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Everything posted by 8o8 Designs
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You are using https://github.com/k1lly0u/Oxide.Ext.RustEdit ? Have to make sure. The last guy I asked this had a right fit at me like I insulted him Edit: I have tested Cobalt Harbour and looted every crate Keith. None of the shelves break. The green door is powered and works perfectly. The only issue I can see in cobalt harbour is the floating barrel. Some how the traincart has vanished. That will be fixed for the next forced wipe. Sooner if you really need a fix asap. I can give you 1.0.7a so you don't have to wait till December 1st.
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I have narrowed it down to 7 things removed/replaced on the last test version. Tested 3 times and it works perfectly, so I'm pretty sure I will have it fixed today. Just need to narrow down this list of 7 prefab groups. Half are useless prefabs, a couple were London outpost scientist spawners and the other was replacing shelves with shelves 300
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Thanks for the effort Keith I'll look into replacing all shelves with one type. I suspect some prefabs aren't correctly spawning because there's some prefabs that have duplicates with the same or similar names. I always used the ones with the longest draw distance to avoid pop up with graphics loading in, but that could well be the issue. Same with concrete barricades and sandbags.
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Thanks for the info Keith Are these issues after a restart or a fresh wipe? I don't see any issues after a wipe, but once restarted.. it goes tits up I've removed Scotland, Ireland and England/Wales and tested separately and the problem persists. Im almost certain its a group of prefabs so I will continue to dismantle the map by removing wholoe groups of prefabs and then test. Just a matter of time till I find it.
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Well.. It's 100% a prefab because when I wiped the entire map of prefabs and just keep the topology and splat, it works fine. I'm still in the process of clearing prefab groups and also deleting sections of the map, but time is an issue nowadays. I do what I can, when I get a minute spare. It's looking promising though! A fix is possible, I just have to comb through all those prefabs.. and there's a lot
