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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    what ever you just changed

    Just so you are aware, the latest change, literally brought down my server, After I compiled your update, the server's CPU was choaked down with processing this... PAGESSSSSSSS of it 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 348ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 343ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 342ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 339ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 332ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 333ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 330ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 327ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 324ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 425ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 398ms [GARBAGE COLLECT]
  2. MrLiquid

    New bug for you

    yeah I saw it with my own eyes
  3. MrLiquid

    BUG

    I cant record a video, the event has ended, The convoy was travelling and a player shot at it, causing it to stop, BUBBLE up.. but they decided not to continue to attack it, so after a 5 min timer, the convoy started moving again, the next group later down the road attacked it, BUBBLE up however they destroyed everything except the last bradley would not take damage
  4. MrLiquid

    BUG

    ALSO have this setting "Can the non-owner of the event do damage to Bradley? [true/false]": true, but still wont allow NON Owners damage to the one bradley, In the picture everything else is damaged/destroyed or alike, but the one bradley would not take any damage
  5. MrLiquid

    BUG

    If someone stops the convoy but does not continue to attack it, let the timer expire and convoy moves on, the next people who attack it cant damage the last bradley in the convoy,..maybe not resetting owner details? its simply not taking any damage Convoy.json
  6. MrLiquid

    New bug for you

    Im not sure, but I saw a ZombieHorde in the minicopter passenger seat attacking the pilot, I wonder if that could be the reason?
  7. MrLiquid

    New bug for you

    it happened again just now Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  8. MrLiquid

    Exploitable

    Its ok, I looked in your code and found the skinid, thank you very much
  9. MrLiquid

    Exploitable

    What is the SkinID please for the PR... he said I should blacklist it from the ChestStack plugin
  10. MrLiquid

    PvE issues

    thank you my friend
  11. MrLiquid

    PvE issues

    I run TruePvE, Convoy 2.2.6 and PveMode 1.0.8, The convoy are doing damage to players bases that are near the roads when the convoy bubble/dome goes up. Please tell me how I can stop the damage to players bases? Convoy.json PveMode.json
  12. MrLiquid

    Exploitable

    I asked. time will tell
  13. MrLiquid

    Exploitable

    Hello Mate, Bug I thought you'd like to know and hopefully fix asap I have "ChestStacks" plugin allowing players to stack chests, when they place the PR (Personal Recyclers) chest on top of another ordinary large chest, Picture shown below allowing both chests to be accessed as a chest and the recycler, so 3 separate entities... then If I pickup the recycler the chest stays behind and the recycler is sent to my INV, however if I then pickup the chest which WAS the PR, I then get ANOTHER recycler.... so in other words, I now have 2 IF i remove the chest at the bottom,, expecting everything above to be removed,, I am left with a floating recycler,, (2nd pic attached) By the time the player informed me, they have replicated 16 recyclers.... Thank you, PersonalRecycler.json
    5 Stars for a GREAT map 5 Stars for being affordable 5 stars but you deserve 10! Love this map, and so shall you! Grab yourself a copy!
  14. MrLiquid

    Better AirDrop

    Hello and thank you for a great addon to my server, any chance you could add a setting to 'lock' the supply drop to whomever threw the signal? Many Thanks
  15. MrLiquid

    Creates in Helis

    thank you
  16. MrLiquid

    Permission Status

    RGBA colors, here is the editor I use for the colors https://rgbacolorpicker.com/
  17. MrLiquid

    tps.toggle bug

    after unloading the Timed Permissions In Statusbar plugin, the SubText message stayed until I reloaded CustomStatusFramework, after I reloaded both plugins and didn't use the toggle, no further issues.
  18. MrLiquid

    tps.toggle bug

    I was about to report the same thing
  19. MrLiquid

    New bug for you

    Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  20. MrLiquid

    Permission Status

    As well at the ability for players to be able to /hide the status bar, I think it would be great to add an option to config to only show the status bar when within building range would be good. Alot of players complain about it being on their screen all the time, so having it only show when they are within building range would be good, EXAMPLE BELOW so you can choose how you want it for each one "permissionhere": { "true - Group | false - Permission": false, "Icon Url": "default", >> "Only show in Auth area" :true/false << "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.85 0.52 0.17 1", "Icon Color": "1 0.8 0 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" },
  21. MrLiquid

    Creates in Helis

    Players are reporting to me that the Attack Heli that defends the convoy, upon distructioin is not leaving any loot crates behind, here is my config, I hope we can resolve this issue. Convoy.json
  22. MrLiquid

    Crates from Heli

    Players are reporting that the Heli that defends the train, when attacked and crashes, offers no loot crates. here is my current settings, can you please help me to fix this issue? ArmoredTrain.json
  23. MrLiquid

    What does this mean

    [HeliSignals] DEBUG: OnEntityDestroy hooked! bradleyapc[6482233] Just poppup on console. thought you should know
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