Dantearconte2
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Everything posted by Dantearconte2
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nice!! this is only possible with plugins in sale? ill give a look to the page thanks!!
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i was wondering if we can get a price filter when looking for plugins, i like to see plugin once every week looking for news plugins to improve my server, but due to my limited cash some times i would wish there is a price filter, will be more easy if i can choose a plugin from certain price to a max price that adjust my pocket. dont know if this is so difficult to do, but i was jus wondering. meanwhile ill be looking whats new there xD
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Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Request in Support
Just an update, since i unloading bots from rust edit config file, the spam problem fixed, dont know about how it works rust edit to assing bots in maps but ill liked to know is there a tool to check what bot or entity is failling exactly, if not i dont know how to check bots one by one xD so now i have to put bots one by one in each custom monument in chernobyl map. dont know if no one notices this because normally in rcon consoles web like rustadmin none of this is showen until you look trough console. i feel like this spam indeed affects performance server, but may be im just paranoic, anyway im more comfortable with no spam in console. thanks for your help!! -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Request in Support
That is a json generated by rustedit dll i think, and there is spawn handlers, dont know if i turn them to false, bots stop spawning in map RustEdit.json -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Request in Support
if change npc spawn handlers to false, bot still spawning? i dont want to wipe is the first day, do i have to wipe if change that in rust edit map editor? -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Request in Support
I use but i dont had this problem until i tried again Chernobyl, is there someway i unload all te bots that the map loads? ill unload one bye one of my bots plugin and see if one of them is getting a issue with Chernobyl custom map, because no problem last month with procedurals, i use one procedural full time no wipe last month. but if there is a way to unload all bots map ill try a zero bots on map. the spam can only be seing if open server console, in rustadmin or rcon web cant be seing -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Request in Support
What can i do to find a fix ? i use linuxlgsm and map is hosted in dropbox. or if you can tellme what that error means and try to find a solution -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 replied to Dantearconte2's Support Request in Support
Currently is always, the server is full loaded and keep spaming but only happens when i use the map -
Failed to create agent because it is not close enough to the NavMesh
Dantearconte2 posted A Support Request in Support
Do you know why im getting this spam in console? it only happens when i use chernobyl custom map rustserver-console.txt -
When multiple players use the comet supply signal item only one works and others calla a normal supply.signal drop i reduce cooldown to cero and tried again but same problem
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Fixed it was getting kicked everytime from default group for no reason, solved with oxide.usergroup add steamid default No idea why ramdolly this happen but well, thanks for your time
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cant understand, i manage perms with perms plugin, i have default perms i put on it and me individually admin perm. can you explain me and helpe me? i uploaded my steam id file from data and my config file. when i open /st it close it immediatally 76561198.json SkillTree.json
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im getting this spam in my chat, i tried to reload the plugin but not working, hope you can helpe me, thanks!: 20:26 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:27 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:27 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:27 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:27 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:27 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:27 [Info] [Death Notes] [TACOS] Tirador26 Se suicido. 20:27 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:28 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:28 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:28 [Info] [Skill Tree] Saving player data for 3 players. 20:28 [Info] [Skill Tree] Finished saving player data. 20:28 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:28 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:28 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:28 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:29 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:29 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:29 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:29 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:29 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:30 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:30 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:30 [Info] Unloaded plugin Skill Tree v1.6.5 by imthenewguy 20:30 [Info] [Skill Tree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch1' method. (Item_SplitItem_Patch) 20:30 [Info] [Skill Tree] Automatically Harmony patched 'BaseDiggableEntity.OnFullyDug_Patch1' method. (OnFullyDug_Patch) 20:30 [Info] [Skill Tree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch1' method. (FishingRod_Cast_Patch) 20:30 [Info] [Skill Tree] Automatically Harmony patched 'Recycler.StopRecycling_Patch1' method. (StopRecycling_Patch) 20:30 [Info] [Skill Tree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch1' method. (RadiationProtection_Patch) 20:30 [Info] [Skill Tree] Blueprint count: 560 20:30 [Info] [Skill Tree] Spawned: workbench1.deployed 20:30 [Info] [Skill Tree] Spawned: workbench2.deployed 20:30 [Info] [Skill Tree] Spawned: workbench3.deployed 20:30 [Info] [Skill Tree] Tracking 0 required nodes. 20:30 [Info] Loaded plugin Skill Tree v1.6.5 by imthenewguy 20:30 [Info] [Skill Tree] Loaded all images for SkillTree. 20:30 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:30 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds. 20:30 [Info] [Skill Tree] Initializing timer to update node permissions. Permissions will update in 10 seconds.
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"Image failed to download!" Spam in RCON
Dantearconte2 replied to roseli's Support Request in Support
im here to see if you guys found a fix -
I want to know more about the plugin, this plugin keep the updating the database about the crates update through update? i mean if somthing change in facepunch update like some loot in crates, this will keep this update? im questioning this because if i click load default loot table in military crates, backpacks is not there :C what im doing wrong? sorry if im not doing a good search
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Hello!! is there a way to edit the item than summon a raid in the config? i cant find where to edit it
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- #1 grid map
- #rust custom map
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the plugin is indeed the 1.0.40 but in titles and others still saying 1.0.39 even when trigger update checker is saying i need to update to 1.0.40. minnor details because the plugin is working, but just saying, thanks for the super quick update, precciated
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Sorry about this, it was a space between perms names. if some one can close it
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Im getting this error, can you help me? im getting this when triying to assing cooldown perms in spawnheli plugin from umod, dont know which plugin is the reason: Failed to call hook 'PermsList' on plugin 'PermissionsManager v2.0.9' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <e3aa8db986d7457ca73f10110f1283f5>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <e3aa8db986d7457ca73f10110f1283f5>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <e3aa8db986d7457ca73f10110f1283f5>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <e3aa8db986d7457ca73f10110f1283f5>:0 at Oxide.Plugins.PermissionsManager.PermsList (ConsoleSystem+Arg arg, System.Int32 plugNumber) [0x00039] in <978747b376c440129bfad8d6df7fcde6>:0 at Oxide.Plugins.PermissionsManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0080e] in <978747b376c440129bfad8d6df7fcde6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Hello im interesting in this, but i need to know if there is a way to keep this a racetrack map in my custom map, i mean than players don mess with the racers like a race running and someone who not is in event mess with car or Helis or thinks like that, and keeping lootable or spectating and not run into streets being hit, i know there is a plugin manager zones or similar, but i dont want to paste this map in air or so far and waste a nice monument.
- 9 comments
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- #racetrack
- #racing
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Thank you!!
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i found this meanwhile using vanish as admin, is dev test thing or bug? ill let your here the pics of the bug and zone. is under the lake map