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Scalbox

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Everything posted by Scalbox

  1. Hi, I'm glad you like the plugin. There will be some news coming soon, such as a user interface for admins to see all spawnable vehicles or entities, the ability to enable them, and give spawn item to a player. A shop will also be added to the plugin. The command already exists: /se pickup pick up the entity, if you have enabled entity pickup. ---------------------------------------- I can add a graphical interface, which shows all the vehicles that are around the map, and from this interface you can recall them, recover them as items, destroy them, or teleport them to the vehicle (always configurable via configuration for those interested in teleportation)
  2. Plugin updated 1.3.6 1) Improved: Damage management for Fish Traps 2) Added: Planter Box Configuration property [Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box)] 3) Added: Planter Box Configuration property [Growth rate multiplier], to increase or decrease the growth rate of plants 4) Added: Chicken Coop Configuration property and Role for [No Food and Water required] 5) Improved: Code refactoring
  3. Plugin updated 1) Added: Added: New Karuza vehicles 2) Updated: Updated Karuza vehicle SkinIds 3) Removed: Removed no longer existing Karuza vehicles ---------------------------------------------------------------------------------------------------- The plugin has been updated with the new Karuza vehicles and various changes. A list of all vehicles is available here: https://dl.scalbox.com/shared/SpawnEverything_Items.html In addition, some Karuza vehicle SkinIDs have been changed and obsolete Karuza vehicles have been removed. A table with all the changes made can be found here: https://docs.google.com/spreadsheets/d/1d_Y5ai_xyFKOcXda7LP-qWydn91uK_Kh8Llr6DpkPK4/edit?usp=sharing NB: All vehicle spawn items will no longer work for vehicles with a changed SkinID. Simply respawn these items using the new SkinID, and everything will work as before.

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