-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Farmer Bob
-
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
Yes, That's what I put at the end of my last message. I just tried unloading the plugin, placing a new bare planter, planting corn and waiting to gather clones. I put the clones in a storage box and all was fine, but as soon as they were transferred to another box they became copies of the existing clones so now they all have the same gene. I did it again with hemp, this time emptying the receiver box first. They became copies of the first clone, now all the same.. It seems like the update changed something, it worked fine last wipe. I guess I'll have to clone and breed manually for now. Once I have the "GGGYYY" clone it shouldn't be a problem. Just have to wait and see if the problem just goes away in an update or two as they sometimes do.
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
Okay, This is confusing. This seems to be a problem with the conveyors. I plant seeds and everything proceeds fine until cloning. If I turn off the conveyors and let the clone collect in the cache on the planter every thing works fine, but if I use the conveyor to move the clones to a box they all come out as copies of whatever the first clone was. I've tried harvesting the clones manually and also collecting them from the planter cache then putting them in a box and that works fine, but when moved with a conveyor they become copies of the whatever the first clone was.
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 56 comments
-
- #easyvote
- #bippymiester
-
(and 27 more)
Tagged with:
- #easyvote
- #bippymiester
- #voting
- #rewards
- #easy vote
- #easy
- #vote
- #vote rewards
- #cobalt studios
- #cobaltstudios
- #player notifications
- #command rewards
- #reward commands
- #reward customization
- #vote management
- #reward tiers
- #unlimited rewards
- #voting encouragement
- #reward list
- #reward system
- #custom notifications
- #voting system
- #player engagement
- #server customization
- #ease of use
- #best servers
- #rustservers.gg
- #bestservers.com
- #rust-servers.net
-
I'm finding that it appears to be doing every thing fine except giving out the rewards. I can see it is checking/counting the sites and I can see the count in the data file, but when it tries to give the reward it says it cant find player. It looks like its using the player name not the steam id. Is this the way it always worked or is this new. It use to work fine but some ware in the last few updates it stopped.
- 56 comments
-
- #easyvote
- #bippymiester
-
(and 27 more)
Tagged with:
- #easyvote
- #bippymiester
- #voting
- #rewards
- #easy vote
- #easy
- #vote
- #vote rewards
- #cobalt studios
- #cobaltstudios
- #player notifications
- #command rewards
- #reward commands
- #reward customization
- #vote management
- #reward tiers
- #unlimited rewards
- #voting encouragement
- #reward list
- #reward system
- #custom notifications
- #voting system
- #player engagement
- #server customization
- #ease of use
- #best servers
- #rustservers.gg
- #bestservers.com
- #rust-servers.net
-
- 191 comments
-
- 1
-
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
Yes, that's how I thought it worked, But what I was asking about was if it could be set to pick clones or if at harvest it could be set to also produce seeds, or if this would be something I would have to handle separately. The farm I have been running this month is a 12x12 with 4 grow floors so yes, If the server has the AutoPlant plugin it's possible. Without that plugin a 6x6x4 is about my limit. With the AutoFarm plugin I don't know what you could go to, especially with a monthly wipe.
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
When using the Skip Night Vote plugin https://umod.org/plugins/skip-night-vote it doesn't seem to follow along. I skip the night and go to the next day but my plants will show no light like they are in darkness for the period of time that it would be dark. I haven't tried inside with lamps yet just outside.
-
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
Okay, After a day and several restarts I logged in and now it just works. All the things I picked up to test seem to gather at the 10x rate now. can't give you a reason why but it works now.
-
Hello, I'm trying to set up a 10x server but the gather manager does not seem to be changing anything. { "Enabled": true, "Config": { "RecycleTick": 5.0, "ResearchDuration": 10.0, "VendingMachineBuyDuration": 2.5, "CraftingSpeedMultiplier": 1.0, "MixingSpeedMultiplier": 1.0, "Quarry": { "*": 10.0 }, "Excavator": { "*": 10.0 }, "Pickup": { "*": 10, "seed.black.berry": 1.0, "seed.blue.berry": 1.0, "seed.corn": 1.0, "seed.green.berry": 1.0, "seed.hemp": 1.0, "seed.potato": 10.0, "seed.pumpkin": 10.0, "seed.red.berry": 10.0, "seed.white.berry": 1.0, "seed.yellow.berry": 1.0 }, "Gather": { "*": 10.0, "skull.wolf": 1.0, "skull.human": 1.0 } } } When I set everything to 10 and save it sets a lot back to 1 and corn and pumpkins still gather at 1. I get these errors. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.blue.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.corn): The parent is missing. Failed OptionInput.Callback callback ( seed.green.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.hemp): The parent is missing. Failed OptionInput.Callback callback ( seed.white.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.yellow.berry): The parent is missing. Failed OptionInput.Callback callback ( skull.wolf): The parent is missing. Failed OptionInput.Callback callback ( skull.human): The parent is missing. Is there something I'm missing? It looks like Pickup and Gather should still be at 10x.