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BlazingSteel

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Everything posted by BlazingSteel

  1. Yes, it does prevent Patrol Heli, Bradley, and other NPCs. I'll update the file to assign different permissions to individual groups, so you can choose which ones to include.
  2. Yeah, it should work for that. Just make sure the TurretBlindEye.Use permission is assigned to the default permission group.
  3. Version 2.00

    40 downloads

    A Rust plugin that prevent all entities from targeting Admins, even when they are not in vanish mode. Permission: TurretBlindEye.Use: Enables Admins to use Entity immunity TurretBlindEye.Toggle: Allows Admins to toggle entity immunity on or off (Requires TurretBlindEye.Use) Default Command: /tt Config: { "Enable UI?": true, "Log To Console?": true, "Enable for Admins by Default?": true } Demonstration Video:
    $4.99
  4. Is there any way to tp to the roams bubble?
  5. Has this come out yet? Really trying to add a round maze to server.
  6. Hey, All ready mesaged you on discord, believe your in are server haha Discord Papa.chris
  7. For the mongo db part were do I get the link, have not used that before.
  8. C:\Users\Connor\Desktop\Clans bot\Advanced discord Clan bot\node_modules\@discordjs\ws\dist\index.js:1066 throw new Error("Used disallowed intents"); ^ Error: Used disallowed intents at WebSocketShard.onClose (C:\Users\Connor\Desktop\Clans bot\Advanced discord Clan bot\node_modules\@discordjs\ws\dist\index.js:1066:15) at WebSocket.emit (node:events:514:28) at WebSocket.emitClose (C:\Users\Connor\Desktop\Clans bot\Advanced discord Clan bot\node_modules\ws\lib\websocket.js:258:10) at TLSSocket.socketOnClose (C:\Users\Connor\Desktop\Clans bot\Advanced discord Clan bot\node_modules\ws\lib\websocket.js:1264:15) at TLSSocket.emit (node:events:526:35) at node:net:337:12 at TCP.done (node:_tls_wrap:657:7)
  9. Every time I start the plugin it would work I would give the group the perm and then it would say this a mock chicken and lag my consolse . Error message - at Oxide.Plugins.BuildingWorkbench.UpdatePlayerPriv (BasePlayer player, Oxide.Plugins.BuildingWorkbench+PlayerData data) [0x000cb] in <c7f4ec94f95641e19039a321db29effd>:0
2m

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