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Everything posted by DAez
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Changed Status from Pending to Closed
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- 91 comments
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- #rust
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It is unlikely that there are so many inactive items that could be used for all 14 gems. Try to configure it through skin anyway
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This method should work. Are you sure it doesn't work? "sticks": { "DisplayName": "Sulfur Crystal", "Skin": 2893225931, "Image": "https://i.imgur.com/Xg8gLLb.png", "DefaultAmount": 1, "BlockAmountChange": true, "BuyPrice": 500, "SellPrice": 500, "Currency": "sulfur.ore" "sticks": { "DisplayName": "Metal Crystal", "Skin": 2893226249, "Image": "https://i.imgur.com/NdT1u68.png", "DefaultAmount": 1, "BlockAmountChange": true, "BuyPrice": 1000, "SellPrice": 1000, "Currency": "metal.ore" },
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- 91 comments
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So the size of the stack will not fix it in any way. Until the game developers make a definition of the skin of the item and share the notifications, this will not fix it. But I think it doesn't really bother the players, they can always look in their inventory.
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You see, all new items are sticks, they just have a different skinid, because of this, the game considers it as one item and not different. I can't fix this message in any way, plugins can't control it unfortunately.
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- 91 comments
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Example: { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": { "Name": "default", "ShortName": "metal.fragments", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": [ { "Name": "default", "ShortName": "metal.fragments", "MinAmount": 1000, "MaxAmount": 2500 } ] }
- 91 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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Changed Status from Pending to Closed
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https://github.com/Trickyyy/Rust/blob/master/Prefabs.md Example: assets/rust.ai/agents/wolf/wolf.ragdoll.prefab Set PrefabShortName - wolf.ragdoll
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Changed Status from Pending to Can't Reproduce
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Hi, perhaps if you specify the desired PrefabShortName it may work
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I checked your config on my server and everything is working fine, maybe some other plugin is affecting
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I don't understand what 1/2 stone means? Can you provide a screenshot? Try to check your config for validity https://codebeautify.org/jsonvalidator
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Hi Did I understand correctly that you don't get a large stone?
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- 91 comments
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Changed Status from Pending to Closed
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Hi. If you do not want any of the items to be unable to be melted or processed, then you need to set the parameters ItemAfterSmelting and PossibleItemsAfterRecycler to null. Also, in the same parameters, you can change what will be on the output.
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- 91 comments
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Regarding the remelting of a maximum of 1 item, now there are some restrictions that do not allow the remelting of several pieces at once. In any case, minerals are quite rare and give enough resources, I don't think that melting 1 piece will spoil the gameplay. Regarding the addition of skinID to the output, I will add this in the very near future.
- 91 comments
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- #rust
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(and 4 more)
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