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Everything posted by Niko
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Yeah I'm aware of the issue. Working on a fix.
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- 5 comments
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- 2
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- #anticheat
- #demo
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Version 1218 040126C NV
47 downloads
Dante's Peak is a 3000K size map with around 75K prefabs featuring an active Volcano (plugin included) The Volcano is the main source or ore resources on the map so build close to the mountain and your guaranteed rich pickings at the expense of possibly getting your base wrecked from the bombardment. Build away from the danger zone and you will struggle to find all you need but no risk of death from falling rocks. CUSTOM MONUMENTS & FEATURES Active Volcano (plugin included) Volcano Research Facility Liquor in the Front Poker in the Rear Bar Motorcycle Club Railway Sidings Wallace Town International Airport (Full Size) 2 Aircraft Ship Wreck Radar Station Wind Power Station Solar Tower Dormant Volcano Hot Springs Bayou Bunker Guntopia STANDARD MONUMENTS Junkyard Outpost Arctic Research Base Abandoned Military Base Bandit Camp Harbour Dome Trainyard Rad Town Usual Smaller Monuments$49.95 -
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Version 125J 250425a
20 downloads
Clearwater Bay is a 3000 size 63K Prefab map with some unique highly detailed monuments for you to explore and discover. UNIQUE LOCATIONS CARRIER OIL DERRICK SOLAR TOWER 4 VILLAGES AND TOWNS LARGE CHURCH SHARTS MARKET RAILWAY FACTORY CRATER RESEARCH MT RUSTMORE HYDRO ELECTRIC DAM TRAIN CRASH PLANE CRASH SKI LIFTS CETACEAN INSTITUTE TRENCHES RUINED BRIDGE MONORAIL NETWORK NIKOS FARM STANDARD MONUMENTS TRAIN YARD HARBOUR OIL RIGS LABS RANCH MILITARY BASE OUTPOST BANDIT CAMP ARCTIC BASE SEWER BRANCH MINING OUTPOSTS RADTOWN SUPERMARKETS GAS STATIONS LAKES OASIS CANYON SWAMP MISSILE SILO LIGHTHOUSE$39.95 -
Need a plugin for my next map I want a random spot on the map to spawn infected zombies. If a player comes into contact with an infected Zombie they become infected also. The disease will be transmissible between players. It will affect players by reducing health at a greater rate until dead. Players can be cured using the strongest health potion. Infected people will show up on a HUD map. If you can do the job DM me with a price
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Version 125J 050525a
22 downloads
World Update 2.0 broke beyond reasonable repair a few of my maps, BiosSphere, Expanse and Great Lake - Some monuments from those maps have been added to this new map and will be provided FOC to those who had previously purchased those maps. It will be available to everyone else soon. A 3000k Map with 34K Prefabs, Iradia Shores is a map thats gone through the multiverse and extracted from other plains of existence monuments and plonked them in this new land. UNIQUE LOCATIONS LARGE COBALT COLLIDER BEACHED CARGO TRANSMITTER MATRIX ELEVATOR MAZE HORSE RACES PRISON CAMP RIVER TUNNEL SPACEPORT CANYON CITY HOSPITAL CANYON RAILWAY SKI LIFT VISITORS SPACESHIP STANDARD MONUMENTS TRAIN YARD HARBOUR OIL RIGS LABS RANCH MILITARY BASE OUTPOST WATER TREATMENT BANDIT CAMP LIGHTHOUSE FISHING VILLAGE DOME RADTOWN QUARRIES ARCTIC BASE SUPERMARKET FERRY TERMINAL$39.95 -
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Version 1218 010226B
173 downloads
Colony is a Map on and Alien World with unique mechanics and play techniques Survival does not get much harder than this. Oxygen required outside, Unique settler buildings and Habitat Domes, Aliens to discover, Unique Monuments. A World under constant bombardment from Meteors either destroying your base or supplying much needed ore. There are no standard monuments on this map, it has been designed to be as unique as possible within the constraints of Rust, to this effect there are a number of unique plugins that are required to play this map and additional server configs - All instructions are provided within the ReadMe file and are all included. UNIQUE LOCATIONS CENTRAL COLONY BASE - many rooms to explore, safe zones, air transport, rail transport, ground transport, bandit and outpost in one. You can even live within your own base in the Colony LASER MINES - Replacement for Quarries, Lasers blast the ground producing ore to collect DOMES - Alpha, Beta, Delta, Epsilon & Gamma. The only source of wood and limited water supplies UFO - Crashed and damaged, enter, explore, escape NUCLEAR WASTE & REPROCESSING - Irradiated but what broke through the floor TRANSPORT HUB - The place to pick up a cool ride OBSERVATION POST - Simple monument SPACE TELESCOPE - Take a look into deep space UNDERGROUND ACCESS - Allows access to the train tunnels LANDER - Where the first explorers landed ROCKET - Crashed, exposing a satellite, guarded M577 APC - Giant rover, guarded Mt SHART VOLCANO - It can get hot but a great place for ore SATELLITE GRAVYARD - Old wrecks and guarded ATOM SMASHER - Underground collider ALIEN TOMB - Find who lived here before you ALIEN CUBE - They have come back, high in the sky, only one way in - Teleport AGRIFARM - Large dome for growing the Colonists food FEATURES PLAYER BUILT BASES - Build inside Tugs encased in an outer shell, build in smaller domes, build your own limited to 6 foundations and 2 levels, perfectly balanced SOLAR POWER PLANTS - If they are close enough then you can tap into the free power METEOR BOMBARDMENT - These rain down constantly, leaving behind ore to collect, just pray they don't hit your base - They arrive every few minuets SPACEDROPS - Rapid decent from Space. Marked with trails - Every 1-2 hours OXYGEN SYSTEM - All white buildings will have Oxygen, very specific to the shape and size. Outside you will need Oxygen tanks and Spacesuits FORCE FIELDS - Certain areas are separated by force fields allows the smooth transition to oxygenated areas and those without$49.95 -
Version 123 160524a
4 downloads
Wardenclyffe Tower (1901–1917), also known as the Tesla Tower, was an early experimental wireless transmission station designed and built by Nikola Tesla on Long Island in 1901–1902, located in the village of Shoreham, New York. This is my interpretation of the location as best as possible to actual scale. It features a complex 10 switch puzzle, get it wrong and your gonna get fried. Get it right and you get the prize$9.95-
- #tesla laboratory
- #niko
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Version 1.0.0
3 downloads
This Weapons factory has a plugin that allows weapons to be spawned and offered to the players with the correct card combinations. But its not that easy, guards patrol and they like to keep the rockets off the streets. There is also a ramp leading upto a crusher so you can drive those unwanted cars into the factory and turn them into scrap. The plugin is configured for rockets but the potential for customisation is available.$14.95 -
Version 1215 070925A
67 downloads
Indusville is a 3000 Size 62K prefab custom map featuring a number of unique plugins to enhance your immersion in the game.Custom Monuments Automated Weapons Factory producing rockets of various flavours (customisable) Automated Factory producing a small amount of ore and presents (customisable) Automated Deep Ore Mine, mine the ore face and send it to the surface via conveyer belt Teslas Wardenclyff Tower Lava Caves Ruined Bridge (Full of Bots) Spillway & Laboratory Giant Solar Farm Suspension Bridge Container Yards Lake Tatyana and the Fish Wives Tackle Shop Cavern Money Pit Mountain Village Crypt TV Studio Oil Derricks Sharts Motel Fort Knox True Monorail Facepunch Monuments Quarries Airfield Junkyard Ranch Outpost Bandit Dome Sewer Missile Silo Fishing Villages Oil Rigs Underwater Labs Military Base$39.95 -
Looking for that sweet video to promote your Rust map, plugin or event. Nikos Creates will create for you that Video to make your work stand out from the crowd. Already a bank of work done for other creators as well as my own. Click on the link to view past work and DM me via my Discord to discuss your requirements. Juggernaut Snipers Event Wacky Races Expanse Custom Map
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Thanks for all the input guys, Carbon is the final solution if there is no other way but im a small brained hominid and carbon got very confusing for me since the early days.
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Maybe I don't understand but in Adams space plugin I was floating around outside the station or so I thought... maybe adem can enlighten us @adem
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Need a plugin were the character needs to be wearing a space suit and consumes oxygen map wide unless they are in a terrain trigger as defined by RustEdit
