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DAez

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Everything posted by DAez

  1. DAez

    Smelting trouble

    Changed Status from Pending to Closed
  2. DAez

    Smelting trouble

    you need to look at the description of the settings in this section, it seems that you need to specify which item can be melted and which can not. There is an example in the description of the plugin.
  3. DAez

    Smelting trouble

    Try set in "Product Multipliers" sticks = 1.
  4. DAez

    Smelting trouble

    What exactly is he doing?. Drop the link to the plugin.
  5. DAez

    Smelting trouble

    Try changing TimeToSmelting to a lower value, for example 1 for the test.
  6. if sometime developers will use sticks, then I will update the plugin
  7. unfortunately, there is no solution here, plugin developers have limitations, we cannot create our own item, we can only take an existing one as a basis and give it a skin on which this whole system works.
  8. DAez

    Smelting trouble

    Show your config
  9. DAez

    Smelting trouble

    Do they melt in a conventional furnace?
  10. Changed Status from Pending to Closed
  11. I can't make a unique name for each gem. You will have to use SKIN.
  12. It is unlikely that there are so many inactive items that could be used for all 14 gems. Try to configure it through skin anyway
  13. This method should work. Are you sure it doesn't work? "sticks": { "DisplayName": "Sulfur Crystal", "Skin": 2893225931, "Image": "https://i.imgur.com/Xg8gLLb.png", "DefaultAmount": 1, "BlockAmountChange": true, "BuyPrice": 500, "SellPrice": 500, "Currency": "sulfur.ore" "sticks": { "DisplayName": "Metal Crystal", "Skin": 2893226249, "Image": "https://i.imgur.com/NdT1u68.png", "DefaultAmount": 1, "BlockAmountChange": true, "BuyPrice": 1000, "SellPrice": 1000, "Currency": "metal.ore" },
  14. Yes I can. Gems.zip
  15. DAez

    Sometimes less then 1

    So the size of the stack will not fix it in any way. Until the game developers make a definition of the skin of the item and share the notifications, this will not fix it. But I think it doesn't really bother the players, they can always look in their inventory.
  16. DAez

    Sometimes less then 1

    You see, all new items are sticks, they just have a different skinid, because of this, the game considers it as one item and not different. I can't fix this message in any way, plugins can't control it unfortunately.
  17. I think SkinID to SkinId
  18. Example: { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "metal.fragments", "MinAmount": 1000, "MaxAmount": 2500 } ] }
  19. Example: SkinId take from the plugin config. "assets/bundled/prefabs/radtown/minecart.prefab": { "Enabled": true, "ItemList": { ... "sticks": { "Max": 1, "Min": 2, "SkinId": 2901473542 } ... },
  20. You must fill in both of these fields: ItemAfterSmelting, PossibleItemsAfterRecycler
  21. You are specifying the wrong ShortName. ShortName = sticks, but in order for this to work, you also need to specify SkinID. I'm not sure if there is such a possibility in your plugin.
  22. DAez

    harvest animal

    Changed Status from Pending to Closed
  23. DAez

    harvest animal

    Nice
  24. DAez

    harvest animal

    https://github.com/Trickyyy/Rust/blob/master/Prefabs.md Example: assets/rust.ai/agents/wolf/wolf.ragdoll.prefab Set PrefabShortName - wolf.ragdoll
  25. DAez

    Sometimes less then 1

    Changed Status from Pending to Can't Reproduce

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