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scarecr0w12

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Everything posted by scarecr0w12

  1. scarecr0w12

    NextGenPVE

    https://www.remod.org/2-home?page=5 He has his own site cause CF only wants to make money from what he said on his reddit https://www.reddit.com/r/remodorg/
  2. Need an update for new items @beee
  3. Not what i was asking, but thanks for the attempt, i'll wait for the dev to respond for a exact response.
  4. Just curious how the Biome spawning works, I'm moving from BetterNPC(Cause this one is just far superior), If i set it to 20 is that only 20 that will spawn, or is that 20 within a given area like betternpc is?
  5. In addition to this, Mass remove would be great too. For example, i use one of the pre-built loot tables, but it includes EVERY item, most being 0 to spawn, so having to go thru and delete each one individually is super annoying.
  6. Just checking if the dev has had time to consider this?
  7. This shows up any time someone tries to use the blackmarket, is the backend API system no longer functioning? i see it attempts to connect to: http://167.86.121.152:8802/rusternet-ms?method=flea.get http://167.86.121.152:8802/rusternet-ms?method=flea.buy http://167.86.121.152:8802/rusternet-ms?method=flea.vendors Bot those things are offline and not responding? Did i just pay for something that doesn't provide the full features detailed in the decription?
  8. scarecr0w12

    Battlepass

    Any chance for support for things like BossMonster to make challenges of the day to kill different bosses, or Some of the event plugins like space or sputnik (Or really any event plugin) for players to have completed one for the day or several for missions. Maybe a integration for
    Great monument to add to any server. It is large, Good puzzle, and space to add many NPCs or use as a Role-play area. 10/10 recommend.
  9. I will pay for this to be developed
  10. I'd ensure you're using the proper command /pnpc not /pnoc. You also need to set your personal or group permissions to have the right permissions. https://umod.org/documentation/plugins/permissions
  11. Was wondering if you have plans to allow a player to have multiple PlayerNPC's and/or allow them to "Patrol" a given area around a players base/TC to defend a base for a player.
  12. Oh shit i didn't even realize there was a command execution portion, i must have over looked that. That can be used for my purposes here.
  13. This has nothing to do with BossMonster, this is your other plugin. and further to that, it is better for you to provide the integration as your hooks do not provide information about who and what is killed in your event, thus can not apply different XPs based on the NPC killed or how the event was completed.
  14. I've already spoke to the dev, and we both agreed that it would be far better for you to implement an integration, specially given that each Boss monster can be adjusted to be different than another (Stats, Health, Damage) and thus, would require the ability to set amount of Experiance gained when killed, which CAN NOT be accomplished using your hook. Thus having this build into your plugin so that way in the Boss Monsters settings, a server operator can set how much each one is worth.
  15. Any chance for support with the XPerience plugin so XP can be awarded per boss
  16. Great event, Any chance of support with the XPerience plugin for more detailed Experience gains?
    Great plugin, and great support. Not only does this plugin provide an Easy-to-use interface that is also beautiful, It provides a VERY feature filled system allowing for automation of prices for items added to the shop. Combine that with the Currency and rewards integrates, It makes for the best shop plugin made, that I have found and used, thus far for rust.
  17. scarecr0w12

    Clans

    An amazing plugin, Beautiful interface, feature filled system, and quick support from the developer, 10/10 would recommend.
  18. scarecr0w12

    Clans

    I got this plugin but it seems that it is not compatible with the Imperium Addon from Umod like the Umod Clans plugin is. Is there something that can be done to correct this? I get this error now when imperium attempts to load, only after upgrading to this plugin, from the umod clans plugin: (10:58:26) | Failed to initialize plugin 'Imperium v2.2.4' (InvalidCastException: Cannot cast Newtonsoft.Json.Linq.JObject to Newtonsoft.Json.Linq.JToken.) at Newtonsoft.Json.Linq.Extensions.Convert[T,U] (T token) [0x0008a] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.Extensions.Value[T,U] (System.Collections.Generic.IEnumerable`1[T] value) [0x0000b] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.Extensions.Value[U] (System.Collections.Generic.IEnumerable`1[T] value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.Imperium+FactionManager.SyncAllWithClans () [0x0006e] in <5a54fdaa550141babf7711a4abe6192f>:0 at Oxide.Plugins.Imperium.Setup () [0x0012d] in <5a54fdaa550141babf7711a4abe6192f>:0 at Oxide.Plugins.Imperium.Loaded () [0x002fa] in <5a54fdaa550141babf7711a4abe6192f>:0 at Oxide.Plugins.Imperium.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00238] in <5a54fdaa550141babf7711a4abe6192f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0006e] in <23ba99f131254889867c71f0bd137b1d>:0
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