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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Вопрос

    Changed Status from No Response to Closed
  2. Scalbox

    Door closer

    Changed Status from Pending to Not a Bug
  3. Scalbox

    Door closer

    Yes, the plugin uses Rust's door closers to do this. They will be removed soon, but I don't know when it will be released.
  4. this configuration is old, use this one: { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Reverse the player's direction for entity generation. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste Easy-1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false },
  5. Scalbox

    Вопрос

    "Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities"
  6. Scalbox

    Вопрос

    this option is already present to allow the clan to interact with your entities
  7. Scalbox

    Вопрос

    Changed Status from Pending to No Response
  8. Hi, what items are you talking about? Items rotate based on how the spawner item is positioned on the ground. If you want the item to always face the direction the player is facing, you can enable this setting for the items it requires: "Align the entity with the player's direction. Default false": true "Reverse the player's direction for entity generation. Default false": false However, removing rotation for all items (automatically) would cause some items to generate incorrectly.
  9. Scalbox

    Вопрос

    I don't understand what the problem is or what you need
  10. Scalbox

    Вопрос

    please write in English
  11. Scalbox

    Base support

    Changed Status from No Response to Closed
  12. Scalbox

    Base support

    Changed Status from Fixed to No Response
  13. Scalbox

    Party Trailer II

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.2
  14. Scalbox

    Party Trailer II

    Changed Status from Pending to Work in Progress
  15. Scalbox

    Party Trailer II

    Hi, the plugin will be updated today.
  16. Scalbox

    Base support

    SpawnEverything.json
  17. Changed Status from Pending to Fixed Changed Fixed In to 1.6.5

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