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Everything posted by LeroyJenkins420
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Hello @jubert33 are you using Oxide or Carbon?
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Hello Loutha, I can assure you there is no issue with the plugin. If you are using a custom map please replace all railside and rail topology with building. Please also remove any building topology from prefabs that are in buildable areas (EX the Oasis) If you are not using a custom map please stop your server, delete your map, add the plugin to your server. Then restart it, this should allow the map to generate properly. Please note that as of now there is a compilation error that will be fixed momentarily, please wait for the next update before trying the above steps.
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The version downloading was 1.,0.6, I just updated it to my latest build.
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its the building topology on specific prefabs, the latest update fixed this for proc gen maps. if you are using a custom map go in an remove topology from any prefabs that are in a buildable area
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- 47 comments
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- 47 comments
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Hey @Roman Vergo, Thats because this issue is not related to a custom map, this is a procedurally generated map issue, and only happens on Oxide occasionally . your issue is due to not replacing the Rail topology with building both Rail and Railside need to be replaced by building topology.
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- 47 comments
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- #trainserver
- #train
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- 47 comments
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Hey @Mobek, I think this is a great idea and I actually was working on something very similar. Unfortunately there are some issues with adding a switch like this. Adding this would allow other players to potentially turn your turrets on the train off/other electrical items. I'd designed the plugin so you have to keep the train on in order for the electricity to be on. Once all players are off the train the electricity will automatically turn off. I believe this is the fairest implementation as it helps balance the gameplay, otherwise I could park my turret train outside a base and just keep it there. if you would like I could add a timer to the turn off time, EX: you hop off the train and instead of it turning off immediately it would turn off after x seconds (definable in config) does something like this sound good to you? to address your wiring inquiry, unfortunately I do not believe this is possible. This is why TugBoats do not allow wiring, wires have weird behaviors when moving around. Ill continue to look into making this a possibility but its highly improbable that it'll be possible.
- 47 comments
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- #trainserver
- #train
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- 47 comments
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- #trainserver
- #train
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Adding here my findings, there currently appears to be issues with certain seeds, I am actively working on a fix and one should be deployed in the coming days/weeks. For the time being if you encounter a map with any weird rail road generation please change the seed seed 4321 size 4250 appears to not have any issues so feel free to use this seed until a fix is pushed. If you have other working seeds please feel free to comment them until the fix is pushed
- 47 comments
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- #trainserver
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This is interesting, i'd love to figure out whats going on here for you, you mention a custom map so when you load this in my plugin shouldnt be procedurally editing the map, if you use a custom map you need to manually adjust the rail topologies to building topology (both rail & railside) if you could reach out to me on discord i'd be more than happy to help you integrate this into your server. @schmenkins
- 47 comments
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- #trainserver
- #train
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- 47 comments
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.5
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Hey @GreenPhoenix1988 after partnering through discord we managed to confirm this to be a non-issue. While there were 2 plugins removed from the server prior to me joining that we suspect might've been causing it (vehicle license, and 1 other) the plugin itself does not have any issues of this sort! Thank you for reaching out
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Sure this works, could you reach out to me through Discord so we can continue this conversation? @schmenkins
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There is no issue with the train disappearing after restart, I tested this specifically before releasing the plugin publicly. Likely I suspect their is an issue with the train decaying, I just built a train and restarted my server and it persisted. Can I ask what type of server you have, oxide or Carbon?
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Gotcha just wanted to make sure. Ill boot up a server now and test/fix this
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Hey @GreenPhoenix1988, decay should be disabled but let me verify and get back with you. Are you sure no other players could have stolen them or blown them up?
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- 47 comments
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- #trainserver
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to fix this simply restart the server twice, upon loading the second time build on rails will be possible. This is an oxide specific behavior and will be patched out soon.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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Hello @Singularity, first thank you for taking the time to read the license, and apologies if it was too restrictive for your needs. Below is the snippet I believe you are referring to. "You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation" If there is an applicable law in your country you may have the ability to do one of the aforementioned. I would love to hear about what modifications you would like to see made and I'm sure I can add them in. Thank you in advance! Feel free to PM them to me if youd prefer.
- 47 comments
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- 1
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- #trainserver
- #train
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