-
Posts
1,726 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by MrLiquid
-
Sure would be a great feature for your bot to be able to Syc Oxide/discord roles That would def make it the ULTIMATE bot then and give many a reason to ditch Rustcord
-
Failed to call hook 'CanDismountEntity' on plugin 'MyMiniCopter v0.5.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.DoLog (System.String message) [0x00000] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.CanDismountEntity (BasePlayer player, BaseMountable mountable) [0x0008e] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00666] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'CanDismountEntity' on plugin 'MyMiniCopter v0.5.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.DoLog (System.String message) [0x00000] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.CanDismountEntity (BasePlayer player, BaseMountable mountable) [0x0008e] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00666] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
open StackMOdifier.cs and add this {"tugboat", 1}, {"hazmatsuit.diver", 1}, {"rifle.ak.diver", 1}, {"diverhatchet", 1}, {"diverpickaxe", 1}, {"divertorch", 1}, The new items
-
- 11 comments
-
- #paintball
- #arena
-
(and 8 more)
Tagged with:
-
Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+Train.DestroyZone () [0x001ab] in <951e9e173c114f15aa5c779da0040c84>:0 at Oxide.Plugins.ArmoredTrain+Train.OnDestroy () [0x0016f] in <951e9e173c114f15aa5c779da0040c84>:0 (Filename: <951e9e173c114f15aa5c779da0040c84> Line: 0) Train was running on aboveground tracks but I unloaded the plugin on my test server, the result is above
-
I may have found the problem, I ran all the offending plugins on a test server one by one and all sorts of variations of interactions until I came across this All other "Kinematic" plugins were unloaded. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) [ArmoredTrain] | Luffy Rust Express | Event activated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
-
@Adem I may have found the problem, I ran all the offending plugins on a test server one by one and all sorts of variations of interactions until I came across this All over "Kinematic" plugins were unloaded. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) [ArmoredTrain] | Luffy Rust Express | Event activated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
-
when I saw this error I searched the map and found the train had not formed correctly (see attached picture) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain+Train.CreateZone () [0x00010] in <63a62f76af52461f98c3ab649490990a>:0 at Oxide.Plugins.ArmoredTrain+Train.TrainStartStopControl () [0x00066] in <63a62f76af52461f98c3ab649490990a>:0 at Oxide.Plugins.ArmoredTrain+Train+<ControlCorountine>c__Iterator2.MoveNext () [0x00031] in <63a62f76af52461f98c3ab649490990a>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
-
@WhiteThunder suggested the following actions; <snip> For next steps, see if you can reproduce the warning appearing in the logs when using the features of those plugins. If you can, you can ask the developer to set the Rigidbody collision detection mode to speculative continuous before setting isKinematic to true. This is only necessary if the plugin is setting isKinematic to true for rigidbody objects that currently have a different collision detection mode (which you can't easily guess, so might as well just do it every time). https://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode.html [docs.unity3d.com] Alternatively, you could try editing the code of all those plugins yourself to see if you can make the warning go away, as a test to see which plugins are contributing. Could also try adding a check to each plugin which logs a more traceable message stating that the collision detection mode was the wrong type. </snip> To try and narrow down which plugin is causing this, I have compiled a list of MY plugins using the "isKinematic" which could lead to the errors filling our server logs every day. <snip> From my list of plugins I have found the following plugins with 'isKinematic' used within their code; ** Armored Train (by Adem) plugin ** Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin ** Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin </snip> ** The plugins of yours can you please add checking to your code for that error, something like this to help me track down the misbehaving code... at the moment only an error that is given.. gives no clue to which plugin causing it. if (rigidbody.collisionDetectionMode != CollisionDetectionMode.ContinuousSpeculative) { Puts($"Setting ridigbody to kinematic with {rigidbody.collisionDetectionMode}" collision detection mode which will generate a warning"); } rigidbody.isKinematic = true; Many Thanks @Adem @DeathI'm still trying to find a solution.
-
no, the only other Bradley related plugin I run is BradleyDrops, players throw a supply signal and a Bradley parachutes in for them to fight.