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hionet.com

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Everything posted by hionet.com

  1. What kind of buttons and like where? In the main UI or on the screen? Also about the chat steamid I am not aware of this, but I will check to see if it is because of my plugins or some weird glitch, in any case I will fix it
  2. Thank you for reporting this, I will have a fix asap
  3. hionet.com

    Can I use

    Changed Status from Pending to Not a Bug
  4. hionet.com

    Can I use

    Hi @MrLiquid, Yes, you can use any map you want as long as you change the lobby location in the config file and also define all your plots in /data/BuildSystem/ZoneLocations.json OR it will be a new update soon and this file will be split in more files for custom biomes. (check the image). If you have any other questions feel free to contact me.
  5. hionet.com

    help

    Contact me on discord if you have any other problems: hionet.com
  6. hionet.com

    help

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.2b
  7. hionet.com

    help

    fixed
  8. hionet.com

    help

    Do a map wipe and use the latest plugins, also meka sure you change the plot locations for each building plot
  9. hionet.com

    help

    I have fixed the restriction and I am still working to get a fix for CopyPaste null error
  10. hionet.com

    help

    Ok, I will post a fix soon, seem like even if you add a limit to vehicles in config the limit can be bypased, a player should not be able to spawn more than allowed (5 entities by default)
  11. hionet.com

    help

    Changed Status from Pending to Work in Progress
  12. hionet.com

    help

    I am working on a fix for CopyPaste error. Also why you have 5000 rowboats?
  13. Hello RoggerRab, For sure I will add more features for this system, for the moment you can remove using `ent kill` like admins if you are inside your building plot. ent kill Also don't forget you can test the system live, search in the server list for Build System Demo | by hionet.com or connect directly to 46.224.9.69:25015
  14. Version 2.0.8

    437 downloads

    BuildSystem A complete creative building and sandbox suite for Rust servers. BuildSystem provides managed plots, procedural land claims, native save/load tools, community build sharing, guest collaboration, creative tools, protection, and modern player/admin interfaces. Live Test client.connect 23.81.34.186:25015 Main Features Fixed plot, procedural claim, or combined build modes Normal and VIP plot categories with configurable limits Central lobby with teleport, respawn, dome, and map marker support Biome-based plot layouts and optional randomized allocation Explore mode with `/claim` for procedural maps Free building, repairing, crafting, and blueprint unlocks God mode, noclip, auto-upgrade, mass upgrade, and auto-lock One-click electrical power and door controls Built-in hammer removal Entity and vehicle limits with optional HUD Automatic plot saving and cleanup Plot sound isolation and boundary protection Configurable startup convars and creative restrictions Native Save System BuildSystem includes its own `BuildSaves` backend. CopyPaste is not required. Save, load, rename, and delete builds Unlimited saves by default Optional permission-based save limits Automatic saving on leave, disconnect, server save, and shutdown Category-aware loading High-fidelity entity, inventory, lock, authorization, sign, vehicle, and IO restoration Serialized save/load queue with timeout protection Legacy CopyPaste migration Save-file sanitization and index repair tools Community Builds Players can publish builds using share codes. Publish with or without a Rust camera photo Browse community builds through the UI Import builds using cards or share codes Community titles, descriptions, authors, images, and ratings Preview imported builds before saving a personal copy Admin controls for hiding, editing, or removing published builds Guest / Friends Building Invite players or request access to their plots Search online players through the UI Accept, decline, or cancel requests Automatic cupboard and turret authorization Owner-controlled guest permissions for building, removing, demolishing, and crafting Guests are returned safely when the owner leaves Symmetry Building BuildMirror provides advanced building symmetry using a hammer-selected foundation pivot. Square, triangle, and hexagon layouts Reflection and rotational modes Rot2, Rot3, Rot4, Rot6, and Quad modes where supported Visual placement guides Mirrored upgrading, rotating, and removal Pause, resume, cycle, and disable controls Optional `buildmirror.use` permission Player UI The interface includes: Start and plot selection Build Tools My Builds Community Builds Join Other Player Guest Settings Server Information Entity and vehicle limit HUD Auto-upgrade and symmetry overlays Middle-click menu shortcut Admin UI Use `/badmin` to open the administration panel. Create, rename, and remove plot categories Add, remove, teleport to, and identify plot slots Manage active plots and players Manage community builds and photos Edit supported settings at runtime Refresh markers, UI, categories, and lobby Run plot cleanup and maintenance actions Admin actions are logged Included Build Map The package includes a purpose-built creative map and matching plot data. Central lobby Organized normal and VIP plot locations Grass, desert, dirt, and snow categories Ready-to-use fixed plot layout Procedural and combined modes can also be used on compatible custom or procedural maps. Player Commands `/build` or `/b` - Open BuildSystem `/leave` - Leave the current plot or roaming session `/myplot` - Return to your active plot `/claim` - Claim land in procedural mode `/request <player>` - Request access to a plot `/invite <player>` - Invite a guest `/accept <player>` - Accept a request or invitation `/decline <player>` - Decline a request or invitatio `/fly`, `/f`, or `/noclip` - Toggle noclip `/god` or `/g` - Toggle god mode `/buildcost` - Calculate build and upkeep costs Build and claim chat aliases are configurable. Permissions `buildcore.normal` - Optional normal save-limit tier `buildcore.vip` - VIP plots, radius, limits, and save tier `buildcore.vipmax` - Additional category/save tier support `buildplots.freeroam` - Bypass normal plot containment `buildplots.lobbyexit` - Allow supported off-plot menu flow `buildmirror.use` - Optional symmetry access `buildadmin.use` - Access the admin panel Admin Commands `/badmin` Console: `buildio.rebuildindex` Included Plugins BuildAdmin.cs BuildConfig.cs BuildCore.cs BuildCosts.cs BuildGuests.cs BuildIO.cs BuildLang.cs BuildMirror.cs BuildOptions.cs BuildPlots.cs BuildSaves.cs BuildUI.cs Developer Hooks `CanBuildSystemKillEntity` `CanBuildSystemHammerRemoveEntity` `OnBuildSystemEntityValidated` `OnBuildZoneEnter` `OnBuildZoneExit` `OnBuildConfigChanged` `OnBuildMirrorStateChanged` If you need more details about the hooks or you want something to be added feel free to contact me!
    $99.99
  15. GetRecyclerSpeed works just for StaticRecyclerSpeeds, you should revert back the function to private void StartRecycling(Recycler recycler, BasePlayer player) { recycler.CancelInvoke(nameof(recycler.RecycleThink)); var recycleSpeed = cfg.DefaultSpeed; foreach (var permSpeed in cfg.PermissionSpeeds) if (permission.UserHasPermission(player.UserIDString, permSpeed.Key)) { recycleSpeed = permSpeed.Value; break; } timer.Once(0.1f, () => recycler.InvokeRepeating(recycler.RecycleThink, recycleSpeed - 0.1f, recycleSpeed)); }
  16. cfg.PermissionSpeeds never used, so in order to have VIP custom speed try to edit the StaticRecyclerSpeeds and use thoose perms for vip until the dev update it
  17. Hi, set this line to true: from: [JsonProperty("Store data in MySQL instead of data files")] public bool UseMySql = false; to: [JsonProperty("Store data in MySQL instead of data files")] public bool UseMySql = true;
  18. Hi, Will this plugin Block PVP/Raiding on PVE timer? Or block raiding on PVP timer?

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