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Everything posted by Dantearconte2
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Skinned large boxes and barrels not work with plugin
Dantearconte2 posted A Support Report in Support
Hello is me again, the Skinned large boxes and barrels are not working with plugin. -
| Error while compiling InventoryHelper: Argument 3: cannot convert from 'EncryptedValue<ulong>' to 'BasePlayer' | Line: 593, Pos: 61
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ill check the images with a restart when players get sleep. You’ve been great, thanks!
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Hello! the images are not loading, i already did o.reload ImageLibrary and o.reload ItemUpgrade. but is not working. i think is detecting the downloads like bot ddos or something. Also, just wanted to ask, if i want to edit levels in json i have to create all levels one by one? or can i put them like this: "Success Chance Per Level (0.0 - 1.0)": { "0": 1.0, "1": 1.0, "2": 0.9, "3": 0.8, "4": 0.7, "5": 0.6, "6": 0.5, "7": 0.4, "8": 0.3, "9": 0.2, "10": 0.1, "20": 0.08, "30": 0.05, "40": 0.03, "50": 0.02 also if can i do almost infinity levels or if 100 is the plugin limite: "Level Rarity Mapping": { "1": "Common", "3": "Uncommon", "5": "Rare", "7": "Legendary", "9": "Mythic", "10": "Exotic", "20": "Ascendant", "30": "Divine", "40": "Celestial", "50": "Cosmic", "60": "Ethereal", "70": "Omnipotent", "80": "Eternal", "90": "Transcendent", "100": "Absolute" }
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Is there any way to modify levels in config up to 10? I tried, but something is not working as i expect. because, because ppl is losing his perks and buffs/tiers. if someone has a exotic weapon and upgrade that weapon to level 11, this weapon is set to common again. perks and buffs are being loss when change the weapon skin. ItemUpgrade.json
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New bug sorry ill just will let this here when you can fix it. the new bug kick players with m2 level weapon when break almost any construction prefab. dont know if this happen with other weapons.
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Hello! you miss to include some buttons in plugin config: "Msg_Help_ItemInfo": "<color=#ffff00>/iteminfo</color> - Inspect upgraded/enchanted items", "UI_TradeUp_Calculation": "Calculation: Average Quality of the 5 items", "UI_Level": "Level +{0}", "UI_TradeUp_Quality": "Quality: {0}%", "UI_TradeUp_TradeUpQuality": "Expected Result Quality", "UI_TradeUp_FullSlots": "SLOTS FULL - READY" }
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Hello!! I want to know if there is a secure lock for dlc skins you dont own, or player can get access to all skins through Clans Skins option. How skins option work in Clans to not go agains the new facepunch tos about dlc and skins?
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They can Build in Safe Zone in H19, please for next update if you can fix it. Thanks!!
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Hello i only update the plugin and my notifications stop working, could you helpe please? ChatToNotifications.json
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Christmas In July - Third Annual Sales Event
Dantearconte2 replied to Death's topic in Announcements
this happen same day every year? -
nice!! this is only possible with plugins in sale? ill give a look to the page thanks!!
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i was wondering if we can get a price filter when looking for plugins, i like to see plugin once every week looking for news plugins to improve my server, but due to my limited cash some times i would wish there is a price filter, will be more easy if i can choose a plugin from certain price to a max price that adjust my pocket. dont know if this is so difficult to do, but i was jus wondering. meanwhile ill be looking whats new there xD
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Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Report in Support
Just an update, since i unloading bots from rust edit config file, the spam problem fixed, dont know about how it works rust edit to assing bots in maps but ill liked to know is there a tool to check what bot or entity is failling exactly, if not i dont know how to check bots one by one xD so now i have to put bots one by one in each custom monument in chernobyl map. dont know if no one notices this because normally in rcon consoles web like rustadmin none of this is showen until you look trough console. i feel like this spam indeed affects performance server, but may be im just paranoic, anyway im more comfortable with no spam in console. thanks for your help!! -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Report in Support
That is a json generated by rustedit dll i think, and there is spawn handlers, dont know if i turn them to false, bots stop spawning in map RustEdit.json -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Report in Support
if change npc spawn handlers to false, bot still spawning? i dont want to wipe is the first day, do i have to wipe if change that in rust edit map editor? -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Report in Support
I use but i dont had this problem until i tried again Chernobyl, is there someway i unload all te bots that the map loads? ill unload one bye one of my bots plugin and see if one of them is getting a issue with Chernobyl custom map, because no problem last month with procedurals, i use one procedural full time no wipe last month. but if there is a way to unload all bots map ill try a zero bots on map. the spam can only be seing if open server console, in rustadmin or rcon web cant be seing -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Report in Support
What can i do to find a fix ? i use linuxlgsm and map is hosted in dropbox. or if you can tellme what that error means and try to find a solution -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Report in Support
Currently is always, the server is full loaded and keep spaming but only happens when i use the map -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 posted A Support Report in Support
Do you know why im getting this spam in console? it only happens when i use chernobyl custom map rustserver-console.txt -
When multiple players use the comet supply signal item only one works and others calla a normal supply.signal drop i reduce cooldown to cero and tried again but same problem