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Everything posted by scarecr0w12
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Well the issue is there, and yours is the only one out of the 120 plugins i have that is giving me any error like this, So i'd have to say the issue is with your plugin specifically.
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Resolved with a full server restart.
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[Error] Error while compiling ShoppyStock: } expected | Line: 3696, Pos: 14
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All of them if possible, basically, i'd rather BotReSpawn handle NPCs than Rust itself.
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Getting the following, not exactly sure when or why (00:42:32) | [Oxide] 00:42 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (BasePlayer player, HitInfo info) [0x00024] in <dfa7a24565bd45ac97f0aca0a4248d1d>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <dfa7a24565bd45ac97f0aca0a4248d1d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 (00:42:32) | [Oxide] 00:42 [Error] Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.6023' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 (00:42:32) | [Oxide] 00:42 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (BasePlayer player, HitInfo info) [0x00024] in <dfa7a24565bd45ac97f0aca0a4248d1d>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <dfa7a24565bd45ac97f0aca0a4248d1d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
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getting this every so often (00:39:07) | [Oxide] 00:39 [Warning] Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: RoadBradley - True (Boolean), BotReSpawn (False (Boolean)) Not really sure if due to BotReSpawn or RoadBradly to be honest, figured i'd start here since it started after adding BotReSpawn
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Any update to this, still occuring, as well as (21:06:51) | [Oxide] 21:06 [Error] Web request callback raised an exception (JsonReaderException: Unexpected character encountered while parsing value: T. Path '', line 0, position 0.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.RusterNET.<GetFleaMarket>b__41_0 (System.Int32 statusCode, System.String data) [0x0000b] in <3fe9453cf9b448eaa5c7f2a5d6a870e2>:0
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Still getting the NRE's, and its not the oxide version, i have it checked and updated automatically. (17:35:28) | [Oxide] 17:35 [Error] Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x00085] in <dfa7a24565bd45ac97f0aca0a4248d1d>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ae] in <dfa7a24565bd45ac97f0aca0a4248d1d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
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Was probably when i initially added the first few sets of bases when i purchased packs, before i understood how the plugins data files worked, but since i've mainly just added to manually by hand as the command always seemed to have issues.
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I've actually just been adding them manually by hand, seemed easier to do
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Yes island is large enough for that sized radius(could go to 100), and Expert1 is boat based bases, so needs to be 0, and yes i am aware of how the multiplier will impact the loot tables.
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all my profiles, i added a 1 to some since Windows does not deal with Case sensitive file names correctly unlike linux (which is what i host on) Easy Bases.json easy bases2.json Expert Bases.json expert bases2.json Expert1.json Hard Bases.json hard bases2.json Medium Bases.json medium bases2.json Nightmare Bases.json nightmare bases2.json nightmare-stable.json
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No it just keeps saying that they are not available and then refunds full amount back. like right now there is 1 raid from scheduled, as i have maintained off, no manual. When i go to purchase one, says not available. even set a whole area specifically for them to spawn in using Spawns Database and still says it.
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Still getting spammed by NRE's when someone uses teh Garrys mod tool to repair (10:20:15) | [Oxide] 10:20 [Error] Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x00084] in <357a76e391604c59a41de59b5cd55bc2>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ae] in <357a76e391604c59a41de59b5cd55bc2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
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Me and anyone in my server are unable to purchase bases, says that it is not available on all difficulties. I have it set to allow for purchasing, and only scheduled raids are the other option i have, im not sure what i've got wrong. RaidableBases.json
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Cool, yeah really that is the only option i've found that BetterNPC has over your plugin, aside from that one option, Yours is just a superior addon, both in options an performance.
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Which actually would be a better option all around since i use ZombieHorde too.
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Ahh good point there, i hadn't thought of that. So defend means they will Defend themselves when attacked. For some reason i had it in my head that ment they will defend those NPCs if they are attacked lol.
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Its especially an issue since i run an XPerience server, so they can just farm Experiance and Eco from having their bot kill things for them
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Yeah that setting works for the time being, but due to how Personal NPC works, NPCs spawned by BotReSpawn no longer fight back against PersonalNPC's. So if someone puts their NPC into PvP mode, its exploitable to just kill other NPCs without getting attacked yourself, or your NPC.
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After some playing around, it seems the fact that the default rust NPCs fight with the BotReSpawn NPCs, it causes consistent lag spikes where sFPS will drop 20-30 when spawn timers trigger either for BotReSpawn or defaults.
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Well i am talking about the Rust Vanilla spawns, They keep showing up on monuments, and getting into fights with the BotReSpawn NPCs, I want those to be disabled totally where the plugin is spawning npcs.
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would be great to have them be disabled in some way if your plugin is spawning them, otherwise its a random war between NPCs for me lol. I need to have it enabled since i use Personal NPC with its defend mode enabled, im pretty sure without that, they wouldn't fight back against it?