Jump to content

Farmer Bob

Member
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Farmer Bob

  1. Farmer Bob

    AutoFarm

    Well, on the plus side, this quirk jumped me ahead on clones. When I finally was able to breed my clone, I put one in a box and transferred in all the bad clones I got from planting seeds. In a few second I went from 9 to over 700 clones.
  2. Farmer Bob

    AutoFarm

    Yes, That's what I put at the end of my last message. I just tried unloading the plugin, placing a new bare planter, planting corn and waiting to gather clones. I put the clones in a storage box and all was fine, but as soon as they were transferred to another box they became copies of the existing clones so now they all have the same gene. I did it again with hemp, this time emptying the receiver box first. They became copies of the first clone, now all the same.. It seems like the update changed something, it worked fine last wipe. I guess I'll have to clone and breed manually for now. Once I have the "GGGYYY" clone it shouldn't be a problem. Just have to wait and see if the problem just goes away in an update or two as they sometimes do.
  3. Farmer Bob

    AutoFarm

    Okay, This is confusing. This seems to be a problem with the conveyors. I plant seeds and everything proceeds fine until cloning. If I turn off the conveyors and let the clone collect in the cache on the planter every thing works fine, but if I use the conveyor to move the clones to a box they all come out as copies of whatever the first clone was. I've tried harvesting the clones manually and also collecting them from the planter cache then putting them in a box and that works fine, but when moved with a conveyor they become copies of the whatever the first clone was.
  4. Farmer Bob

    AutoFarm

    I'm trying to clone hemp to get ready to breed a "GGGYYY" type clone. I see different genes in the planters but all that is getting picked appears to be copies of the first clone. So far I have 600 plus clones with the same gene. Is anyone else seeing this too?
  5. I'm finding that it appears to be doing every thing fine except giving out the rewards. I can see it is checking/counting the sites and I can see the count in the data file, but when it tries to give the reward it says it cant find player. It looks like its using the player name not the steam id. Is this the way it always worked or is this new. It use to work fine but some ware in the last few updates it stopped.
  6. Farmer Bob

    AutoFarm

    Knitemare All of this can be done with conveyors. I've done 4 floor grow houses that run automatically. Now with cloning I added an extra conveyer to ad in one bone knife to start cloning and a second conveyer to pull it out to stop, both controlled with switches.
  7. Farmer Bob

    AutoFarm

    Cloning was the hang-up for me with the 6x6x4 (144 planters). As soon as I finished with the planting the first ones were almost at the crossbreeding stage so I didn't have long to grab clones before I'd have to wait for the crossbreeding to finish.
  8. Farmer Bob

    AutoFarm

    Yes, that's how I thought it worked, But what I was asking about was if it could be set to pick clones or if at harvest it could be set to also produce seeds, or if this would be something I would have to handle separately. The farm I have been running this month is a 12x12 with 4 grow floors so yes, If the server has the AutoPlant plugin it's possible. Without that plugin a 6x6x4 is about my limit. With the AutoFarm plugin I don't know what you could go to, especially with a monthly wipe.
  9. Farmer Bob

    AutoFarm

    In the config section for permissions where you put a limit on the number of planters does a '0" mean unlimited?
  10. When using the Skip Night Vote plugin https://umod.org/plugins/skip-night-vote it doesn't seem to follow along. I skip the night and go to the next day but my plants will show no light like they are in darkness for the period of time that it would be dark. I haven't tried inside with lamps yet just outside.
  11. Farmer Bob

    AutoFarm

    Is the plugin able to pick clones or seeds at this time?
  12. is there a way when put in a vending machine it can be shown as a quarry and not a furnace?
  13. For those wanting to connect pipes to quarries, Sync Pipes can connect to quarries and pumpjacks. https://umod.org/plugins/sync-pipes You can use them as a stand-in for now.
  14. Will this work with quarry's made with the QuarryCraft plugin?? https://umod.org/plugins/quarry-craft
  15. Okay, After a day and several restarts I logged in and now it just works. All the things I picked up to test seem to gather at the 10x rate now. can't give you a reason why but it works now.
  16. Hello, I'm trying to set up a 10x server but the gather manager does not seem to be changing anything. { "Enabled": true, "Config": { "RecycleTick": 5.0, "ResearchDuration": 10.0, "VendingMachineBuyDuration": 2.5, "CraftingSpeedMultiplier": 1.0, "MixingSpeedMultiplier": 1.0, "Quarry": { "*": 10.0 }, "Excavator": { "*": 10.0 }, "Pickup": { "*": 10, "seed.black.berry": 1.0, "seed.blue.berry": 1.0, "seed.corn": 1.0, "seed.green.berry": 1.0, "seed.hemp": 1.0, "seed.potato": 10.0, "seed.pumpkin": 10.0, "seed.red.berry": 10.0, "seed.white.berry": 1.0, "seed.yellow.berry": 1.0 }, "Gather": { "*": 10.0, "skull.wolf": 1.0, "skull.human": 1.0 } } } When I set everything to 10 and save it sets a lot back to 1 and corn and pumpkins still gather at 1. I get these errors. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.blue.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.corn): The parent is missing. Failed OptionInput.Callback callback ( seed.green.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.hemp): The parent is missing. Failed OptionInput.Callback callback ( seed.white.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.yellow.berry): The parent is missing. Failed OptionInput.Callback callback ( skull.wolf): The parent is missing. Failed OptionInput.Callback callback ( skull.human): The parent is missing. Is there something I'm missing? It looks like Pickup and Gather should still be at 10x.
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.