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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. Thank you, I just tested on Carbon with the same Workcart_AboveGround train type and I couldnt seem to produce the same result. Im going to try on Oxide next. Can you tell me more information about what you were doing before this happened? Mainly im concerned with knowing when was the train spawned was it one you spawned or a "wild" one? Did this happen immediately after building on it, what time frame? Was it after moving or before or both? Do you notice it with specifically the type mentioned or with all types?
  2. Hello @SkeletonKing69 are you on oxide or carbon?
  3. Hello @Klyowa did you delete the config files from the previous update? If you are performing a fresh install of the plugin there should be no issues. If you continue to have issue though feel free to also reach out to me on discord @Schmenkins Also moving forward if you have issue, could you open a support request to make it easier to track and not clog up discussions?
  4. Changed Status from Pending to Fixed Changed Fixed In to 1.0.2
  5. Just released the latest update which fixes this Enjoy! -Leroy
  6. Hey @xlr8tednergy I have an update that fixes this ready, i'm finalizing oxide compatibility now and should be able to post it.
  7. Providing an update here, I have tested the update quite extensively and it seems solid. This should be released sometime tomorrow once I verify Oxide compatibility.
  8. that preset was not supposed to be in this patch you're welcome to keep it in, but i'd recommend removing it from the config
  9. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.1
  10. Hey @urmarel, I couldnt agree with you more, and thank you for including your troubleshooting! Also I laughed way to hard at the last bit of your reply. Im not sure what your issue may have been, however if you encounter it again do creative.freeplacement true in your f1 console. This should fix the building to close to road error Glad to hear you enjoy the plugin and would love to see a review from you if you dont mind
  11. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.1
  12. Hey @Butters this is fixed now!
  13. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.1
  14. Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
  15. Changed Status from Pending to Work in Progress
  16. Hi @urmarel please reach out to me on discord @Schmenkins and i'll be happy to look into this further.
  17. LeroyJenkins420

    :(

    Changed Status from Pending to No Response
  18. Hey @xlr8tednergy the "shittles" is a logging statement I use sometimes. Its in your config, you can delete the whole line, secondly im pretty sure this plugin is broken atm, multiple customers are reporting a "Not Enough Space" error, I believe Facepunch has changed something. For the time being I would unload the plugin until I can release a patch
  19. LeroyJenkins420

    No platform to build

    you can also spawn them yourself with "spawn wagonc" or other train short name in your rust console.
  20. No map editing is required in this new version As long as you see the message "Entering Build Mode" when hopping on a train youll be able to build
  21. LeroyJenkins420

    Buildable Trains

    Changed Status from Pending to Work in Progress
  22. Changed Status from Pending to Work in Progress
  23. Changed Status from Pending to Work in Progress
  24. LeroyJenkins420

    No platform to build

    Changed Status from Pending to Not a Bug
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