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Everything posted by Farmer Bob
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chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
Okay, Thanks for the help. -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
I guess I can just remove all the eggs once or twice a day to reset them for now but that still leaves the problem of the disappearing adapters/splitters. -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
This is after i hooked up the conveyor and pulled all the the eggs out of all the coops that still have conectors 2026-01-05 14-32-16.mp4 -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
This is after I removed the eggs from 4 coops 2026-01-05 13-45-10.mp4 -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
>>>If you remove the produced eggs (5) they will produce more 5 and stop? I pulled the eggs from a couple coops and they started laying more, I;m waiting to see if they go past 5. >>>They stoped after server restart or plugin restart or after the autochickencoop.reset command? I'm remember it working after server restart and i didn't reset the plugin or do autochickencoop.reset until after i noticed they had stopped. Here is a video of the initial problem small.mp4 -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
>>>I don't understand — you collected 16.5k eggs but they stopped producing? Yes >>>Currently, do all of them (except 1) have 5 eggs in some slot, and that number doesn't change? 2 of them that I killed chickens in to see if that would restart production, the rest have 5 >>>How many chicken coops do you have? 26 >>>Can you send a video so I can get a better idea of what's happening? I'll try to install some capture software on this machine so it might be a while. >>>The plugin doesn't actually control or block egg production. By any chance, do you have a stack limit plugin or any other plugins that affect chickens or animals? No, They where holding more yesterday. They are at 5 because that is what I had the conveyors set to leave. They have been unhooked for quite a while now but still 5. The stack adjustments i have are to increase holding, the 16.5k eggs are in a single slot in the frig. -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob replied to Farmer Bob's Support Request in Support
Happiness and Sun are 100% Hunger and Thirst can be slightly less, showing a slight gap at the top of the gauge thing. They have been unplugged from water and food input and they don't appear to be eating or drinking except for two coops that I killed chickens in. Now that replacement chickens have been hatched that appear to have stopped also. None of the chickens are laying eggs whether the coops have adapters or not. The auto-hatch appears to be working, The coops I killed chickens in hatched more til the 4 limit. My config is > { "Enabled": true, "StorageAdaptorPosition": { "x": -0.5, "y": 1.45, "z": -1.0 }, "StorageAdaptorRotation": { "x": -15.0, "y": 0.0, "z": 0.0 }, "FluidSplitterPosition": { "x": 0.1, "y": 0.9, "z": -1.0 }, "FluidSplitterRotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "LoveSystem": { "UpdateInterval": 15.0, < I changed this after to see if it would get them laying again> "ForceUpdateOnPet": true }, "AutoHatch": { "Enabled": true, "MaxChickens": 4, "CheckInterval": 30.0 }, "ChickenProtection": { "Enabled": true, "OnlyOwnerAndTeamCanDamage": true, "CheckFriends": true, "CheckClans": true, "CheckBetterTeams": true }, "GroupLimits": { "default": 100, "vip": 100, "premium": 100 } } For testing I granted myself all permissions. All the coops show 5 corn 992ml water and 5 eggs except the two I killed chickens in, 4 eggs and 1 egg and less corn but the same water. They have all been unhooked for and hour or two now, resetting removes all the connections. I collected a little over 15k eggs yesterday but this morning it only about 16.5k so it appears to have stopped in the night. -
chicken stopped laying <and> splitters/adapters going missing
Farmer Bob posted A Support Request in Support
I seem to be having two problems, I don't know if they are related or not. one is, The plugin worked fine the first day but now the chickens don't lay eggs. the other is, When I do a autochickencoop.reset it resets but removes the splitter an storage adapter from the last coop placed that has one. The debug command shows I have 26 coops but only 24 have adapter/splitter attached. In the data file it look like the ID's for the splitter/adapter are being set to "0". Would it be possible to add a command to add adapters/splinters to a coop you are looking at? -
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Yes, That's what I put at the end of my last message. I just tried unloading the plugin, placing a new bare planter, planting corn and waiting to gather clones. I put the clones in a storage box and all was fine, but as soon as they were transferred to another box they became copies of the existing clones so now they all have the same gene. I did it again with hemp, this time emptying the receiver box first. They became copies of the first clone, now all the same.. It seems like the update changed something, it worked fine last wipe. I guess I'll have to clone and breed manually for now. Once I have the "GGGYYY" clone it shouldn't be a problem. Just have to wait and see if the problem just goes away in an update or two as they sometimes do.
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Okay, This is confusing. This seems to be a problem with the conveyors. I plant seeds and everything proceeds fine until cloning. If I turn off the conveyors and let the clone collect in the cache on the planter every thing works fine, but if I use the conveyor to move the clones to a box they all come out as copies of whatever the first clone was. I've tried harvesting the clones manually and also collecting them from the planter cache then putting them in a box and that works fine, but when moved with a conveyor they become copies of the whatever the first clone was.
- 256 comments
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- 256 comments
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- 256 comments
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- 256 comments
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Yes, that's how I thought it worked, But what I was asking about was if it could be set to pick clones or if at harvest it could be set to also produce seeds, or if this would be something I would have to handle separately. The farm I have been running this month is a 12x12 with 4 grow floors so yes, If the server has the AutoPlant plugin it's possible. Without that plugin a 6x6x4 is about my limit. With the AutoFarm plugin I don't know what you could go to, especially with a monthly wipe.
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- 256 comments
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When using the Skip Night Vote plugin https://umod.org/plugins/skip-night-vote it doesn't seem to follow along. I skip the night and go to the next day but my plants will show no light like they are in darkness for the period of time that it would be dark. I haven't tried inside with lamps yet just outside.
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Okay, After a day and several restarts I logged in and now it just works. All the things I picked up to test seem to gather at the 10x rate now. can't give you a reason why but it works now.
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Hello, I'm trying to set up a 10x server but the gather manager does not seem to be changing anything. { "Enabled": true, "Config": { "RecycleTick": 5.0, "ResearchDuration": 10.0, "VendingMachineBuyDuration": 2.5, "CraftingSpeedMultiplier": 1.0, "MixingSpeedMultiplier": 1.0, "Quarry": { "*": 10.0 }, "Excavator": { "*": 10.0 }, "Pickup": { "*": 10, "seed.black.berry": 1.0, "seed.blue.berry": 1.0, "seed.corn": 1.0, "seed.green.berry": 1.0, "seed.hemp": 1.0, "seed.potato": 10.0, "seed.pumpkin": 10.0, "seed.red.berry": 10.0, "seed.white.berry": 1.0, "seed.yellow.berry": 1.0 }, "Gather": { "*": 10.0, "skull.wolf": 1.0, "skull.human": 1.0 } } } When I set everything to 10 and save it sets a lot back to 1 and corn and pumpkins still gather at 1. I get these errors. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.black.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.blue.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.corn): The parent is missing. Failed OptionInput.Callback callback ( seed.green.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.hemp): The parent is missing. Failed OptionInput.Callback callback ( seed.white.berry): The parent is missing. Failed OptionInput.Callback callback ( seed.yellow.berry): The parent is missing. Failed OptionInput.Callback callback ( skull.wolf): The parent is missing. Failed OptionInput.Callback callback ( skull.human): The parent is missing. Is there something I'm missing? It looks like Pickup and Gather should still be at 10x.
