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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    recycler not outputting

    hi send configuration file
  2. Scalbox

    YESSS yesss

    hi 1) The plugin allows you to generate any item; just add them to the configuration. 2) No, the plugin shouldn't be given away for free! It's not a Karuza plugin; it's a plugin that allows you to generate anything, including Karuza vehicles, natural entities, etc. So, show respect for the work of others! You're not talking about a 200-line plugin; this is a plugin with almost 20,000 lines and is constantly updated! You could have easily not bought it; no one forced you to. 3) If you want to generate something of your own, you need to add it to the configuration file: create your skinid, assign the name, the prefab to generate, and you'll have the item to generate your stuff. 4) If you have trouble adding an item, write the item you want to add and I'll add it to the plugin, as stated in the plugin description.
  3. Scalbox

    Not Spawning

    Changed Status from Pending to Fixed Changed Fixed In to 1.6.6
  4. Scalbox

    Not Spawning

    Fixed, VERSION 1.6.6 1) Fixed: Spawn error caused by GetNetworkRotation() called on a not yet spawned entity, after Rust update (06/08/2026)
  5. Scalbox

    Not Spawning

    Hi, I'm already aware of this bug and am working on fixing it.
  6. Plugin updated, VERSION 1.5.9 1) Added: Special Seeds: 3D preview system. The item a plant is going to produce is shown in real time as a floating 3D model above it, visible to every player within range. Enabled by default 2) Added: Special Seeds: the plant is scaled down while its preview is shown, so the item above it stays visible 3) Added: Special Seeds: previewed items are tilted 90 degrees, otherwise they would float on their side 4) Added: Special Seeds: oversized items (MLRS rockets, ladders and the like) are all scaled down to the same length, with a separate threshold deciding which items count as oversized 5) Added: Configuration section [Special Seed: Overlay or Preview configuration], holding the preview settings [enable, visibility radius, plant scale, resize threshold, maximum item size] 6) Updated: Special Seeds: the text overlay and the 3D preview share the same proximity trigger around the Planter Box and are mutually exclusive: the preview wins when both are enabled, and the trigger radius follows the active one 7) Updated: Special Seeds: [Disable Special Seed Overlay info] replaced by [Enable Special Seed Overlay info], which is off by default: check the configuration after updating
  7. hi, send your configuration
  8. Scalbox

    Conflict with Loottable GUI

    I'm working on a fix for this issue
  9. Hello everyone, This is a small preview of the 3D preview system I'm working on. By enabling it in the configuration file, you'll see the item produced by the special seed in real time. I'm still working on it and fixing the latest issues. Very important: these entities don't burden your servers. A system has been created to ensure that the entities only exist on the client side, so there will be no performance issues on the server. I hope to release this new feature soon.
  10. It's not at all complicated to configure if you read the documentation! A lot of people use my plugin, and those who can't configure it are rare and open a ticket. There are four basic groups. You choose one and configure it. For example, you choose the default group, configure what you want in the chicken coop section, and then assign the ultimateindustrialfarm.default permission to the players you want. The people who complain that it's complicated are people who don't read the documentation. There are many plugins with even more complicated configurations, RaidableBases for example, and I've always solved all the problems by reading the documentation or using chatgpt. So read the plugin documentation and try it out. If you have problems, don't complain in chat, as it's useless, but open a support ticket.
  11. Changed Fixed In to 1.3.5
  12. Plugin updated 1) Fixed: Bug fix related to skin changes
  13. Changed Status from Work in Progress to Fixed
  14. Changed Status from Pending to Work in Progress
  15. I replicated the problem, I'm working on a fix
  16. Scalbox

    Sam Site Limiter

    PLUGIN UPDATED, VERSION 1.0.4 1) Added: SAM Site limit for global limitation. Maximum number of SAM sites that can be deployed by player 2) Improved: Code refactoring 3) Improved: Performance optimizations (removed duplicate spatial/building queries, faster entity filtering and player lookups, cached role names, debounced input update scans)
  17. i do some test

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