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IIIaKa

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Everything posted by IIIaKa

  1. I restarted the server, and the bar is displaying correctly. You need to check the error logs.
  2. Hello, apologies for the delayed response. As I understand it, when I implemented support for the BankSystem plugin, I overlooked the fact that BankSystem uses its own hook 'OnBalanceChanged', which is exactly the same as the old one used by the Economics plugin. This will be corrected in the next update.
  3. IIIaKa

    Bug with Jetpack from David

    Strange, I somehow can't reply in that thread. I'll message him privately then.
  4. IIIaKa

    Bug with Jetpack from David

    This indicates that when equipping the Jetpack, the OnEntityMounted hook triggers, but when unequipping, the OnEntityDismounted hook does not trigger. Therefore, plugins assume that you are still wearing the Jetpack. Since I haven't purchased the plugin, I'm unable to open a thread in the support section of the Jetpack plugin. Could you open a thread there?
  5. IIIaKa

    "Some Fixes"

    Changed Status from Pending to Not a Bug
  6. IIIaKa

    "Some Fixes"

    I don't always have the opportunity to record all changes, but I try to do so.
  7. IIIaKa

    Bug with Jetpack from David

    Try creating a file named Test.cs in the plugins folder and add the code below: using System; namespace Oxide.Plugins { [Info("Test", "Test", "0.1.0")] class Test : RustPlugin { void OnEntityMounted(BaseMountable mount, BasePlayer player) { Puts($"{player.displayName} mounted {mount.name}"); } void OnEntityDismounted(BaseMountable mount, BasePlayer player) { Puts($"{player.displayName} dismounted {mount.name}"); } } } Then, equip the Jetpack and remove it. You should see something like this printed to the console:
  8. IIIaKa

    Bug with Jetpack from David

    Could you please check if there are any error logs related to the AdvancedStatus or FuelStatus plugins? It seems that when equipping the Jetpack, the OnEntityMounted triggers, but when removing it, the OnEntityDismounted does not trigger, causing the plugins to believe that it is still mounted.
  9. IIIaKa

    Does not work

    The plugin has 2 permissions that allow players to bypass agreement with the rules. Try entering these commands: o.revoke user *name/id* rules.ignore o.revoke user *name/id* rules.admin
  10. Changed Status from Pending to Closed
  11. IIIaKa

    Error message after reload

    Changed Status from Pending to Closed Changed Fixed In from 0.1.3 to 0.1.4
  12. IIIaKa

    Does not work

    Changed Status from Pending to Not a Bug
  13. IIIaKa

    Zombie Horde

    Changed Status from Pending to Not a Bug
  14. IIIaKa

    Fuse Box Checkered out

    Changed Status from Pending to Closed Changed Fixed In to 0.1.3
  15. IIIaKa

    Does not work

    I've installed your configs, everything is working fine. The only thing is, you have a one-time agreement with the rules enabled, so the agreement with the rules is not displayed again. You need to set the parameter "Is it necessary to ask for agreement to the rules once?" to false in the config file.
  16. IIIaKa

    Fuse Box Checkered out

    In addition, if you have any suggestions for adding new functionality or making any changes, you can create a topic in the support section and describe your proposal.
  17. IIIaKa

    Does not work

    Hello, I'm sorry I couldn't respond earlier. I saw that you deleted the attached files, so I assumed you had resolved the issue. Could you please resend them as I didn't have a chance to download them?
  18. IIIaKa

    Fuse Box Checkered out

    @sema42 I'm sorry that my plugin didn't meet your expectations. Although I mentioned all of this in the plugin description. This plugin provides a safe PvE gaming experience where players don't have to worry about their loot, can be free from griefing fears, can secure vanilla events for themselves (preventing griefing), and much more. 1)As for the patrol helicopter, since this plugin represents a claim system of events, it would be foolish to allow the helicopter's aggression towards other players besides the owner. It's pure PvE between the owner and the event, no one else can interfere. 2)Regarding the fuse container issue, it's already fixed, but the update will be released after thorough checks of all the changes that occurred with the recent update. 3)I don't know why you think this plugin should be similar to TruePVE. They are completely two different plugins with different capabilities and principles of operation.
  19. IIIaKa

    new updated file error

    If the issue persists, feel free to report it in this thread.
  20. If the issue persists, feel free to report it in this thread.
  21. IIIaKa

    new updated file error

    Changed Status from Pending to Closed Changed Fixed In to 0.1.2
  22. Changed Status from Pending to Closed Changed Fixed In to 0.1.2
  23. Please redownload the file.
  24. IIIaKa

    new updated file error

    Please redownload the file, I removed the password and file compression.
  25. Welcome to the BigWheelGameStats Plugin Discussion Section! Hello! This section is exclusively for discussing BigWheelGameStats plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
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