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Everything posted by hionet.com
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Do a map wipe and use the latest plugins, also meka sure you change the plot locations for each building plot
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I have fixed the restriction and I am still working to get a fix for CopyPaste null error
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Ok, I will post a fix soon, seem like even if you add a limit to vehicles in config the limit can be bypased, a player should not be able to spawn more than allowed (5 entities by default)
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Changed Status from Pending to Work in Progress
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I am working on a fix for CopyPaste error. Also why you have 5000 rowboats?
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Hello RoggerRab, For sure I will add more features for this system, for the moment you can remove using `ent kill` like admins if you are inside your building plot. ent kill Also don't forget you can test the system live, search in the server list for Build System Demo | by hionet.com or connect directly to 46.224.9.69:25015
- 26 comments
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Version 2.3.4
619 downloads
BuildSystem is a creative building and sandbox system for Rust servers. Players get their own plot (or claim one anywhere on the map), build for free with god mode and noclip, save and reload their bases, share them with the community, and invite friends to build with them. As the server owner you get configurable ranks and limits, an in-game admin panel, and a ready-to-use map with 160 plots. Tip Try it live: client.connect 23.81.34.186:25015 Jump to: Features · What's included · Ranks · Permissions · Commands · Configuration · Developers Features Plots and claims Three build modes: fixed plots, procedural claims (players roam the map and /claim any spot), or both Normal and VIP plot categories, each split into grass, desert, dirt, and snow biomes Players pick a biome from the start menu, and plots are handed out in order or at random Central lobby with spawn, respawn, dome, and teleport handling Map markers, coloured domes, and boundary protection for every plot Sound isolation, so players only hear what happens inside their own plot Damage outside the plot radius is blocked Creative building Free building and repairing, all blueprints unlocked, crafting without workbenches God mode and noclip, with separate rules for the lobby, plots, and roaming Auto-upgrade to any grade as you place, and upgrade or downgrade the whole plot in one click Auto-lock for doors and boxes, open or close all doors at once Turn all electrics on or off, or use No Electricity mode to power everything without wiring A stability toggle: switch it off and nothing collapses while you build Built-in hammer remove (hold R) Remove deployables, remove vehicles, wipe to foundation, or clear the whole plot Vehicles from the F1 spawn menu (configurable list) Build cost calculator with total cost and 24h upkeep Entity and vehicle limits per rank, shown on a live HUD Symmetry building Hit a foundation with the hammer to set the centre, and every piece you place, upgrade, rotate, or remove is mirrored Square, triangle, and hexagon layouts Single, Quad, Rot2, Rot3, Rot4, and Rot6 modes Visual guides, plus pause, resume, cycle, and disable controls Mirrored copies count toward the player's entity limit Saving and loading BuildSystem has its own save system, so CopyPaste is not required. Save, load, rename, and delete builds from the My Builds menu Plots auto-save when the owner leaves or disconnects, and when the server saves or shuts down Restores entities, inventories, locks, authorisations, signs, vehicles, and electrical/IO wiring Saves and loads run one at a time in a queue, with a timeout Unlimited saves by default, or per-rank save limits Every save file is backed up, and a console command restores it Migrates old CopyPaste saves Community builds Publish a build to the in-game community gallery, with or without a Rust camera photo Browse builds as cards, or load one with a share code Each build has a title, description, author, photo, and star rating Preview an imported build before saving your own copy Admins can hide, edit, re-photo, or remove any published build Building with friends Invite a player, or ask to join their plot, from chat or from the player list in the menu Accept, decline, or cancel requests Guests are authorised on the plot's cupboards and turrets automatically The owner chooses what guests can do: build, remove, demolish, craft, and save/copy. All of these start off. Guests are sent back safely when the owner leaves Export and import (optional) This is off by default. When you turn it on, players can move builds in and out of the server in CopyPaste format, for example to test a base in Fortify, build bases for Raidable Bases, or move bases between servers. Export a plot to a link on bases.hionet.com, to a file on the server, or both Import from a link, or from files you approve in data/copypaste/approvedfiles Allowed per rank, with a cooldown Note Export and import is the only feature that needs the CopyPaste plugin. Everything else works without it. Player menu Players open it with /build or the middle mouse button. It has these tabs: Start: pick a plot biome, or go exploring to claim your own spot Build Tools: the Upgrade, Symmetry, Personal, Remove, Doors, Electrical, Save Manager, Build Cost, and Plot Manager cards My Builds: saved builds, save slots, and publishing Community Builds: the shared build gallery Join Other Player: the online player list and join requests Settings: what guests can do on your plot Info: your server's Discord and website links You can hide any Build Tools card or button from the config or the admin panel, and the remaining cards close up the gap. Admin panel Admins open it with /badmin. It has these tabs: Dashboard: server overview Categories: create, rename, and remove plot categories Slots: add, remove, teleport to, and identify plot slots Plots: active plots and their players; teleport, delete, or send to the lobby Community: manage published builds and their photos Maintenance: reload categories, refresh markers and UI, create or recreate the lobby, run plot cleanups Permissions: a quick reference for BuildSystem permissions Settings: search and edit config values in game; changes apply immediately Destructive actions ask for confirmation, back up what they change, and are logged. What's included 12 plugins: BuildAdmin, BuildConfig, BuildCore, BuildCosts, BuildGuests, BuildIO, BuildLang, BuildMirror, BuildOptions, BuildPlots, BuildSaves, BuildUI 5 build maps with the same lobby and plot layout, so you can pick the one you like Plot data for 160 plots: 124 normal and 36 VIP, across grass, desert, dirt, and snow An install guide, server startup arguments, and upgrade notes Procedural and combined modes also work on your own custom or procedural maps. BuildSystem runs on both Oxide and Carbon. Ranks Every limit a player has comes from a rank in BuildConfig.json. A rank is one block in the Ranks list: { "Permission": "buildcore.vip", "Max entities": 6000, "Max vehicles": 8, "Plot radius (meters)": 120.0, "Claim radius (meters)": 120.0, "Max saved builds": 6, "Plot types they can use": [ "normal", "vip" ], "Allow export and import": true, "Allow symmetry": true } Setting What it does Permission The permission that gives this rank. Leave it empty for the rank every player gets Max entities How many entities the player can have in their plot Max vehicles How many vehicles the player can have Plot radius (meters) Size of the plot they get from the start menu Claim radius (meters) Size of the area they get with /claim Max saved builds Number of save slots. Only applies when Limit how many builds each player can save (in the Saving section) is true Plot types they can use Which plot categories they can pick, e.g. normal, vip, or your own Allow export and import Can use CopyPaste export/import (when the feature is on) Allow symmetry Can use symmetry building Default ranks Rank Permission Entities Vehicles Plot / claim radius Saved builds Plot types Everyone (empty) 2000 5 60 m 3 normal VIP buildcore.vip 6000 8 120 m 6 normal, vip VIP Max buildcore.vipmax 10000 12 120 m 10 normal, vip Adding your own rank Open oxide/config/BuildConfig.json (Carbon: carbon/configs/BuildConfig.json). Copy one block in the Ranks list, paste it below, and change the permission, for example to buildcore.elite. Change the limits you want. Reload the config with oxide.reload BuildConfig (Carbon: c.reload BuildConfig). The new permission registers itself. Grant it with oxide.grant group elite buildcore.elite (Carbon: c.grant group elite buildcore.elite). How ranks combine: The rank with the empty permission is the base for every player, so don't delete it. A player with several ranks gets the best value of each setting, so the order in the list doesn't matter. Any rank can unlock any plot type. Nothing is hardcoded to "VIP". Start custom permissions with buildcore., otherwise Oxide logs a warning for each one. Permissions Permission What it gives buildcore.vip The default VIP rank buildcore.vipmax The default top rank buildcore.<anything> Any rank you add to the Ranks list buildplots.explore Leave your plot to visit other players' plots. No building, removing, demolishing, damaging, or upgrading outside your own plot buildplots.lobbyexit Leave the lobby without being pulled back (for servers using other teleport plugins), and open the menu from outside managed areas buildadmin.use Open the admin panel (/badmin) and run the buildsaves.* console commands Note Symmetry and export/import are set per rank with Allow symmetry and Allow export and import, not with permissions. If you are upgrading from an older version, these permissions are no longer used: buildcore.normal: the rank with the empty permission covers every player buildmirror.use: use Allow symmetry on a rank buildio.copypaste: use Allow export and import on a rank buildsaves.admin: use buildadmin.use buildplots.freeroam: renamed to buildplots.explore Server admins (ownerid) have full admin access without any permission. Commands Player commands Command What it does /build Open the BuildSystem menu (or press the middle mouse button) /leave Leave your plot or stop roaming /myplot Go back to your plot /claim Claim the spot you are standing on (procedural mode) /fly, /f, /noclip Toggle noclip /god, /g Toggle god mode /buildcost Show your plot's build cost and 24h upkeep /invite <player> Invite a player to your plot /request <player> Ask to join a player's plot /accept <player> Accept a request or invitation /decline <player> Decline a request or invitation /guestperm <option> <true|false> Set what your guests can do: build, remove, demolish, craft, savecopy /listguestperms Show your current guest permissions /bm shape <auto|single|triangle|hexagon> Pick the triangle layout for symmetry building /showui, /hideui Open or close the BuildSystem menu You can rename /build and /claim or add more names for them in the config. For example, add b to Chat commands in the Build menu section to get /b. Admin commands Command Who What it does /badmin buildadmin.use Open the admin panel /cleanupslot <category> <slot> Admin Clear the builds in one plot slot Most admin work is done from the /badmin panel. These console commands cover the jobs the panel doesn't. Run them from the server console, RCON, or F1 as an admin. Command What it does buildio.cleanupslot <category> <slot> Clear the builds in one plot slot buildio.rebuildindex Rebuild the saved-builds index buildsaves.restore <filename> Restore a save from its backup buildsaves.sanitizeall Check and repair all save files buildsaves.migrate Import old CopyPaste saves Configuration All settings are in one file, BuildConfig.json, and the setting names are plain English. You can also change most of them in game from the Settings tab in /badmin. Developers Hooks Hook When it's called object CanBuildSystemKillEntity(BaseEntity entity) Before BuildSystem removes an entity during cleanup or clear actions. Return non-null to keep it object CanBuildSystemHammerRemoveEntity(BaseEntity entity) Before hammer remove (hold R) deletes an entity or a sleeping player. Return non-null to block it void OnBuildZoneEnter(BasePlayer player, string zoneName) Player enters the lobby or a plot void OnBuildZoneExit(BasePlayer player, string zoneName) Player leaves the lobby or a plot API calls you can use from your own plugin: If you need another hook or more detail on any of these, contact me.$99.99- 26 comments
- 5 reviews
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GetRecyclerSpeed works just for StaticRecyclerSpeeds, you should revert back the function to private void StartRecycling(Recycler recycler, BasePlayer player) { recycler.CancelInvoke(nameof(recycler.RecycleThink)); var recycleSpeed = cfg.DefaultSpeed; foreach (var permSpeed in cfg.PermissionSpeeds) if (permission.UserHasPermission(player.UserIDString, permSpeed.Key)) { recycleSpeed = permSpeed.Value; break; } timer.Once(0.1f, () => recycler.InvokeRepeating(recycler.RecycleThink, recycleSpeed - 0.1f, recycleSpeed)); }
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- 25 comments
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[PAID] Make minor changes to the SQL Economics plugin
hionet.com replied to DuGe's topic in Requests
Hi, set this line to true: from: [JsonProperty("Store data in MySQL instead of data files")] public bool UseMySql = false; to: [JsonProperty("Store data in MySQL instead of data files")] public bool UseMySql = true; -
- 3 comments
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- #oxide
- #tournament
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