Tanki
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Everything posted by Tanki
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It's fixed? I wanted to buy the plugin but seeing your problem ... and the author seems to be inactive
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Solved
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Hello, yes sorry for answering too late (have network problem with my ISP)... see here:https://umod.org/community/playtime-tracker/34938-nullreferenceexception-at-getplaytime?page=2#post-16
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Hello, I don't know if it's your plugin or PlayTimeTracker that generates all the errors but these are generated when the server starts up and always in the same place: Thanks for any help
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no answer for clan/friend support? and concerning the bug found?
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I've contacted my host and he don't want remove this... I don't recommand this, too many problem with... (Scala....)
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about -bradley.respawndelayminutes 60, i'l need to contact my host for remove this shit? or not needed? because this parameter can be changed in server.cfg with no worries, I don't know why he put it in command line xD
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using https://www.corrosionhour.com/rust-prefab-list/, it's bad? Ok, i've see my fault, thanks
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I've send your version to my admin, he need to choice so now ^^
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Ok ok thanks for tip's. My help helping you? ^^ because my english is bad... using google for speak
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yes otherwrite it don't work, he have 1000hp... BradleyGuards.json
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Hello, the frist try is working and now, it doesn't work permission for each group/player: entitylimit limits return in EntityLimit.json: VIP are not limited, i've placed 5 minning quarry... o.plugins movie for you see the bug: https://mega.nz/file/UdMwELhL#GJjOmr1YRUSOopHSaY3hONSSdWs8ynBLQMOm-bBNEx0
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Hello, we have too many vip group: vip, vip1, vip2, vip3 and vip4: can you add for multiple vip, clan/friends support please?
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so, "Avoid BradleyOptions override settings for other plugins": { "Using Only BradleyOptions": false, "Using BradleyGuards/ParaTroopers (Umod)": true, "Using BradleyGuards (Codefling)": false }, I've checked and BG from umod, not here (admin said to me BG is from this website, he commit a mistake :D) i'l will try with the latest settings, so thanks very much for your help. in hud, it said 30 min and chat 90min... normaly i'm in cooldown 1hrs after (chat) but i can kill him again (so he count the time in hud). Second test, i'm blocked with cooldown 1hrs after killed him, it's said: You have 28 minutes wooldown laft and have to wait to take bradley... We using lootdefender, idk if can help you for debug... and about timer for respawn, host using cvar in command line: -bradley.enabled true -bradley.respawndelayminutes 60 -bradley.respawndelayvariance 1 edit 14h04: bradley don't respawn after the timer of your plugin and he spawn after 1hrs added config file BradleyOptions.json
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{ "Spawn checks Custom Maps (Use this only when bradley does not spawn correctly on custom maps!!!": { "Respawn check (Use rustedit for Custom locations": false, "Respawn check (Vanilla Launchsite)": false, "Respawn check (Launchsite) each x Minutes": 15.0, "Respawn check (all Custom locations) each x Minutes": 15.0 }, "Cooldowns": { "use cooldown between Bradley Kills": true, "Show Gametip on bradleycooldown command": true, "cooldown between Bradley kills (minutes)": 90 }, "Avoid BradleyOptions override settings for other plugins": { "Using Only BradleyOptions": true, "Using BradleyGuards/ParaTroopers (Umod)": false, "Using BradleyGuards (Codefling)": true }, "Spawn checks Vanilla Maps (use this only when you are using just the Launchsite!!!": { "Respawn Use (Launchsite Bradley ,use only when spawn checks are disabled)": true, "Min respawn time (minutes)": 30.0, "Max respawn time (minutes)": 45.0 }, "Bradley Settings": { "Enabled (will not spawn when false)": true, "Change Health (If only using BradleyOptions)": true, "Health": 6000, "Max Fire Range": 100, "Throttle Responce": 1.0, "Hostile timer": 20.0, "Ignores sleepers": true, "Ignores admins": false }, "Bradley Loot": { "Max crates after kill": 5, "Remove Napalm": false, "Remove Gibs": false, "Instantly unlock crates": false, "Instantly unlock Gibs": false }, "Bradley Canon": { "Canon Fire delay": 0.3, "Canon Firerate": 0.25 }, "Bradley Machinegun": { "Machinegun Bullet Damage": 15, "Machinegun Firerate": 0.06667, "Machinegun Burst Duration": 10 } } with this, it work better apparently... need to test more.. thanks for help
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health set to 6000 and after 7 hv, it's killed.... other bug, he respawn faster (5min) and we have set between 10-15 min... if can help, we used a custom map with rustedit but we have bradlet only at launch site, maybe a misstake in configuration... we use BradleyGuard Thanks for any suggestion BradleyOptions.json
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