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DAez

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Everything posted by DAez

  1. DAez

    Sometimes less then 1

    You see, all new items are sticks, they just have a different skinid, because of this, the game considers it as one item and not different. I can't fix this message in any way, plugins can't control it unfortunately.
  2. I think SkinID to SkinId
  3. Example: { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "metal.fragments", "MinAmount": 1000, "MaxAmount": 2500 } ] }
  4. Example: SkinId take from the plugin config. "assets/bundled/prefabs/radtown/minecart.prefab": { "Enabled": true, "ItemList": { ... "sticks": { "Max": 1, "Min": 2, "SkinId": 2901473542 } ... },
  5. You must fill in both of these fields: ItemAfterSmelting, PossibleItemsAfterRecycler
  6. You are specifying the wrong ShortName. ShortName = sticks, but in order for this to work, you also need to specify SkinID. I'm not sure if there is such a possibility in your plugin.
  7. DAez

    harvest animal

    Changed Status from Pending to Closed
  8. DAez

    harvest animal

    Nice 🙂
  9. DAez

    harvest animal

    https://github.com/Trickyyy/Rust/blob/master/Prefabs.md Example: assets/rust.ai/agents/wolf/wolf.ragdoll.prefab Set PrefabShortName - wolf.ragdoll
  10. DAez

    Sometimes less then 1

    Changed Status from Pending to Can't Reproduce
  11. DAez

    harvest animal

    Hi, perhaps if you specify the desired PrefabShortName it may work
  12. DAez

    Sometimes less then 1

    I checked your config on my server and everything is working fine, maybe some other plugin is affecting
  13. DAez

    Sometimes less then 1

    I don't understand what 1/2 stone means? Can you provide a screenshot? Try to check your config for validity https://codebeautify.org/jsonvalidator
  14. DAez

    Sometimes less then 1

    Hi Did I understand correctly that you don't get a large stone?
  15. Unfortunately, there are restrictions for plugins and this cannot be changed in any way.
  16. DAez

    Disable or change smelt

    Changed Status from Pending to Closed
  17. DAez

    Disable or change smelt

    Hi. If you do not want any of the items to be unable to be melted or processed, then you need to set the parameters ItemAfterSmelting and PossibleItemsAfterRecycler to null. Also, in the same parameters, you can change what will be on the output.
  18. Regarding the gems remelting bug, I could not reproduce it, the configuration may have been incorrectly configured.
  19. Regarding the remelting of a maximum of 1 item, now there are some restrictions that do not allow the remelting of several pieces at once. In any case, minerals are quite rare and give enough resources, I don't think that melting 1 piece will spoil the gameplay. Regarding the addition of skinID to the output, I will add this in the very near future.
  20. The time is given in seconds. Can you show your config for this gem? I'll check it out as soon as possible.
  21. Unfortunately, there is no such possibility yet, but it may be in the future.
  22. Version 1.2.13

    837 downloads

    💎 This plugin adds the ability to extract new rare minerals from stone, iron, gray cobblestones. Each type of mineral has its own settings. There are two types of minerals, those that can be melted down in stoves, and those that can be processed. With each blow on the cobblestone, there is a chance of a stone falling out. 🛑 Does not work with: Furnace Splitter. ❔ You can add gems to loot tables using its short name and skinID alongside the ability to customise the loot from each Gem/Piece. ⚠️ Regarding remelting and processing: You can remelt a maximum of 1 piece. The output of the furnace can only be: metal.fragments, sulfur, metal.refined, charcoal. You can specify several items for recycling, but you will get only 1 random item from the list at the output. 🔥 Minerals that can be melted down: A large sulfur crystal, gives the item: Sulfur from 1000-2500pcs. A large metal piece, gives the item: Metal fragments from 1000-2500-pcs. Black Opal, gives the item,: Charcoal from 100-1500 pcs. Obsidian, gives the item: Metal-refined from 10-30 pcs. 🗜️ Minerals that can be recycled: A large stone, gives an item: A stone from 1500-3500 pcs. Emerald, gives an item: Wood from 2000-3500 pcs. Amethyst, gives one of the following: A large pharmacy from 1-3 pcs., A medical syringe from 3-7 pcs. Topaz, gives one of the following: Scrap metal from 50-100 pcs. Ruby, gives one of the following: Gears from 1-5 pcs., Metal pipe from 1-5 pcs., Metal blade from 1-5 pcs., Metal spring from 1-5 pcs. Diamond, gives one of the items: Homemade Shotgun, Python Revolver, Revolver, Pump-action Shotgun, Semi-automatic Pistol, Semi-automatic Rifle, Thompson Submachine Gun, Double-barreled Shotgun, MP5A4 Emerald, gives one of the following: Wood from 2000-3500 pcs. Jade , gives one of the following: Rope from 3-15 pcs., Cloth from 50-200 pcs., Leather from 50-200 pcs., Fat animal from 70-300 pcs., Lowgradefuel from 30-120 pcs. Tanzanite, gives one of the following: Chocolate from 3-15 pcs., Beans from 3-15 pcs., Tuna from 3-15 pcs., Bandage from 10-30 pcs. Mustgravite, gives one of the following: Hazmatsuit from 1-1 pcs. Pink Diamond, gives one of the following: Riflebody from 1-2 pcs., Semibody from 1-4 pcs., Smgbody from 1-2 pcs., Targeting computer from 1-2 pcs., CCTV camera from 1-2 pcs. ⚙️ Configuration: What can be melted and what can be recycled depends on the setting of two parameters: ItemAfterSmelting; PossibleItemsAfterRecycler. These two parameters can be both filled in or they can be both not filled in. They determine whether an item can be melted or recycled. If you need, you can add your custom items, you just need to specify skin and other parameters. If you want, you can change the pickaxe and the skin of a special pickaxe. You can also prohibit spawn pickaxe and sell it, for example, in your store. ⚙️ Learn more about other parameters in the configuration: MaxMineralsPerHit - this parameter determines how many maximum objects can fall in 1 hit on a cobblestone; MaxStackable - this parameter is not set by default, since I assume that you have another plugin controlling stacks, but if there is no such thing, then you can specify a number in this parameter. CanExtractOnlySpecialTool - indicates that the mineral can only be extracted with a special pickaxe. If true is specified, then PermittedTool is ignored. 🔒 Permissions: extractionrareminerals.use - gives access to the extraction of minerals. extractionrareminerals.allowSmelting - allows melting precious minerals; extractionrareminerals.allowRecycler - allows recycled of precious minerals. 📄 Console commands: give.rare.mineral PLAYER ID AMOUNT (example: give.rare.mineral DAez obsidian 1); give.special.tool PLAYER (example: give.special.tool DAez); 📄 Chat commands: /erm (allows you to enable or disable the extraction of rare minerals); Example Item: { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "sticks", "SkinID": 2901473839, // tanzanite skinID "MinAmount": 1, "MaxAmount": 1 } ], "CanExtractOnlySpecialTool": false } Note: parameters ItemAfterSmelting and PossibleItemsAfterRecycler can be null
    $14.99
1.7m

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