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DAez

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Everything posted by DAez

  1. DAez

    Got issue for adding it in a shop.

    Changed Status from Pending to Closed
  2. I can't make a unique name for each gem. You will have to use SKIN.
  3. DAez

    Got issue for adding it in a shop.

    It is unlikely that there are so many inactive items that could be used for all 14 gems. Try to configure it through skin anyway
  4. DAez

    Got issue for adding it in a shop.

    This method should work. Are you sure it doesn't work? "sticks": { "DisplayName": "Sulfur Crystal", "Skin": 2893225931, "Image": "https://i.imgur.com/Xg8gLLb.png", "DefaultAmount": 1, "BlockAmountChange": true, "BuyPrice": 500, "SellPrice": 500, "Currency": "sulfur.ore" "sticks": { "DisplayName": "Metal Crystal", "Skin": 2893226249, "Image": "https://i.imgur.com/NdT1u68.png", "DefaultAmount": 1, "BlockAmountChange": true, "BuyPrice": 1000, "SellPrice": 1000, "Currency": "metal.ore" },
  5. Yes I can. Gems.zip
  6. DAez

    Sometimes less then 1

    So the size of the stack will not fix it in any way. Until the game developers make a definition of the skin of the item and share the notifications, this will not fix it. But I think it doesn't really bother the players, they can always look in their inventory.
  7. DAez

    Sometimes less then 1

    You see, all new items are sticks, they just have a different skinid, because of this, the game considers it as one item and not different. I can't fix this message in any way, plugins can't control it unfortunately.
  8. I think SkinID to SkinId
  9. Example: { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "metal.fragments", "MinAmount": 1000, "MaxAmount": 2500 } ] }
  10. Example: SkinId take from the plugin config. "assets/bundled/prefabs/radtown/minecart.prefab": { "Enabled": true, "ItemList": { ... "sticks": { "Max": 1, "Min": 2, "SkinId": 2901473542 } ... },
  11. You must fill in both of these fields: ItemAfterSmelting, PossibleItemsAfterRecycler
  12. You are specifying the wrong ShortName. ShortName = sticks, but in order for this to work, you also need to specify SkinID. I'm not sure if there is such a possibility in your plugin.
  13. DAez

    harvest animal

    Changed Status from Pending to Closed
  14. DAez

    harvest animal

    Nice
  15. DAez

    harvest animal

    https://github.com/Trickyyy/Rust/blob/master/Prefabs.md Example: assets/rust.ai/agents/wolf/wolf.ragdoll.prefab Set PrefabShortName - wolf.ragdoll
  16. DAez

    Sometimes less then 1

    Changed Status from Pending to Can't Reproduce
  17. DAez

    harvest animal

    Hi, perhaps if you specify the desired PrefabShortName it may work
  18. DAez

    Sometimes less then 1

    I checked your config on my server and everything is working fine, maybe some other plugin is affecting
  19. DAez

    Sometimes less then 1

    I don't understand what 1/2 stone means? Can you provide a screenshot? Try to check your config for validity https://codebeautify.org/jsonvalidator
  20. DAez

    Sometimes less then 1

    Hi Did I understand correctly that you don't get a large stone?
  21. Unfortunately, there are restrictions for plugins and this cannot be changed in any way.
  22. DAez

    Disable or change smelt

    Changed Status from Pending to Closed
  23. DAez

    Disable or change smelt

    Hi. If you do not want any of the items to be unable to be melted or processed, then you need to set the parameters ItemAfterSmelting and PossibleItemsAfterRecycler to null. Also, in the same parameters, you can change what will be on the output.
  24. Regarding the gems remelting bug, I could not reproduce it, the configuration may have been incorrectly configured.
  25. Regarding the remelting of a maximum of 1 item, now there are some restrictions that do not allow the remelting of several pieces at once. In any case, minerals are quite rare and give enough resources, I don't think that melting 1 piece will spoil the gameplay. Regarding the addition of skinID to the output, I will add this in the very near future.
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