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Everything posted by Shemov
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Hi! Setup rustedit.dll plugin
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- 9 comments
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- #rust custom
- #oil
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- 9 comments
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- #rust custom
- #oil
- (and 7 more)
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- 9 comments
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- #rust custom
- #oil
- (and 7 more)
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Hi! I know about such places, but when you start looking at them, you can't get the same bug, the locomotive just passes without any problems. I'm still collecting information about all this. Thank you too
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This is due to the game update. The map has been updated for this patch in version 1.2
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.2
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- 42 comments
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it looks like a plugin, try running without plugins, only rustedit.dll
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Hi! Look for a problem in the correct installation/The website. where you store the map for installation. This card is currently on my test server and you can access it at any time
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Version 1.0.0
1 download
The 6th Industrial Settlement is ready to go, the puzzle needs a green card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~1.5k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; and 1 blue card. Other works:$9.30 -
Version 1.0.0
5 downloads
The 5th Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~3.5k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 5 more)
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Version 1.0.0
13 downloads
The 4th Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~3k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 5 more)
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- 11 comments
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Version 1.0.0
2 downloads
The new railway station is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Can be used in railway system; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~2k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil Barrels: 5; Food boxes/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 6 more)
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Version 1.0.0
3 downloads
The 3rd Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~1.6k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 4 more)
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Changed Status from Work in Progress to Closed Changed Fixed In from 2.7 to 2.8
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Work in Progress Changed Fixed In to 2.7
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Version 3.2
161 downloads
Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system. The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease. For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers. Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world. "Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it. Features: Map size: 4500; Prefabs count: ~65K; Compatible with BetterNPC plugins (Config for bots in the file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; A large number of small settlements/single buildings not marked on the road map by road; Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments: Nuclear Cargo; Settlement; Bandit Settlement; Wood Industry; Industrial Settlement; Office Area; Reverpost; Shorpek; Warehouse Settlement; Bandit Ship; Slave Ship; Rebel Ship; RW Station; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU" on map ); Underwater farm zones ( "O" on map ). Monuments: Combined Outpost; Launch Site; The Dome; Ziggurat; PowerPlant; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov A password is attached to the map. You can edit it.$49.90- 11 comments
- 2 reviews
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- 2
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Version 1.2
14 downloads
The Nuclear Cargo ship is ready to go, the puzzle needs a red card and a fuse to get into the full loot. It is possible to install bots using the BetterNpc plugin Features: Installation on water; Great detail; A lot of content; There are locked crates; Loot is divided into rooms; Requires a red card and a fuse for full looting; There are turrets, which can be disabled; Optimized fps. General Info: Prefabs count: ~5.4k; Type: for looting; Modifiers: Topology. Loot: Oil barrels 5; Food Crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crates: 6; Locked crates: 4. Other works:$19.40-
- #rust custom
- #custom monument
- (and 6 more)