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Buzlu

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Everything posted by Buzlu

  1. When I'm looking at my config file, the "Auto Remove DLC and Paid Skins from Imports": true," line is ok. It's true. But in game, they still in skinner. I cant remove them from my game. pls help me for this. thx.
  2. Buzlu

    Approved Skins

    { "Skin Request Notification Discord Webhook": "", "Remove player data after inactivity (days)": 14, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Apply workshop names to skins": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Periodic Data Saving (minutes 0 - on unload only)": 0.0, "Debug Skin Imports": false, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allows skin sharing for teams": false }, "UI Settings": { "Disable Skin Sets and Options UI": false, "Add Search Bar UI": true, "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Search Menu UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "240 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ] }, "Command Settings": { "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sall" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "stm" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Remove Custom Skins": [ "skinremove" ], "Import Workshop Collection Command": [ "colimport", "cip" ] }, "Imported Skins List": {} }
  3. Buzlu

    Approved Skins

    I was originally using the Skinbox plugin, but I switched to this one because it's more performant. I tested it myself; I installed the plugin by default and didn't do anything extra, but for example, when I want to skin a garage door, I see approved skins that aren't available to me. I don't know your language, so I'm using translation. Please excuse any typos.
  4. Buzlu

    Approved Skins

    Subject: Issue with Approved Skins Auto-Importing Hello, I'm using the Skinner plugin, but I have an issue I cannot resolve. My "ImportedSkins.json" file is completely empty, and I have set the following in my config: - "Dev Mode - unlocks all skins": false - "Auto import approved skins": false (I added this manually) - "Import Skin collections": [] Despite these settings, players on my server can still see and use approved/workshop skins that I never imported. How can I completely disable ALL approved skins and workshop skins from appearing on my server? I only want custom skins that I manually add.
  5. I'm using the BradleyDrop plugin. Players summon Bradleys that attack them. The Bradley's config file is enabled to deal damage to player houses, but does the SimplePVE plugin prevent Bradley from dealing damage?
  6. "Bradley'i oyuncular tarafından inşa edilen üslere hasar verebilecek şekilde yapılandırmanın bir yolu var mı?" "Bradley'in oyuncular tarafından inşa edilen yapılara hasar verebilmesini istiyorum. Bunu etkinleştirmek mümkün mü?"
  7. Buzlu

    SimplePVE

    “I want the Bradley event to be able to deal damage to player-built structures. How can I achieve this?”
  8. Buzlu

    SimplePVE

    "Is there a way to configure Bradley so it can deal damage to player-built bases?" "I want Bradley to be able to damage player-built structures. Is it possible to enable this?"
  9. Buzlu

    consol

    'Upgrader v0.6.5' eklentisinde 'OnPlayerRespawned' kancasını çağırma başarısız oldu (NullReferenceException: Nesne başvurusu bir nesne örneğine ayarlanmadı) ItemContainer.CanAcceptItem (Item item, System.Int32 targetPos) [0x000b5] konumunda <4290a31928ec49b7b2c75f8ca53a1d2b>:0 adresinde Item.CanMoveTo (ItemContainer newcontainer, System.Int32 iTargetPos) [0x0000b] konumunda <4290a31928ec49b7b2c75f8ca53a1d2b>:0 adresinde Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x001dc] in <4290a31928ec49b7b2c75f8ca53a1d2b>:0 at Oxide.Plugins.Upgrader.OnPlayerRespawned (BasePlayer player) [0x00095] in <26c21fd2419944528c35b64026a829ff>:0 at Oxide.Plugins.Upgrader.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001d5] in <26c21fd2419944528c35b64026a829ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  10. Buzlu

    Noria Island

    What should I do after adding lootpresent and vending present files to rust edit?
  11. Buzlu

    Noria Island

    I opened the map in Rust Edit but I don't understand how to use the vprof files and what they do. Can you enlighten me on how to use these files and what I need to do?
  12. Buzlu

    Raidable Bases

    Thank you, I finally did it, you are amazing
  13. Buzlu

    Raidable Bases

    How do I enable raid base purchases? Even though I made the settings you suggested to prevent a player from joining another player's raid, it doesn't work.
  14. Buzlu

    Raidable Bases

    How to prevent another player from being involved in a raid while a player is raiding?

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