feature. I belive it had issues with the obsitcal avoidance when I did it but if you really want it drop me a dm on discord and I can try and make a quick patch for you. mcameron999#0001
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.9
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What on earth Well Im glad its resolved and sorry I couldnt be of any help!
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Cam you add me on discord so i can help you better. mrcameron999#0001
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I am struggiling to replicate this issue. Can you send me your plugin list i may beable to spot something. I have many other people using it and they have not reported any issues. If you have a dev server please consider loading only this plugin. and seeing if it works. I cant see why this would have any conflicts.
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Hey BetterDeadThanZed. Unforunatly this is a bit of a game graphical glitch and cant really be fixed. It will ocasinally pop out and pop back in. This is doccumented on the plugin page. In regards to the picking up I will have to go review this problem to confirm it. There should be a blocker in play but it may have broken from a Rust update. I will try and get this done by Monday. Thank you for providing a screenshot. If anything has changed with regards to this ticket please let me know.
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Are you playing on a custom map? Do you have the latest update as a fix was put of for something similar in the last update? Got any steps to replicate, the specific drone etc. I can try replicate but it may be hard if its not a obivous fix. Thanks
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Changed Status from Pending to Closed
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Yes just change the server name so you know where it comes from
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Version 1.0.9
160 downloads
Explosive Weapons This plugin adds 10 new explosive weapons all with custom icons! 4 new rocket launcher variants 6 new grenades https://www.youtube.com/watch?v=PJtR93sx2FY&ab_channel=RustArcade So what weapons do you get? Check out the video above if you don't like reading. All weapons are shown in there The Jericho missile - Inspired by Tony Stark himself. "They say that the best weapon is the one you never have to fire. ... I prefer the weapon you only have to fire once" This is definitely that. Heat Seeker - This is a custom rocket launcher that launches a rocket. It will look on to any player that is near where you are aiming. (Only players). The rocket will follow the player until its blows up Follow Rocket - This is a custom rocket launcher that launches a rocket that heads to where you are looking. Bend the rocket to where you want it to go. Javalin - This is a custom rocket launcher that launches a rocket straight up into the air after a few seconds it rapidly descends to your target. The target is located where you are looking and marked with a flare. Flashbang - A custom f1 grenade. Acts like any flashbang in any other game causing the players screen to flash white for a configurable amount of seconds Healing - A custom f1 grenade. This grenade is the only grenade to not kill but instead heals all players around it with a passive heal along with an instant heal. It will also pick up any downed players Impact Nade - A custom 1 grenade. When this grenade hits something it detonates Multi Nade - A custom f1 grenade. Apon destination 4 other grenades spawn around it. Inspired from Valaront Molotov Cocktail - A custom bean can. This grenade explodes on impact and spawns fire around where it lands Stun Grenade - A custom f1 grenade. This grenade stuns all players for a brief duration causing them to all go to the downstate and be extremely vulnerable while in this state How can I use this plugin with my server? Each weapon has a skin attached to it. You can use any loot plugin and add these weapons to your loot tables along with the skin ids. All skin ids can be found in the config file and this allows you to only add the weapons you want. Alternatively, there is a command to spawn each grenade for admins. Commands The following commands gives the player who typed it the corresponding weapon /GiveJerico /GiveSeeker /GiveFollow /GiveJav /GiveMulti /GiveMoly /GiveFlash /GiveImpact /GiveStun /GivesHealing /GiveAll - gives all weapons Permissions "explosiveweapons.admin” gives access to all commands "explosiveweapons.notarget” Players with this permission can not be targeted by the seeker missile Config jerichoBigRocketCount - How many big rockets to spawn. Do not set this lower than 1 jerichoSmallRocketCount - How many small rockets to spawn per big rocket. Do not set this lower than 1 jerichoXSize - How wide the rockets should spawn. Make this low to make the rockets land more condensed jerichoYSize - How spread the rockets should spawn in front and behind the target point maxRangeForJerichoAndJavalin - max range the javelin and Jericho can target. scatterSize - How wide apart to spawn the four grenades for the Multi Nade. They will spawn through walls flashDuration - How long players should be flashed for jericoDestroyOnShoot - Should the rocket launcher break when they shoot the Jericho missile heatSeekerDestroyOnShoot - Should the rocket launcher break when they shoot the Heat Seeker followDestroyOnShoot - Should the rocket launcher break when they shoot the Follow Rocket javalinDestroyOnShoot - Should the rocket launcher break when they shoot the Javalin instaHealAmount - How much hp to instant heal from the heal nade passiveHealAmount - How much hp to heal over time from the heal nade stunDuration - How long for players to be stunned for spawnFlares – Should flare spawn on the Jericho and the javalin? The remaining 10 config items are the skins to be used for each weapon. They can be changed if you would like and they are also the ids used to add items to your loot table Default skin values jericoSkin = 2656578790 seekerSkin = 2657299588 trackSkin = 2657312965 javalin = 2657315108 multiGrenadeSkin = 2657418159 molatoveGrenade = 2657408625 flashBangSkin = 2657412999 healingSkin = 2657414983 impactNadeSkin = 2657418820 stunGrenadeSkin = 2657417547 Need to contact me for issues or private work mrcameron999#0001 on Discord Here is a exmaple of how one customer is using it (not in english) https://gyazo.com/e420a7b2f31c7b05bcae9705536ca49a$19.99 -
Version 1.0.2
16 downloads
Team Voice Chat Adds a private voice chat system for teams and clans just like the in-game private text chat for teams but for voices. Allow users with the correct permissions to use voice chat and only be heard by their teammate in their Rust team or people in their clan! What does the Team Voice Chat do? Team Voice Chat limits who can hear your voice to only people in your team or clan. It integrates with the vanilla team system or the clan plugin on Umod https://umod.org/plugins/clans How do I use it? There are several ways to use team voice chat by configuring the config or by setting up permissions. You can set all voice chats to be through the team system. You can set people with specific permission to be able to use the team voice chat and you can allow people with specific permission to toggle between team voice chat and normal voice chat. If users are not in a team they will use the normal voice chat system. Telephones work the same as well You can optionally use the clan's plugin instead of the Rust team system however it's not recommended Commands /teamvoice - toggle between on and off for team chat. Require the permission "TeamVoiceChat.toggle" This command will grant the user the permission "TeamVoiceChat.enabled" Permissions TeamVoiceChat.toggle -> allows users to use the /teamvoice chat command TeamVoiceChat.enabled -> If a user has this permission they will use the Team Voice Chat system as long as they are in a team. Lang Support Full oxide language support has been added Config UseClansPlugin -> Set this to true to use the Umod clans plugin. There will be extra performance overhead with this option enabled EnableForAll -> Set this to true if you want to ignore the permission system and instead set every player to use the team voice chat feature CustomVoiceRange -> The range for team voice chat to work from. Increasing the value from the default will have no effect as voices get quiet on the client-side. Reducing it will say you want team voice chat to only work in a very close radius Compatibility with other voice plugins This plugin will not work with other voice plugins Icon for the plugin https://icon-library.com/icon/voice-chat-icon-12.html.html>Voice Chat Icon # 257438 Need to contact me for issues or private work mrcameron999#0001 on Discord$11.99 -
When you get off its ment to go away. I dont seem to have this issue please try and see if you can replicate it again