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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    Almost there

    I think I understand you, thank you for clearing that up
  2. MrLiquid

    Almost there

    from what I understand of what you said is, Top to Bottom means they are assigned Default, which every player gets .. and all other groups dont matter? so I need to reorganise my VIP groups?
  3. MrLiquid

    Almost there

    Thank you for your recent changes, however I have found the following, In the attached log file and Config file you will see my MOD "Prosauce" testing it. Prosauce has the groups MOD and VOTED and DEFAULT (everyone has this one). in the config there is 5 different VIP groups I've added. I have arranged them in order from Lowest to highest priority. However, upon our test, Prosauce had to wait the 5 min cooldown, plus his minicopter did not take damage, out of the 3 groups he is from only MOD has allow damage to false and VOTED has the cooldown. MOD group has no cooldown. so my guess is, the plugin is not giving the correct "weight" to each VIP group assuming ZERO is lowest group in weight 0 default (all players have default) 1 voted (everyone can vote to earn this level of mini to half cooldown and or fuel costs if below this level) 2 VIP tier1 (voted here has no bearing because these tiers above, already have settings that supersede voted) 3 VIP Tier2&3 (tier 2&3 would be above tier 1, voted and default) 4 Mod/Staff (staff/mod levels settings would be above all except admin) 5 Admin ( if the MINI group existed it's settings would outrank all lower groups) I have included the log from console, plus my config file, I have arranged the VIP groups as mentioned above. I hope this is very clear and if you have any questions, feel free IDEALMyMiniCopter.json oxide_2023-05-12.txt
  4. MrLiquid

    Does not work

    Hello, thank you for your work however it does not work. No changes are made to players { "Health": { "Min": 50.0, "Max": 200.0 }, "Hydration": { "Min": 50.0, "Max": 1000.0 }, "Hunger": { "Min": 50.0, "Max": 1000.0 } }
  5. MrLiquid

    Can we PLEASE add

    I would love to see a config option, X minis can be spawns in X amount of time so I can say add for default players, they can spawn 2 minis in a 24 hour period, and vips can spawn 4 for example or vips unlimited..
  6. MrLiquid

    Suggestion

    As well as limiting X drops over X time, why not add a config option which limits X drop per player per X time.. Example default players could be allowed to drop 2 supply signals per day (24 hours) VIP can drop 4 or something alike...
  7. MrLiquid

    can we please

    My players love this event however..... Can we please have a method where as.. the person who starts the event, the loot is locked to them, and a global message is sent when the person starts the event. Players are doing the event and people are swooping in and stealing the loot. its the main complaint regarding this event.
  8. MrLiquid

    Latest Update Broken

    The latest update seems to have fixed it, many thanks
  9. MrLiquid

    Please help me to understand

    I have various VIP group settings however the GLOBAL settings seem to override these, is there a way you can code "priority" to each group? None of my Groups have the COOLDOWN permission set, totally replying on the plugin to handle this, but the global settings are forcing themselves over the VIP group settings. I hope I am clear as mud hehe MyMiniCopter.json
  10. MrLiquid

    Importing collections

    Does Skinner have the ability to import Skin Collections from steam? skinbox has "skinbox.addcollection 2436073209" for example, would love to see skinner do something alike please
  11. MrLiquid

    Latest Update Broken

    ok, that may be true, but I didnt see anything, I can check logs
  12. MrLiquid

    Latest Update Broken

    oh,, and no error was shown on console
  13. MrLiquid

    Latest Update Broken

    when the HELI supply signal is thrown.. it just rolls along the map and down not emite any purple smoke and doesn't call the HELI, but a regular supply signal works fine. I don't have version 1.0.19, so I used 1.0.18
  14. MrLiquid

    Latest Update Broken

    I have reverted to version 1.0.18 and its working now
  15. MrLiquid

    Latest Update Broken

    When you throw the Supply Signal, it just rolls across the ground, does nothing HeliSignals.json
  16. MrLiquid

    Can we PLEASE add

    Can we please add a limit to the amount of times per day a player can use /mymini, for example "default" players 2.. set VIP for 5 etc etc in the config It would seem players can spawn the destroy the mini's basically collecting LOW GRADE.. hehhe
  17. MrLiquid

    Can you please

    Please send me the image files as the website that hosts them is not longer online https://rustynuts.gg/bradleydrops/easyDrop.png https://rustynuts.gg/bradleydrops/medDrop.png https://rustynuts.gg/bradleydrops/hardDrop.png https://rustynuts.gg/bradleydrops/eliteDrop.png
  18. MrLiquid

    HeliSignals

    The pictures are no longer available from the website hosting them, can you please send the pictures files to me and I'll host my own please. https://rustynuts.gg/helisignals/easyHeli.png https://rustynuts.gg/helisignals/medHeli.png https://rustynuts.gg/helisignals/hardHeli.png https://rustynuts.gg/helisignals/eliteHeli.png
  19. MrLiquid

    Forced Update

    Can you please update your plugin, Forced update from FP ArmoredTrain - Failed to compile: ArmoredTrain.cs(2348,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'
  20. MrLiquid

    Hello, Forced Update

    Can you please update your plugin? HeavyOilRigEvent - Failed to compile: HeavyOilRigEvent.cs(655,31): error CS0019: Operator `==' cannot be applied to operands of type `NetworkableId' and `uint'
  21. MrLiquid

    not sure why

    I knew you'd know.. thanks again!
  22. MrLiquid

    not sure why

    Hello Sir, In the attached picture, there are 2 bases owned by the same person, the base to the right, the player was standing in front of it, facing towards the water and typed /sar to convert to a raidable base. the plugin charged the player a fee which is fine, but the dome appeared in the middle of both bases and the base in question (on the right) can not be damaged as most of it is outside the dome. My question to you is, what can I do to overcome this? There is only 1 TC is each base. I am lost as to why the dome appeared there, but if its because both bases are owned by the same person, the dome isn't big enough to completely destroy them.... AbandonedBases.json
  23. MrLiquid

    Unknown Tokens

    ever since I changed Ownership removal settings to TRUE, that removed RaidProtection conflict and allowed bases to be raided, in saying that tho. one of your super fans Truman, showed me how to configure TruPVE correctly, so I remove raid protection all together, Best to have plugins that work together, Plus I have just about all of your plugins, and they just work!. I love that
  24. MrLiquid

    Unknown Tokens

    Hosted in Texas USA, I've not seen the token thing again since that first time
  25. MrLiquid

    Unknown Tokens

    Attached as requested AbandonedBases.json
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